Bug reports

Here are the python error files I am getting (from 1.6.1c)

Spoiler :

sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module PyHelpers
load_module BugCore
load_module BugUtil
load_module time
load_module ColorUtil
21:10:51 INFO : BugCore - creating uninitialized mod RevDCM
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module DuneWars
load_module CvCameraControls
load_module MercenaryUtils
load_module cPickle
load_module SdToolKitCustom
PY:Mod Data Initialized : Mercenaries Mod True
load_module GodsOfOld
load_module RevInstances
load_module CvConfigParser
load_module ConfigParser
load_module CvPath
load_module _winreg
load_module CvModName
os.getcwd(): C:\Games\Civ4\Beyond the Sword
os.getcwd(): C:\Games\Civ4\Beyond the Sword
CvPath.assetsPath
[u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Mods\\Dune Wars\\Assets', u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\CustomAssets', 'C:\\Games\\Civ4\\Beyond the Sword\\Mods\\Dune Wars\\Assets', 'C:\\Games\\Civ4\\Beyond the Sword\\Assets']
filenames
[u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Mods\\Dune Wars\\Addons.ini', u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Addons.ini', 'C:\\Games\\Civ4\\Beyond the Sword\\Mods\\Dune Wars\\Addons.ini', 'C:\\Games\\Civ4\\Beyond the Sword\\Addons.ini']
CvPath.assetsPath
[u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Mods\\Dune Wars\\Assets', u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\CustomAssets', 'C:\\Games\\Civ4\\Beyond the Sword\\Mods\\Dune Wars\\Assets', 'C:\\Games\\Civ4\\Beyond the Sword\\Assets']
filenames
[u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Mods\\Dune Wars\\Revolution.ini', u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', 'C:\\Games\\Civ4\\Beyond the Sword\\Mods\\Dune Wars\\Revolution.ini', 'C:\\Games\\Civ4\\Beyond the Sword\\Revolution.ini']
load_module BugOptions
load_module BugConfigTracker
load_module BugInit
load_module BugConfig
load_module xmllib
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead.
load_module BugPath
load_module FontUtil
load_module InputUtil
load_module configobj
load_module __future__
load_module codecs
load_module validate
validate import failed
21:10:51 INFO : BugCore - creating uninitialized mod NJAGC
21:10:51 INFO : BugCore - creating uninitialized mod Scores
21:10:51 INFO : BugCore - creating uninitialized mod MainInterface
21:10:51 INFO : BugCore - creating uninitialized mod CityScreen
load_module MonkeyTools
load_module AStarTools
21:10:51 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module ReminderEventManager
load_module Popup
load_module SdToolKit
load_module autolog
21:10:51 INFO : BugCore - creating uninitialized mod Autolog
21:10:51 INFO : BugCore - creating uninitialized mod Reminder
load_module GGUtil
load_module GPUtil
load_module ProgressBarUtil
load_module RawYields
load_module CvTechChooser
load_module TechPrefs
21:10:51 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor
load_module math
load_module CvExoticForeignAdvisor
load_module IconGrid_BUG
load_module DomPyHelpers
load_module TechTree
load_module AttitudeUtil
load_module FavoriteCivicDetector
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module CvVictoryScreen
load_module TechUtil
load_module CvEspionageAdvisor
21:10:51 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvHomeworldAdvisor
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module RevDCM
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module SevoScreenEnums
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvOverlayScreenUtils
load_module CvDotMapOverlayScreen
load_module CvStrategyOverlay
load_module SdToolkit
21:10:51 INFO : BugCore - creating uninitialized mod StrategyOverlay
load_module CvScreenUtils
load_module BugOptionsScreen
load_module BugErrorOptionsTab
load_module BugOptionsTab
21:10:52 INFO : BugCore - creating uninitialized mod TechWindow
load_module CvStatisticsScreen
load_module UnitStatisticsTools
load_module UnitStatisticsDefines
load_module UnitStatisticsPlayerString
load_module UnitStatisticsUnitString
load_module UnitStatisticsUnitScreenTools
load_module CvStatisticsScreensEnums
init-ing world builder screen
load_module CvWBPopups
load_module CvAdvisorUtils
load_module pickle
load_module RevolutionInit
load_module RevDefs
load_module RevEvents
load_module RevData
load_module RevUtils
load_module RevCivicsUtils
load_module BarbarianCiv
load_module AIAutoPlay
load_module ChangePlayer
load_module Revolution
load_module RebelTypes
load_module TextUtils
load_module Tester
load_module TechDiffusion
load_module StartAsMinors
load_module DynamicCivNames
load_module LeaderCivNames
21:10:52 DEBUG: BugEventManager - adding event 'PreGameStart'
21:10:52 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
21:10:52 DEBUG: BugEventManager - adding event 'LanguageChanged'
21:10:52 DEBUG: BugEventManager - adding event 'ResolutionChanged'
21:10:52 DEBUG: BugEventManager - adding event 'PythonReloaded'
PY:Initializing Revolution Mod
CvPath.assetsPath
[u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Mods\\Dune Wars\\Assets', u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\CustomAssets', 'C:\\Games\\Civ4\\Beyond the Sword\\Mods\\Dune Wars\\Assets', 'C:\\Games\\Civ4\\Beyond the Sword\\Assets']
filenames
[u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Mods\\Dune Wars\\Revolution.ini', u'C:\\Users\\Stephen Hutton\\Documents\\My Games\\Beyond the Sword\\Revolution.ini', 'C:\\Games\\Civ4\\Beyond the Sword\\Mods\\Dune Wars\\Revolution.ini', 'C:\\Games\\Civ4\\Beyond the Sword\\Revolution.ini']
21:10:52 DEBUG: BugEventManager - setting shortcut handler for SHIFT + LEFT
21:10:52 DEBUG: BugEventManager - setting shortcut handler for CTRL + LEFT
21:10:52 DEBUG: BugEventManager - setting shortcut handler for SHIFT + RIGHT
21:10:52 DEBUG: BugEventManager - setting shortcut handler for CTRL + RIGHT
21:10:52 DEBUG: BugEventManager - setting shortcut handler for SHIFT + UP
21:10:52 DEBUG: BugEventManager - setting shortcut handler for CTRL + UP
21:10:52 DEBUG: BugEventManager - setting shortcut handler for SHIFT + DOWN
21:10:52 DEBUG: BugEventManager - setting shortcut handler for CTRL + DOWN
21:10:52 DEBUG: BugEventManager - setting shortcut handler for CTRL + HOME
21:10:52 DEBUG: BugInit - initializing...
21:10:52 DEBUG: BugInit - global context not ready
PY:OnInit
load_module CvAppInterface


Any ideas?
I can delete the mod and try a clean install.
 
PythonErr was empty.

And yet, the scripts are not functioning.

I will try a clean install.

* * *

Installed Dune wars 1.6, and Dune wars 1.6.1d, and Dune wars music 1.6. Starting a new game caused instant CTD.

Will try again without music patch.

* * *
Deleted Bts/Mods/Dune wars

Installed Dunewars 1.6 + 1.6.1d. New game causes instant CTD.

Does 1.6.1d need 1.6.1 installed first? Or is patch d broken? Or have I failed to delete some other files somewhere?
 
Installed Dune wars 1.6, and Dune wars 1.6.1d, and Dune wars music 1.6. Starting a new game caused instant CTD.

We have caused fatal confusion with too many patches again.

1.6 is a full release with a huge bug. 1.6.1 is a full release including the fix to this bug. 1.6.1d only has changed files for the features which were added.

1.6 + 1.6.1d will crash because it has the huge bug.

Do not install 1.6; or else, install 1.6.1 afterwards.
 
1.6.1e: updated homeworld screen is bugged, as Atreides I can buy Sardaukar Noukker despite not having Sardaukar cooperation.

I think it was an Elite unit, if that makes any difference.
 
Some unit XML tags have been updated in my recent patches. The Noukker is one of them, but I also noticed that I had Ixian Spiders in my list without Thinking Machines. Did we decide that the offworld bonus resource (Thinking Machines, Sardaukar Coop, etc) was required for units to be added to the pool?
 
Did we decide that the offworld bonus resource (Thinking Machines, Sardaukar Coop, etc) was required for units to be added to the pool?
Yes. I think I forget to add that limit when units are updated...

EDIT:

Here is a 2nd fix for the homeworld screen:
 

Attachments

Here is a set of "issues", rather than split them up between various topics I'll just put them all here.

As I have been playing I've noticed a few things. These are all for 1.6.1d, Arrakis mapscript.

GE03: Spice blows add spice to plots adjacent to fresh water plots when those fresh water plots are desert waste. The code to prevent this looks like it ought to work, but since it doesn't I suspect that the pPlot.isFreshWater() never returns true for any "ocean" tile (but I have not checked).
If the well that provided the fresh water is upgraded, the spice goes away, leaving the harvester improvement on a non-spice tile (I think this part was fixed in 1.6.3).

GE04: The Desert Dock says "...Deep Desert Receive +4 Experience..." and "Builds Deep Desert +50% Faster". The term "Deep Desert" is not used anywhere else and is not defined anywhere that I have noticed, so there is no way to know what units this applies to without examining the XML (or building one of each type). Based on the XML it this is for all units that are DOMAIN_SEA (i.e. thopters, suspensors, and carryalls).

GE05: Most mesas have a +25% defensive bonus. Some have +50%. I have not checked, but I suspect that it is becuase the peak type is not exactly a terrain type so the higher ones may be combining the peak's +25% and the rough's +25% as if it were a rough plot that was converted to a peak - the hover text doesn't say anything but "Peak", but that may not mean it isn't really both.
My initial theory was that there could be some invisible, unmentioned in the hover text, feature on the plot. The problem with this alternate theory is that there is no feature that gives a 25% defensive bonus in DW.

GE06: Assaut Cannons with the City Raider II promotion (and probably any other unit with this too) and higher show the siege tower graphic when attacking (wooden siege tower that fires arrows which appears next to the attacking unit). This can be fixed by setting MIN_CITY_ATTACK_MODIFIER_FOR_SIEGE_TOWER to some high value (like 1000) in GlobalDefines.xml or GlobalDefinesAlt.xml.

GE07: In CIV4UnitInfos.xml the Heavy Carryall unit is flagged with bCanMoveImpassable not bCanMoveAllTerrain. The net result is that they cannot go on land or be built in some cities (cities that would not be ports, if desert were water). Swapping the values of these two makes them match the other carryalls' behavior.

GE08: Python error. I think I have seen this same error multiple times. It happened when viewing the graphs:
Code:
Traceback (most recent call last):

  File "CvScreensInterface", line 957, in handleInput

  File "CvInfoScreen", line 2786, in handleInput

AttributeError: CvInfoScreen instance has no attribute 'sGraphTextHeadingWidget'
ERR: Python function handleInput failed, module CvScreensInterface
 
GE05 sounds like the Rugged and Mesa defensive bonuses are stacking.

GE07: In CIV4UnitInfos.xml the Heavy Carryall unit is flagged with bCanMoveImpassable not bCanMoveAllTerrain. The net result is that they cannot go on land or be built in some cities (cities that would not be ports, if desert were water). Swapping the values of these two makes them match the other carryalls' behavior.

That's probably my fault. I must have gone cross-eyed and changed the wrong tag when trying to fix the Heavy Carryall.
 
GE06, GE07: easy fixes performed locally, will be part of 1.6.4.

GE04: "Deep desert" is not the most obvious term for the category of carryalls, thopters and suspensors. What should we call them? It doesn't include hornets, so "air units" is probably wrong. One possibility, which I would support, is to delete the desert dock unit. Historically, it is a "repaint" of the drydock building. If anybody wants to keep it, what should we call the category?

GE08: I don't think this is DW-specific. Can you make a reproducible set of steps?

GE03, GE05: added to the list for eventual fixing. Want to help?
 
I have some problems. First I found the same no interface effect as Garfe did.

Hi
I love Dune and the worlds of Frank Herbert
So I installed the MOD. I started the game with the normal settings and was a bit confused every thing seems to work but the interface is missing.
I have tried re-installing all the components and have tried 3 different versions of the MOD but still no interface.
I am way to old to learn the keyboard shortcuts so please help!!
PS. I have installed and been using Fall from Heaven 2 mod for ages.

Someone suggested to use NoCustomAssets = 1
I have tried, but got CTD while loading the mod.
Uninstalled the mod and the patch, deleted the CustomAssets folder, started BTS to create a clean one (before I used the BUG mode installed to this folder).
Installed the mod (1.6.1) and the patch (1.6.3). And the game started OK.
I was happy for a day. But now I can't load my save from yesterday, 'cos I got CTDs again loading the mod :crazyeye:

Please help me what can I do, what is wrong? One day it's starting, other day CTD :confused:
 
Do you run Vista? If so you should start the mod using right click Run as Administrator and see if that works. Also, you should try changing the language to English in another mod or vanilla and see if that helps.

The Custom Assets folder should not be used for this mod - the mod installs to Beyond the Sword/Mods within your Program Files. You should clear out anything that is currently in Custom Assets.
 
A screenshot. The desktop turned to black, the small window is plain gray, both unusual.
I'm running W7 RC1
The CustomAsset is cleared yesterday.

DW.jpg
 
Our first Windows 7 user that I know of. It's strange that you say it was working and now it isn't - that sounds like something must have changed.
 
For Vista Thats is a common problem, easilly solved.
All you need is to launch application as Administrator
Thats because DW mod using BUG mod as its part
Can you try it?

Edit: ah xposted was on work so my posting time was 15 mins :D
glad its solved :)
 
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