Bug Reports

In my game on 1.19 as America, the Aztecs fell before I spawned. St. Augustine too fell to barbarian onslaught, and flipped to me, netting me three galleons and three archers. I loaded up two rifles, two grenadiers, a cannon and a catapult and shipped em off to Mexico, taking Chichen Itza and Tikal easily (rifles v. archers = murder). Then I loaded the remaining units up and landed them outside Tenochtitlan, and a few turns later took it. This flipped two cities farther north to me, the way it does when the capital flips. I suspect that this may come from the Aztec palace not being destroyed when they fell (possibly the two northern cities got taken, leaving three to the Aztecs which eliminated them?) and thus having the city still tagged as a capital. That's probably wrong though. The autosave is really big, so it may take a bit to download.

http://h1.ripway.com/jbfballrb/AutoSave_AD-1751Turn308.Civ4SavedGame
 
Bug? I, playing as Persia, was in a war against India. After I took the capital I decided to sue for peace, to recover since I was also in a war against Egypt. Asoka offered me a city (mumbai) for peace, and I accepted, but the very next turn he/she/whatever again declared war against me, I thought you couldnt declare war as long as the peace treaty lasts? Bug or AI cheat? :confused:

I reloaded an autosave and played the turn again, same result.
Reloaded again, waited one more turn to ask for peace, and then they did not immediately attack. Attached save is before asking for peace, if I load the game and get peace as described, they will attack me again the turn after.
 
Don't know if this has been mentioned before, but when I tried to load this mod with Warlords, it came up with the loading screen, and then closed the program and went to the desktop for some reason. Has anyone else had this bug, and is there anything I can do to stop it?

EDIT: I have the latest version of the mod.

EDIT: Just realised it's only for vanilla civ4 for now... anyone know when it will go warlords?
 
A player in russian civ-community permanently gets this "You have been defeated!!!" message right after starting a game for any nation. It's strange, he doesn't experience any problem playing RFC 1.01, but later versions dont work for him.

It's not a problem of wrong installation or CustomAssets conflict, as he tried his best to launch the mod with any possible configuration. Any ideas how could we solve this issue?

Here is python log:

Spoiler :
sys.path = ['ASSETS\\PYTHON\\SYSTEM\\email', 'ASSETS\\PYTHON\\SYSTEM\\encodings', 'ASSETS\\PYTHON\\SYSTEM\\wx', 'ASSETS\\PYTHON\\SYSTEM\\wx\\build', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib', 'ASSETS\\PYTHON\\SYSTEM\\wx\\py', 'ASSETS\\PYTHON\\SYSTEM\\wx\\tools', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', 'ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', 'ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', 'ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module CvUtil
load_module traceback
load_module CvRFCEventManager
load_module CvEventManager
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module Consts
load_module CvMercenaryManager
load_module PyHelpers
load_module Popup
load_module MercenaryUtils
load_module MercenaryNameUtils
load_module math
load_module pickle
load_module SdToolKit
load_module cPickle
load_module CvConfigParser
load_module ConfigParser
load_module CvPath
load_module _winreg
load_module CvModName
Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 13, in ?
File "<string>", line 52, in load_module
File "CvRFCEventManager", line 5, in ?
File "<string>", line 52, in load_module
File "CvEventManager", line 12, in ?
File "<string>", line 52, in load_module
File "CvScreensInterface", line 3, in ?
File "<string>", line 52, in load_module
File "CvMainInterface", line 13, in ?
File "<string>", line 52, in load_module
File "CvMercenaryManager", line 13, in ?
File "<string>", line 52, in load_module
File "MercenaryUtils", line 16, in ?
File "<string>", line 52, in load_module
File "CvConfigParser", line 26, in ?
File "<string>", line 52, in load_module
File "CvPath", line 115, in ?
File "CvPath", line 98, in _getUserDir
File "CvPath", line 105, in _getInstallDir
File "CvPath", line 86, in __getRegValue
WindowsError: (2, '')
load_module CvAppInterface
 
Found another bug in my last game as India. In turn 176 I was asked if I want to take over the spawning Germans. I refused because I wanted to switch to England. In the same turn I was asked to take over England. I agreed. However I got the control over Germany and not England.
I never got asked twice a turn to take over a spawning nation before. Maybe there lies the problem?

The mercenary system also seems a bit weird. Camel Archers, Knights and Keshiks are available around ~200 AD. I bought 1 Keshik and easily could take a city from Persia because at that time we only had Swordsmen, Archer etc.
Also China bought explorers long before anyone discovered Compass.
 
I've played three times and every time I try to switch to a different civ I CTD.
My custom assets folder is empty and I'm useing 1.61.

Any ideas?
 
Surtur said:
Found another bug in my last game as India. In turn 176 I was asked if I want to take over the spawning Germans. I refused because I wanted to switch to England. In the same turn I was asked to take over England. I agreed. However I got the control over Germany and not England.
I never got asked twice a turn to take over a spawning nation before. Maybe there lies the problem?

The mercenary system also seems a bit weird. Camel Archers, Knights and Keshiks are available around ~200 AD. I bought 1 Keshik and easily could take a city from Persia because at that time we only had Swordsmen, Archer etc.
Also China bought explorers long before anyone discovered Compass.

I noticed this once also when playing as China....i was offered Arabia and Spain in the same turn...680 AD
 
I was playing a game as persia, i conqured all of the middle east and egypt, and helped to collapse the romans and greeks, by 620 AD my empire was far too large to support my economy, so i decided to switch over to the Arabs, but the game crashed, i loaded the game and tried again, and the same thing happened again.
 
Okay, same game as before (except i kept playing as Persia) I got my ass kicked by the arabs and barbarians, so i waited and switched to france. It didn't crash this time, but now the game is being really wierd. First i noticed france had a normal cultural borders, but there were only ruins, no cities! Upon closer examination i realized that there were in fact cities, but they had the graphics of ruins :confused:
 
I just won a game as America, and after watching the histograph, I noticed that it says
A new Civilization is born: Arabia in 660 AD
and
A new Civilization is born: Spain in 670 AD

So i checked the start dates in the Civ choosing screen and the dates were 620 and 720 AD respectively. Which is the spawn date?

Edit: Oh crap. I just remembered that in the latest version AI Civs spawn within a few turns of the set start date. I'm such an idiot sometimes.
 
I played Rome and invaded France. Capital was in Bordeaux :eek: - I mean graphic and garrison as well. But when I captured Paris, Bordeaux and other cities surrendered to me. It was RFC 115 - viceroy.

I also think that I should have choice to accept or not cities wanting to join me. AI creates very dense city network. I prefer to raze some of them instead of conquer.
 
Bordeaux seems always to be the capital of France.

Just a question, Rhye:
What I posted here
The mercenary system also seems a bit weird. Camel Archers, Knights and Keshiks are available around ~200 AD. I bought 1 Keshik and easily could take a city from Persia because at that time we only had Swordsmen, Archer etc.
Also China bought explorers long before anyone discovered Compass.
is this a bug or intended?
In my last game I could hire cavalry when everyone still has knights. I think you should only be able to hire mercs from other civilizations. I don't like mercs coming up long before anyone has the corresponding technology.

-edit-
or did you already fix this? Then I apologize ;).
 
I did not deny that Bordeaux is a capital. Problem is that capturing Paris made effect of capturing capital although capital was elsewhere.
 
The capitulation effect is based on historical capital locations by tile, not on actual game capitals.
 
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