Bug Reports and Technical Issues

I've got some python error after completing the Toltecs 3rd UHV. Its seems to be triggered by the UHV victory. Save and images attached.
Spoiler :
Civ4ScreenShot0019.JPG Civ4ScreenShot0020.JPG Civ4ScreenShot0021.JPG Civ4ScreenShot0022.JPG
 

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I think this might be a bug: I can never get a single mining company, even with all the requirements met!
 

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Yeah, looks like it. I will have a look.
 
I think this might be a bug: I can never get a single mining company, even with all the requirements met!
Yeah, the issue is that it was possible for the corporation spread to get "stuck" to certain cities. I adapted the code so that corporations can move from cities with lower value to cities with higher value more often now.

This also helped me discover another bug, which caused corporation spread to trigger twice each turn, which was not intended.
 
It appears that Arabia's spawn point is off by one SW. Looking at the tooltips in the screenshots, you can see that I need to move my settler 1 NE from the tile it spawns on to found Makkah. And if Makkah is intended to have coastal access (to build work boats and such), perhaps the tile labeled Al-Qunfudhah should be coast instead?
 

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  • Screenshot 2024-08-27 164043.png
    Screenshot 2024-08-27 164043.png
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  • Screenshot 2024-08-27 164146.png
    Screenshot 2024-08-27 164146.png
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It appears that Arabia's spawn point is off by one SW. Looking at the tooltips in the screenshots, you can see that I need to move my settler 1 NE from the tile it spawns on to found Makkah. And if Makkah is intended to have coastal access (to build work boats and such), perhaps the tile labeled Al-Qunfudhah should be coast instead?
The city name map is not quite accurate in a lot of places, but it's a problem for later. Leoreth will have to do a lot of name adjustments later, but I'm pretty sure all the spawn tiles are the tiles civs are intended to spawn on.
 
I use 1.17. When I use this mod, game often freezes or displays this error, especially, when I do something about this city:
1724916795972.png

I reinstalled mod, but that didn't help.
 
That looks like an issue with your local system.
 
WAD, it is a balancing point against the +10% science and relations buff from not having a state religion.
 
Secularism causes +1 unhappiness per religion present. If intended, the effect is not displayed.
It does not. Non-state religion cause +1 unhappiness by default.
 
I played the last few weeks on the august 2 version, noticing the following bugs:

1) Playing as Rome the trading company corporation spread to the city with the trading company NW.

2) When adding buildings with settlers, if all buildings that can be added are in the building queue they can not be added. The interface button to add buildings is not shown, as if the city already had all those buildings.
 
1) Playing as Rome the trading company corporation spread to the city with the trading company NW.
I am not sure I understand this one. Why do you consider it a bug that the corporation spreads to the city having the national wonder?
 
According to the description in the corporation screen the corporation can only spread to cities of the Dutch, French, English, Spanish, Portuguese or Norse. Rome is none of them.
 
Stored Data/Global Data Python Exception: (as of 1.17.4-212):
Traceback (most recent call last):

File "CvScreensInterface", line 658, in handleInput

File "WBGameDataScreen", line 327, in handleInput

File "WBStoredDataScreen", line 84, in interfaceScreen

File "WBStoredDataScreen", line 105, in loadData

File "WBStoredDataScreen", line 245, in placeListTables

IndexError: list index out of range
ERR: Python function handleInput failed, module CvScreensInterface
Unclear if this results in any real effects.
 
How do you trigger it?
 
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