Bug Reports

Max means can build until the future era ends.

And there was a missing text entry, the technology flight is also needed to build this wonder, text is now updated.
 
Petroleum company can be build without building oil refinery first. Electricity is only visible as a number at the screen top, but is missing completely in the window you get when hoovering the cursor over the numbers.
 
Another bug report regarding not showing up of tile improvements. In the most current build at least farms show up as well as the usual tipi / outpost improvements.

Plantations on wheat and barley also show up, while on cotton they dont show up.

Edit: to minimize a possible gfx card influence i play on minimum gfx details with the dx9 executable.
once it works there or we found it i stay on it even if i get an eyebleed.

Edit2: I got a clue on what it might be. I just noticed that i have to seperatly cut jungle before i build a plantation since the button still links to the bronze working tech but now the cut jungle ability comes from a different tech.

It might be the case that something similar prevents the improvements from showing up. I think its worth pursuing further.

This would also explain why some people dont have it it might be because some people generally choose a different tech path and stick to that.

Edit: Possibly the Colloseum has a Great Entertainer Spam.
 
Sorry for the double post just fund a different set of bugs.

Leatherworker definatly triggers a great laborer spam.

Shamanic Circle triggers a great prophet spam.

Edit: Are you guys aware that the spam only triggers if you assign a specialist to the slot of the building during the golden age?
If you dont do that it works just fine.
 
Sorry, I wasn't aware it was with specialists assigned, but I think I know what may cause it, if you could replace the file at:
Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version V.3 (v 3)\CCTP\Faith Specialist

with the one attached and see if that works. I'm not sure if it will work w/ save game, but I think it should. I have to go out for a while, so I don't have time to test.
 

Attachments

  • Faithspecialist.zip
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Hi There,


I finished my 9 cultural developments from the first area (sedentary) and i have a free cultural improvement to use now. But i don't have unblock the next cultural area... and i can't pass to the next turn : i'm litteraly blocked and don't play more. :cry:

Need restart with the "cultural points accumulated" option ?


Btw, tks for your great mod.
 
with the one attached and see if that works. I'm not sure if it will work w/ save game, but I think it should. I have to go out for a while, so I don't have time to test.

I can confirm that it works on save games. I had no more Great people spam (I got before 4/turn in the same save).
 
i found a bug, with latest version of cctp, no more mods used just cctp and dlls and when i reached moden era, all the sulfur of the map dissapeared (even with IGE it doesnt exist like a resource anymore)leaving me with only the unit already produced cant produce any more riflemans or canons, and i got paper in all the cities that i havent any prior turn, i think it has to do with the latest update of the game 2 days ago in steam, because it worked fine just before.


Edit: also missing in the tecnology Sulfur wich prior patch has it but now it doesnt even have the "shows the sulfur resource on map" thing.

im not sure but maybe something to do with some whoward69 dlls wich has been included in the game in the said patch? http://forums.civfanatics.com/showthread.php?t=537056 confirmed from whoward in his mod commentary last page.
 
i found a bug, with latest version of cctp, no more mods used just cctp and dlls and when i reached moden era, all the sulfur of the map dissapeared (even with IGE it doesnt exist like a resource anymore)leaving me with only the unit already produced cant produce any more riflemans or canons, and i got paper in all the cities that i havent any prior turn, i think it has to do with the latest update of the game 2 days ago in steam, because it worked fine just before.


Edit: also missing in the tecnology Sulfur wich prior patch has it but now it doesnt even have the "shows the sulfur resource on map" thing.

im not sure but maybe something to do with some whoward69 dlls wich has been included in the game in the said patch? http://forums.civfanatics.com/showthread.php?t=537056 confirmed from whoward in his mod commentary last page.

Welcome to the forum
:band:[party]:beer::dance::banana:

Yes this bug is related with the steam update for CiV.
The update breaked one file in CCTP and for this reason, the resource Sulfur and a lot more are removed.

I already posted a Hotfix for this.
Follow this instructions
 
noticed another bug, every time you load a savegame, the Athena research duplicates itself and we havef 2 athenas to reseach even if it was already researched before save :) (i think someone reported that bug already)
 
Someone have the same problem with the tech tree? I can't see any research in the tech trees. I have had the same bug since months.
 
Log entry: (CustomMods.log)
Code:
CvUnit.cpp: 3563 - jumpToNearestValidPlotWithinRange(1) failed for unit Fire Eater at plot (54, 14)

After removing units around that area with IGE, it does not crash, but a few turned later, it crashes to desktop again:
Code:
CvUnit.cpp: 3563 - jumpToNearestValidPlotWithinRange(1) failed for unit Slinger at plot (76, 52)

It seems the map is so full of units, that newly produced units cannot be placed?
 
Magellan's Expedition wonder made my city disappear. Confirmed by removing the wonder with IGE and reloading, the city reappeared correctly.
 
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