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Representation (Liberty) doesnt' seem to be working. I didn't notice the speed bump or any new happiness.

Latest version, including the recent small bug fix.

I think the happiness worked for me, but keep in mind that it only counts ever 10 pop in a city.

Edit: Seems like the civilian unit speedbuff is on the wrong policy, probably the golden age one
 
Not really a huge bug, but it is still annoying and misleading.
In the India UA you seem to have deleted the line reading double unhappines for number of cities instead of halv unhappiness for number of citizens. So now it does say X% less poverty and half unhappiness from population(which I don't think is a thing anymore).
If that isn't a bug, the bug would be indian cities still providing double unhappiness from number of cities I guess
 
I'm getting the following error in database.log with v 8/60 second release (please update numbers when updating mod):

[6617.562] table Policy_FaithPurchaseUnitClasses already exists
[6617.562] In XMLSerializer while building table Policy_FaithPurchaseUnitClasses from file Core Files/PNM Mods DB/RELIGION/PolicyBranchFaithGp.xml.
[6621.961] columns Language, Tag are not unique
[6621.961] columns Language, Tag are not unique
[6632.429]

\Skodkim
 
I'm pretty sure now that the tradition border expand policy is way more effective on the capital than it is supposed to be


Edit: Also Mandate of heaven doesn't actually seem to work, unless the yields are hidden somewhere.
 
I'm pretty sure now that the tradition border expand policy is way more effective on the capital than it is supposed to be


Edit: Also Mandate of heaven doesn't actually seem to work, unless the yields are hidden somewhere.

Top is now fixed. Latter does work, it just doesn't report it as a tooltip (it adds the bonus directly to your yield outputs in the holy city).

G
 
Think I just found a really bad bug: City production modifiers aren't Applied, e.g. production modifiers from policies etc. to Building Wonders.

Look at the attached screenshot which is from a test using only 8/60 second release. As seen I have 5 base production but the 15% modifier isn't applied. Tested a few turns and it doesn't seem to be a graphical issue.

D... Just played all day and was Wonder racing - this needs a fix urgently!

\Skodkim

Edit: BTW: Look at database.log
 
Is it a bonus that says buildings?

If its aristocracy than yes it's a bug.

Wonders are not buildings technically so the liberty building bonuses doesn't apply...it's the same in vanilla
 
Skodkim,

I think that's intended (Wonders v. Buildings) - wonders and buildings are, traditionally, not affected by the same modifiers, and the original +5% to constructing buildings in the Liberty policy did not, if I recall correctly, affect wonders.

Also, that database bug is because you aren't using CSD (that table is in CSD, but it is defined in the DLL for both CSD and the CP). It is innocuous, though I'll eventually add the table to the CP as well in order to make the function open to CP modders.

G

Ah, I see that the tooltip shouldn't be showing up if it isn't aristocracy. I'll look.
 
I am well aware that wonders are not buildings.

The policy in question was aristocracy. In the game I played today I had both modifiers from policies,ressources, pantheon belief, etc. Nothing was applied. Actually thought it could be incompatibility with other mods/EUI so I made a quick test after removing everything but cpp, clearing cache, etc. The screen shot was from this test

\Skodkim
 
I am well aware that wonders are not buildings.

The policy in question was aristocracy. In the game I played today I had both modifiers from policies,ressources, pantheon belief, etc. Nothing was applied. Actually thought it could be incompatibility with other mods/EUI so I made a quick test after removing everything but cpp, clearing cache, etc. The screen shot was from this test

\Skodkim

I think I've tracked it down to a unified yield file-synchronization error. I'll post an update in a bit (over my lunch break).

G
 
I think I've tracked it down to a unified yield file-synchronization error. I'll post an update in a bit (over my lunch break).

G

Fantastic. See if you can get the two bugs from post 325 in the fix too if you've got the time - they're quite easy to fix and I more or less provided the solution.

\Skodkim
 
Fantastic. See if you can get the two bugs from post 325 in the fix too if you've got the time - they're quite easy to fix and I more or less provided the solution.

\Skodkim

Yeah, I saw (and fixed) them. Too many changes on my end at once. :)

But, that's what you all are here for! Bug-crushing!

G
 
I founded a city with a colonist in information era (didn't actually try earlier with either settler or pioneer) with cityplanning but my founded city only got the base 5 pop not 6.
 
The food from farmed resources pantheon gives food to all farms, resources or not. Somewhat overpowered.
 
The food from farmed resources pantheon gives food to all farms, resources or not. Somewhat overpowered.

That's odd, wasn't doing that for me. Will peruse.

I'm not certain if this has been reported, but in case it hasn't, I thing this is a bug. The Palace Engineer is supposed to go in the Capital, according to the Oligarchy policy.

Also odd. Did this city become your capital, or was it your capital at some point? The function starts with your first-founded city and gives it the building.

G
 
Found a bug with Earth Mother.

I get 1 faith not only on mines of improved resources, but mines placed on regular hills as well. Either their is a resource on this hill not available (coal, etc), or every mine on a hill gives one faith.
 
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