It's not a bug, it's just the way the game is programmed. It's good because that way when barbarians control a capital location you can still conquer the whole area quickly.Bolleque said:This is a bug, isn't it?
It happened once more in the same game: again when Chinese cities threw off their barbarian yolk.Ravellion said:Still playing 119, but I did find a bug that may or may not be fixed in 124.
I was playing as the Romans, the Chinese ressurected, and I got contact with the Mongols... but I suddenly had 4 axemen, 1 worker and 1 archer in South East Asia.
Galileo44 said:I tried to open a game, but every time it starts in 3000BC and it says "You have been defeated" and ends the game. Help?
Too late. That was four days ago. I deleted it. If I notice it happening again, I'll save the game and upload it.Blasphemous said:Flamegrape, AI cities flip to newborn civs. If I'm not gravely mistaken, the AI can't even refuse.
And Rhye wants your savegame so he can analyze the problem directly. It's standard procedure. o_O
Tboy said:I've just downloaded v124 and started a game as England, when I realised I had a catapult in a pretty odd place:
Just wondering why exactly it's there?
BTW, this is on the very first turn when I hadn't moved anything.
mitsho said:*Out of the experience of this game, I want to speak for the inclusion of a Scandinavian civ. It'll just take the last empty place of Europe away and will push the civs further into colonization (including Germany and Russia).