Bug Reports

Bolleque said:
This is a bug, isn't it?
It's not a bug, it's just the way the game is programmed. It's good because that way when barbarians control a capital location you can still conquer the whole area quickly.
 
Still playing 119, but I did find a bug that may or may not be fixed in 124.

I was playing as the Romans, the Chinese ressurected, and I got contact with the Mongols... but I suddenly had 4 axemen, 1 worker and 1 archer in South East Asia.



Save attached.

Rav
 
Ravellion said:
Still playing 119, but I did find a bug that may or may not be fixed in 124.

I was playing as the Romans, the Chinese ressurected, and I got contact with the Mongols... but I suddenly had 4 axemen, 1 worker and 1 archer in South East Asia.
It happened once more in the same game: again when Chinese cities threw off their barbarian yolk.

Rav
 
Galileo44 said:
I tried to open a game, but every time it starts in 3000BC and it says "You have been defeated" and ends the game. Help?

Could be a conflict with your custom assets folder; a lot of people have had that problem.
 
I've just downloaded v124 and started a game as England, when I realised I had a catapult in a pretty odd place:

misplaced_catapult.JPG


Just wondering why exactly it's there?

BTW, this is on the very first turn when I hadn't moved anything.
 
V1.24

Started as Spain, a few turns, and a CTD on turn 166. I tried reloading but it crashed again.
 
(I also posted this in the FAQ thread. Perhaps it should go here.)

I don't know if this is a bug. During my game as the Egyptians, the Persians settled the location of Mekkah and built the city of Arabaya. Subsequently, the Arabians never appeared. Is this supposed to happen?

The game gleefully grabs huge handfuls of cities away from the player whenever a new civlization appears or when a revolution occurs. (Something I hate.) Are AI players completely immune to revolutions and the effects of newly born civilizations?

I want to know the intentions of the mod-makers before I bother to upload a save game.
 
Viceroy - 124

First time I played Japan. When I started there was a lion in Japan :confused: :crazyeye: :eek: but it represented... :egypt: Yes! Egypt!!! And it made Egyptian diplomacy. I talked to Hatshepsut via her ambassador - the lion :rotfl:
 
Flamegrape, AI cities flip to newborn civs. If I'm not gravely mistaken, the AI can't even refuse.
And Rhye wants your savegame so he can analyze the problem directly. It's standard procedure. o_O
 
Bolleque, are you sure you didn't place that there through the WorldBuilder? The default unit/civ are a lion and Egypt...
 
Blasphemous said:
Flamegrape, AI cities flip to newborn civs. If I'm not gravely mistaken, the AI can't even refuse.
And Rhye wants your savegame so he can analyze the problem directly. It's standard procedure. o_O
Too late. That was four days ago. I deleted it. If I notice it happening again, I'll save the game and upload it.
 
Tboy said:
I've just downloaded v124 and started a game as England, when I realised I had a catapult in a pretty odd place:

Just wondering why exactly it's there?

BTW, this is on the very first turn when I hadn't moved anything.

I confirm this bug - I've got the same situation when I've played as England.
 
I just had a bug with the american spawn. I played as the french and went on to colonize Louisiana, Quebec and the great lakes, avoiding the american spawn so as not to lose a city when they appear. However, my culture grew so big in St-Louis that it took over the place where the Americans are supposed to appear. So instead, it seems they appeared in New-York (which was controlled by the British) but with no units and no tech. There was no flip of nearby Quebec. My only save game is a couple of turns afterwards, but the situation hasn't changed. While it doesn't bother me since I'm all for this weak america, you might want to check it out.

Hum, the save file is above the 500kb for a save game, and a zip file max size is even lower. How do I send it?
 
I had something strange occurying the last two times I played (unfortunately it wasn't on this computer, so I can't post the savegame right now or in the next few days). Anyway, the game switched Rome and Persia. So, I had Cyrus reigning Roma, Aquileia, Panormus, etc. while Caesar ruled in the Iranian Highlands. The Civs remained the same, (cyrus didn't start building praetorians...) just the starting places switched. It happened twice, once I played as Arabia, the other I played as England*. I will provide the save once I can... ;)

mfG mitsho

*Out of the experience of this game, I want to speak for the inclusion of a Scandinavian civ. It'll just take the last empty place of Europe away and will push the civs further into colonization (including Germany and Russia).
 
mitsho said:
*Out of the experience of this game, I want to speak for the inclusion of a Scandinavian civ. It'll just take the last empty place of Europe away and will push the civs further into colonization (including Germany and Russia).

The Vikings are to be included when the mod becomes compatible with Warlords.;)
 
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