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Also CTD when settling the first city with the last version.

Only running the mods in the installthread. Enabled RA, disabled tech trading, enabled Human vassalage and transparent diplomacy.
 
AI players don't seem to want to trade anything other than embassies, and their attitude seems permanently stuck on Neutral in my game. Maybe it's just my particular game but the whole situation does seem odd. They won't trade luxuries, strategic resources, become friendly or even guarded.

EDIT: The AI players aren't initiating any trade deals with me, but they are accepting ones I propose. Also all except Carthage are stuck on neutral. And they have a bigger military than me, and I've really gone out of my way to make a nuisance of myself too. They aren't getting mad at me, at all.

ALSO: Using EUI, the GPT for other players isn't showing up under their score.

It appears that once I met the civs on the other continents people started getting friendly and guarded. That was pretty strange. They're offering deals again, which is good.

However I found another issue: AI's aren't reclaiming their captured civilians from barbarians, even if the civilian is alone, unguarded, one their borders.
 
What does your database.log look like?
G

Database logs as follows: This from 3 different attempts to load the game(first was clean install, second and third attempt i cleared cache and clean installed)

[52408.863] columns StrategicViewType, TileType are not unique
[52408.863] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[52421.998] no such table: ContentPackage.LocalizedText
[52424.104] no such table: ContentPackage.LocalizedText
[52428.644] columns StrategicViewType, TileType are not unique
[52428.644] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[52430.547] no such table: ContentPackage.LocalizedText
[52439.845] Validating Foreign Key Constraints...
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52439.845] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52444.400] Failed Validation.
[52445.336]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6974208 76541920
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 6556200 63654528
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[52445.414] Validating Foreign Key Constraints...
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52445.414] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52449.985] Failed Validation.
[52450.968]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6975384 76541920
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 6557376 63654528
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[52548.967] column Name is not unique
[52548.967] column Name is not unique
[52559.092] Validating Foreign Key Constraints...
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.108] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[52559.685] Invalid Reference on Buildings.Description - "TXT_KEY_DECISIONS_MONGOLIASILKROAD2" does not exist in Language_en_US
[52560.870] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
[52560.870] Invalid Reference on Policies.Description - "TXT_KEY_DECISIONS_ESTATES_GENERAL" does not exist in Language_en_US
[52560.870] Invalid Reference on Policy_Flavors.FlavorType - "FLAVOR_FLAVOR_INFRASTRUCTURE" does not exist in Flavors
[52564.864] Failed Validation.
[52566.221]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 8342896 76541920
PageCache: 10 19
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7781592 63654528
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 16
------------------------------
[52612.912] no such column: Type
[52612.912] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
 
Hi Gazebo,

I believe I have narrowed down my issue concerning YnAEMP and the crashes to desktop. They occur exclusively when setting the difficulty setting above king. I only get crashes with the following difficulties: Emperor, Immortal, Deity. Again, this issue only seems to effect YnAEMP.

The only mods loaded are the Community Patch and YnAEMP. 6-19.
 
Hi Gazebo,

I believe I have narrowed down my issue concerning YnAEMP and the crashes to desktop. They occur exclusively when setting the difficulty setting above king. I only get crashes with the following difficulties: Emperor, Immortal, Deity. Again, this issue only seems to effect YnAEMP.

The only mods loaded are the Community Patch and YnAEMP. 6-19.

Not only YnAEMP, I tried it with the default map scripts of the base game but it is not compatible either. Most likely, the best map to play with CBP is Communitas.
 
Hi want to use following mods

CP
CBP
Events
EUI
More resources
Really Adv Setup
In Game Editor

do I have to consider anything special, added all the files to Mods (EUI to DLC) started a test with CP & EUI & RAS & IGE worked fine, deleted the LUA in CP, cleared Cache und tried CP&CBP& EUI+MR,RAS,IGE and than it gets interesting cannot Access the City to build anything, also the Name of the City won´t be shown?

Thanks for your help!
 
Hi want to use following mods

CP
CBP
Events
EUI
More resources
Really Adv Setup
In Game Editor

do I have to consider anything special, added all the files to Mods (EUI to DLC) started a test with CP & EUI & RAS & IGE worked fine, deleted the LUA in CP, cleared Cache und tried CP&CBP& EUI+MR,RAS,IGE and than it gets interesting cannot Access the City to build anything, also the Name of the City won´t be shown?

Thanks for your help!

Did you follow instructions? You have to delete lua in CP and CBP if using EUI and CBP.

G
 
thanks that helped but after 25 rounds or so I had a CTD

Make sure you are using the latest Civ, you have all leader/wonder DLC, your cache was cleared, and that you followed all instructions. It is near-impossible for me to diagnose crashes if you are using additional mods that are not confirmed to be compatible (see the compatibility list for more on this).

G
 
In version 6-19 i get CTD right after establishing the first World Congress, when I need to make a proposal. Clicking the golden scroll icon causes immediate CTD. Logs and dump file attached.
 

Attachments

Hi!

Goddess of Wisdom doesnt give me an faith except for the +2 science in the capital. The +1 for every 10SPT does not apply.
 
Playing Korea with JFD events & decisions.

At turn 18-20 I got one decision:
Nothing
Highlytrained military unit

Choosing the latter provoked a CTD
 

Attachments

well i am dumb and don't have loggging on. i will before I launch again. never had a crash that I didn't cause so... I had a ctd using ExCE and I think it was from a tribe being loaded at the era change. I kinda regret my low effort post earlier in this thread. It wasn't helpful. There might be an actual problem and I deleted my mods out of spite and updated (it was 6/17 ver.)My game failed to find some kind of "jaeger texture" when I changed to I think modern era.. yeah I had fusileers and ironclad on map at the time. Apologies for not helping where i could have. :(
 
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