Dominus the Mentat
Prince
- Joined
- Oct 29, 2018
- Messages
- 301
Yeah, the issue is that it was possible for the corporation spread to get "stuck" to certain cities. I adapted the code so that corporations can move from cities with lower value to cities with higher value more often now.I think this might be a bug: I can never get a single mining company, even with all the requirements met!
The city name map is not quite accurate in a lot of places, but it's a problem for later. Leoreth will have to do a lot of name adjustments later, but I'm pretty sure all the spawn tiles are the tiles civs are intended to spawn on.It appears that Arabia's spawn point is off by one SW. Looking at the tooltips in the screenshots, you can see that I need to move my settler 1 NE from the tile it spawns on to found Makkah. And if Makkah is intended to have coastal access (to build work boats and such), perhaps the tile labeled Al-Qunfudhah should be coast instead?
It does not. Non-state religion cause +1 unhappiness by default.Secularism causes +1 unhappiness per religion present. If intended, the effect is not displayed.
Duh! It's been so long since I played a civ that doesn't start with a religion I'd entirely forgotten this was a thing!It does not. Non-state religion cause +1 unhappiness by default.
I am not sure I understand this one. Why do you consider it a bug that the corporation spreads to the city having the national wonder?1) Playing as Rome the trading company corporation spread to the city with the trading company NW.
Unclear if this results in any real effects.Traceback (most recent call last):
File "CvScreensInterface", line 658, in handleInput
File "WBGameDataScreen", line 327, in handleInput
File "WBStoredDataScreen", line 84, in interfaceScreen
File "WBStoredDataScreen", line 105, in loadData
File "WBStoredDataScreen", line 245, in placeListTables
IndexError: list index out of range
ERR: Python function handleInput failed, module CvScreensInterface