Bug Reports

Oh OK . The reason i ask cuz when I learned the fruit tech it said mango and berries would show on the map.
 
Here is hot fix for events:

Place in Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version V.3 (v 6)\CCTP
http://www.mediafire.com/download/bkcydjqiqoy7mk4/EventHotFix.rar

https://www.dropbox.com/s/ozpz2818d92xcrm/EventHotFix.rar?dl=0

(same fix, just two links in case one doesn't work)


Used your hotfix (by hoping it was responding my report), but having the same CTD on turn 38. Didn't start a new game, just using the old savegame.


It looks more he is using 405 v5, at least the errors intend that.

There are a lot of reasons for crashs and incompatibility problems

*Missing spy names, can crash direct the game as soon this civ get a spy.
*Missing unit classes, can crash direct the game as soon this civ get this unit.
*Missing building classes, can crash direct the game as soon this civ get this building.
*Missing prerequested technology, what can harm the view of the techtree.

A lot of other minor errors...


Yes, thx the notice, I'm using last built v4.05 DLL Version V.3 as found on your download site.

Spoiler :
<Mod id="f29d178c-94fe-40a4-bd64-ccf4e4870f61" version="3">
<Properties>
<Name>Community Call To Power v4.05 DLL Version</Name>
<Stability>Beta</Stability>
<Teaser>CCTP v 4.05 DLL Version</Teaser>
<Description>This is a testing version of CCTP 4.05


Added pics of the current involved mods, latest screen and the additional log files as before.
 

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Let me try to explain it.
We remove all unit classes from CiV and then add all CCTP related units.

That means, if you load any mod that adds units to the game, before CCTP is loaded, the unit class will be removed.

And like i posted above , if a unit miss the unit class, it will crash the game.

PS.
You use a outdated version of CCTP!
The resource file in your version is broken i highly suggest you to update your version.

Also the logs shows many errors not related with CCTP.
 
Thx a lot, Gilgamesch. Seems I didn't recognize the new upload on 29th, the new highlighted headline does help.

So, for the records: If I load CCTP as last mod, all unit class errors with modded civs should be out of the way? I'll give it a try with the new version.

BTW, is it possible to include Whowards DLL into your builds? Kind of confusing as Whoward has totally other database structures on his site. Kept me quite busy till I found out, that Civ5 only loads a single version of his DLL's in games MOD sector at one time. As advanced goal, a single mod could be played as multiplayer at GMR.

Update:
Loaded new version, CCTP as last mod, no changes to other mods. - results in CTD, but now I do get CCTP events. Next try will be pure without other mods, but it defenetly cuts off the flavor if it is critical to plug in other modded civs.

2nd Update:
Pure CCTP with 34civ DLL stable for more then 100 turns
 
So, for the records: If I load CCTP as last mod, all unit class errors with modded civs should be out of the way? I'll give it a try with the new version.

Edit:

No you need to load CCTP before you load a mod that adds units.
 
Tech Athena apears twice. Fist in Classic / Number and in Renaissance / Homo Universalis. Both seem to be identical. If you accidently choose the renaissance one it will push you from mid classic into the renaissance.

Edit: Ok it's more complex than I thought. The double Tech does not apear in your techtree until you try to research Taxes. Taxes demants both versions of Athena. I tried some editing but I can't find all references to this problem.
 
combat animations seem broken with this last version. they try to play and get cought in the 5 seconds loop.(fast combat off) anyway thanks for this mod my favorite and it it's not finished :)
 
The Animism pantheon belief doesn't give +2 culture and +2 faith to mountains/natural wonders. The following text should be added after line 74 of CCTP_BeliefVarious.xml:
Spoiler :
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>TERRAIN_SKI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>TERRAIN_SKI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FUJI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FUJI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MESA</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MESA</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_REEF</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_REEF</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_VOLCANO</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_VOLCANO</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GIBRALTAR</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GIBRALTAR</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GEYSER</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GEYSER</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FOUNTAIN_YOUTH</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FOUNTAIN_YOUTH</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_POTOSI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_POTOSI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_EL_DORADO</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_EL_DORADO</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_SRI_PADA</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_SRI_PADA</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_SINAI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_SINAI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_KAILASH</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_KAILASH</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_ULURU</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_ULURU</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>


Also, while hunting around the code, I found that the Nature Gods building seems to give +4 gold to Gibraltar (CCTP_BuildingFeatureYieldChanges.xml line154-158) Since the Animism belief (which grants the Nature Gods building) doesn't mention changing gold yields to anything, I'm guessing this is a bug - either the wrong building (BUILDING_NATURHEILIGTUM) is called out or the entire entry should be deleted.

I haven't tested to see if either of these fixes actually work, but I think it should - I'll give it a test within the next 1-2 hours.

Just tested - my fixes don't work - I'll try to find a different fix.
 
The Animism pantheon belief doesn't give +2 culture and +2 faith to mountains/natural wonders. The following text should be added after line 74 of CCTP_BeliefVarious.xml:
Spoiler :
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>TERRAIN_SKI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>TERRAIN_SKI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FUJI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FUJI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MESA</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MESA</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_REEF</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_REEF</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_VOLCANO</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_VOLCANO</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GIBRALTAR</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GIBRALTAR</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GEYSER</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GEYSER</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FOUNTAIN_YOUTH</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FOUNTAIN_YOUTH</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_POTOSI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_POTOSI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_EL_DORADO</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_EL_DORADO</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_SRI_PADA</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_SRI_PADA</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_SINAI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_SINAI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_KAILASH</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_KAILASH</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_ULURU</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_ULURU</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>


Also, while hunting around the code, I found that the Nature Gods building seems to give +4 gold to Gibraltar (CCTP_BuildingFeatureYieldChanges.xml line154-158) Since the Animism belief (which grants the Nature Gods building) doesn't mention changing gold yields to anything, I'm guessing this is a bug - either the wrong building (BUILDING_NATURHEILIGTUM) is called out or the entire entry should be deleted.

I haven't tested to see if either of these fixes actually work, but I think it should - I'll give it a test within the next 1-2 hours.

Just tested - my fixes don't work - I'll try to find a different fix.

Your fix will not work because you try to add "terrain" to a feature table!

The belief text need to be changed, in something like you can now build this building what add yields to mountains and natural wonders.

There must be a replacement error when i worked on the building_feature.... table.

Thanks for the report.
 
it happens with all units up to archer, i havent tested more from those even cities when fire, some animations and effect fails. (I atacked a wolf with a city and a big smoke effect appeared few hexes away like a fx fail o something) tried reinstall mod and game cache check but nothing worked.
 
I thought I read this was an issue somewhere, and there was a fix, but I can't find it....in the pre-historic era, the first time I try to select a social policy, the game goes to a black screen and says something about not being able to load "polynesia .Dll" or something similar.

The only other mod I have going is Yet Not Another Earth Map Pack v 22. (with TSL.)

If there is a mod with TSL on Earth, or some way in the mod to enable it, please let me know.

Sorry if this has been asked and answered before.
 
The main reason I never tried including whowards dll is that there are two versions, a regular one, and one for 34 civs. I didn't want to chose for people which they had to play with.

As for my taste it should get 34 civs DLL to include as you easily could play with less civs. If you use 22 civ DLL, I remember the rule only 1 of Whowards DLL's could be running at a time, you get stucked and can't use the other one.

Besides, as I am actually testing with the 34 civ DLL I would favor to include the mod to have larger maps. Actually don't remember the name, could also be from Civ:BE, but to have monster-map-sizes instead of huge would be appreciated.
 
Just for the info, the huge map is already a exdented map.

If i would enlarge it more, player with a older pc will not be able to play it.

Its very easy to adjust it for your own, if you would lile to play on gigantic maps.

But be warned there is a map size limit, and the game will hang because to many civs, and stuff that makes the mid_endgame nealy unplayable, unless you like to wait several minutes between turns.
 
I thought I read this was an issue somewhere, and there was a fix, but I can't find it....in the pre-historic era, the first time I try to select a social policy, the game goes to a black screen and says something about not being able to load "polynesia .Dll" or something similar.

The only other mod I have going is Yet Not Another Earth Map Pack v 22. (with TSL.)

If there is a mod with TSL on Earth, or some way in the mod to enable it, please let me know.

Sorry if this has been asked and answered before.

Do I need the Polynesian DLC too?
 
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