Bug Reports

Magellan's Expedition wonder made my city disappear. Confirmed by removing the wonder with IGE and reloading, the city reappeared correctly.

Ok thats strange i checked the xml defines and there is nothing that shoudnt work as intended.

Maybe the reloading fixed your problem and not just the removing of this wonder?
 
i played the "european landmass" - map which worked fine till rnd 308.
Suddenly i get CTD after the turn. I dont get any message :(

Is it a known issue? Or is it my pc / settings?
 
i played the "european landmass" - map which worked fine till rnd 308.
Suddenly i get CTD after the turn. I dont get any message :(

Is it a known issue? Or is it my pc / settings?

Without your logs i cant give you a answer.

How to enable logs

Please zip and attach the database and lua logs, this might help us to figure out what is causing the ctd.
 
i think i found the reason of the crash in he "custommods.log":

CvUnitCombat.cpp: 268 - Attacker Caveman is in a city/fort/citadel at (101, 60) - they will not follow up

i deleted the unit via IGE, then i could continue playing. But after a few rounds the same CTD appeared. Again with the same issue:

CvUnitCombat.cpp: 268 - Attacker Krieger is in a city/fort/citadel at (102, 72) - they will not follow up
CvUnitCombat.cpp: 268 - Attacker Krieger is in a city/fort/citadel at (102, 72) - they will not follow up
 
I wasn't sure about that entry, so I had to ask. According to Whoward who wrote the mod that makes the entry:

Spoiler :
Not an error, just telling you that a unit has launched an attack from within a defensive position and has won (killed the opponent) but now won't run out into the vacant open ground to get slaughtered by other opponents.

You must also be playing with the "Global - No Followup From Cities" micro-mod enabled
 
so i activated the "no follow up mod" - but i still get the ctd :(
Seems this entry was not the problem.
Did you already check my logs?
 

Attachments

There are a lot of errors:(

But this can cause a crash to desktop.
Code:
[6767.916] Invalid Reference on Policy_FaithPurchaseUnitClasses.UnitClassType - "UNITCLASS_GREAT_DIPLOMAT" does not exist in UnitClasses

Since we dont have a Great Diplomat in CCTP, and also we have a script that removes all units from the game and then add all CCTP units, this means if a unit class is missing and someone would get this unit, the game would crash.

Iam not sure if this is the case here, but it could be.
 
so right now i cant continue the game?
Is there any way i can reduce this big list of errors? Did i do something wrong while installation or is it a known issue, that CCTP produces these kind of errors?

I´m a bit disappointed - as i really want to play this mod because it is awesome!! :rolleyes:
 
so right now i cant continue the game?
Is there any way i can reduce this big list of errors? Did i do something wrong while installation or is it a known issue, that CCTP produces these kind of errors?

I´m a bit disappointed - as i really want to play this mod because it is awesome!! :rolleyes:

It could also be that the last patch for Civ, that created some bugs with CCTP, breaked your game.

But like i posted before there are alos errors not related with CCTP, ether you use other mods or the mods you played before are still loaded in the database.

For the long error list, this is also a result of the latest patch, most of them where hidden before the patch, otherwise i would have already fixed them.
 
i disabled all other mods.
I just play CCTP, so i dont know what i should change at the moment to give it one more try :(

Perhaps you´ll find out something as you progress with CCTP. Would be glad to play this mod in a stable version :)
 
When you disabled the other mods did you clear the moduserdata and cache files?

BTW Whoward also updated his DLL mod for the latest CiV patch, iam not sure how older versions of his DLL mod affects the game after this patch.
 
Perhaps you´ll find out something as you progress with CCTP. Would be glad to play this mod in a stable version :)

We are working hard on a final version, but at least for me i can say, it will take some weeks.
 
Thanks for all the quick answers.
I downloaded whowards DLL Version a week ago, so i think it must be the newest and i also cleared all moduserdata and cache.

I will try to clean uninstall the game today and reinstall it, hoping the game and the mod will then be working :)
Is there anything i have to be aware of for a clean un-/reinstallation?
 
Thanks for all the quick answers.
I downloaded whowards DLL Version a week ago, so i think it must be the newest and i also cleared all moduserdata and cache.

I will try to clean uninstall the game today and reinstall it, hoping the game and the mod will then be working :)
Is there anything i have to be aware of for a clean un-/reinstallation?

Latest Version of Whowards Dll Mod v.65
 
Loaded up this mod for the first time in a while. Using the most current Dll and this mod only, I no longer am able to see my manpower. Sorry if someone else posted about this, didn't see anything. Thanks for the best Civ5 mod!

Edit: I found hotfix in another thread. Thanks again!!
 
Back
Top Bottom