Bug Reports

Logs post your logs without that i cant tell you why you have that problem.


For the late game era, when did you start in ancient?
If not then prohably your game is not balanced, and after 2 days of coding my limit is reached.

Edit: please look if only the moderrn era is broken in the cctp tech popup, if not please report it.
 
The problem here is, i didnt played much in later eras, and when then with a complete monopoly system. So that the cost are relative high.
On the long run this will be fixed, but when i start to change the ammonut here and there, i fear i will lose the gaze of all.
So after a long look i think, there was a plan, like the techtree, but i cant tell what was planned.

Really everyday the same question, there are other things that ar more important.
 
Ok the techtree is showing all technologies, but in the modernn era there are some problems.
The whole tree looks black.
Thats because of some bad techrequests.
So you can play with it, but i will look if i can change pretechs, that all eras will fit correctly.
 
The techtree goes blank because its a leftover from chromes work on adding a new era, i will be posting some new files with it removed since i don't think there's any techs in the new era in this version of the mod. :)
 
The techtree goes blank because its a leftover from chromes work on adding a new era, i will be posting some new files with it removed since i don't think there's any techs in the new era in this version of the mod. :)

That would be great, chrome did a loop in his version, and i just changed the request of the looping techs.
So only a little change...
 
Found a few bugs so far:

BUGS:
- error loading texture when finishing Great market (seems to be the popup picture thing,) can still play on with no problems
- Double listing of the +1 food/gold/prod gain on a few resources like barley, tobacco etc on world map.
- Finish tradition policy tree giving granaries, not aquedicts, lists as free granary in cities that alread had one.
- Reveal Coffee on tech tree tooltip
- Barde icon on tech tree
- Religious Sanctuary tooltip
 
Found a few bugs so far:

BUGS:
- error loading texture when finishing Great market (seems to be the popup picture thing,) can still play on with no problems
- Double listing of the +1 food/gold/prod gain on a few resources like barley, tobacco etc on world map.
- Finish tradition policy tree giving granaries, not aquedicts, lists as free granary in cities that alread had one.
- Reveal Coffee on tech tree tooltip
- Barde icon on tech tree
- Religious Sanctuary tooltip

Thanks
For the icon and splash up problems, this is my vault.
The double entry of the resources will be fixed.
The policies finisher grands free buildings of a line.
Granary-Sewersystem-Aquaduct. So if you have no granary you will get a freee one.
At least no game breaking bug.

Edit iam working on the policies, updated them correcty, so we have now 9 policy cats per branch.
 
Also one more thing. there is no improvements you can build on the exotic hardwood resource(or whatever its called, forgot :( ) that you can build. only thing that is possible is to clear forest/jungle but you cant build anything (except roads i guess)
 
A couple more bugs:
Same texture load error on i think it was Pink and white Terraces
Also it seems that specialists working on opera house and museums are not working.
 
Also it seems that specialists working on opera house and museums are not working.

What do you mean with not working. Do they not add yields when the assigned or what happen?
 
yeah, nothing happens when they are added, except i loose the default 2 production from an unassigned specialist
 
Ah ok this sounds weird but will have a look at it.

Found the error, CCTP was updating buildings, that got changed by BNW, so caused this bug.
Fixed!
 
just tried the new bnw version and it crashed to desktop at 170 turns

also this shows up when i start it
4jr1.jpg
 
The UI problem is known, but it doesnt do anything at all. To fix this i need to complete setup the whole mod, and this would take enormous time.
Didnt encoutered any crash to desktop, i think without logs this is hard to point out.
But there is still the farm crash bug, i avoid it and play with whowards fix for farms.
Maybe i should include this changes for the next version.
 
it crashed when it was in between my turn waiting for other civs

i checked my LUA log but it just says [1883.883] Initializing Lua 5.1.4
 
Ok sounds like ai crashs the game.
Could realy be the farm crash bug and if so random crashes are back.
For the log have you enabled your logging system?
 
it is now i forgot to re-enable when i reinstalled

; Enable message logging
MessageLog = 1

i'll see if i can get it to do it again later you just wan LUA log?

i also got whowards fix for farms i'll turn that on and see if it still does it also
 
it is now i forgot to re-enable when i reinstalled

; Enable message logging
MessageLog = 1

i'll see if i can get it to do it again later you just wan LUA log?

i also got whowards fix for farms i'll turn that on and see if it still does it also


I hope you didnt encounter another ctd with this fix.
This could be my worst nightmare a ctd that i dont can reproduce.


For the logs, when reporting bugs Database and Lua are the most important logs.
But iam not sure if the farmcrashbug is noticed in the logs, but firexis said they will fix this bug in the fall patch.
 
But there is still the farm crash bug, i avoid it and play with whowards fix for farms.

You still have that? The updated Teaser mod has Leugi's fix in it. *Scratches Head* Thought you updated CCTP with the Teaser Mod contents.
 
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