Here is hot fix for events:
Place in Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power v4.05 DLL Version V.3 (v 6)\CCTP
http://www.mediafire.com/download/bkcydjqiqoy7mk4/EventHotFix.rar
https://www.dropbox.com/s/ozpz2818d92xcrm/EventHotFix.rar?dl=0
(same fix, just two links in case one doesn't work)
It looks more he is using 405 v5, at least the errors intend that.
There are a lot of reasons for crashs and incompatibility problems
*Missing spy names, can crash direct the game as soon this civ get a spy.
*Missing unit classes, can crash direct the game as soon this civ get this unit.
*Missing building classes, can crash direct the game as soon this civ get this building.
*Missing prerequested technology, what can harm the view of the techtree.
A lot of other minor errors...
So, for the records: If I load CCTP as last mod, all unit class errors with modded civs should be out of the way? I'll give it a try with the new version.
The Animism pantheon belief doesn't give +2 culture and +2 faith to mountains/natural wonders. The following text should be added after line 74 of CCTP_BeliefVarious.xml:
Spoiler :<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>TERRAIN_SKI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>TERRAIN_SKI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FUJI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FUJI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MESA</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MESA</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_REEF</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_REEF</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_VOLCANO</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_VOLCANO</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GIBRALTAR</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GIBRALTAR</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GEYSER</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_GEYSER</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FOUNTAIN_YOUTH</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_FOUNTAIN_YOUTH</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_POTOSI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_POTOSI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_EL_DORADO</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_EL_DORADO</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_SRI_PADA</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_SRI_PADA</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_SINAI</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_SINAI</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_KAILASH</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_MT_KAILASH</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_ULURU</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_NATURHEILIGTUM</BeliefType>
<FeatureType>FEATURE_ULURU</FeatureType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
Also, while hunting around the code, I found that the Nature Gods building seems to give +4 gold to Gibraltar (CCTP_BuildingFeatureYieldChanges.xml line154-158) Since the Animism belief (which grants the Nature Gods building) doesn't mention changing gold yields to anything, I'm guessing this is a bug - either the wrong building (BUILDING_NATURHEILIGTUM) is called out or the entire entry should be deleted.
I haven't tested to see if either of these fixes actually work, but I think it should - I'll give it a test within the next 1-2 hours.
Just tested - my fixes don't work - I'll try to find a different fix.
combat animations seem broken with this last version. they try to play and get cought in the 5 seconds loop.(fast combat off) anyway thanks for this mod my favorite and it it's not finished![]()
The main reason I never tried including whowards dll is that there are two versions, a regular one, and one for 34 civs. I didn't want to chose for people which they had to play with.
I thought I read this was an issue somewhere, and there was a fix, but I can't find it....in the pre-historic era, the first time I try to select a social policy, the game goes to a black screen and says something about not being able to load "polynesia .Dll" or something similar.
The only other mod I have going is Yet Not Another Earth Map Pack v 22. (with TSL.)
If there is a mod with TSL on Earth, or some way in the mod to enable it, please let me know.
Sorry if this has been asked and answered before.
Do I need the Polynesian DLC too?
Yes, otherwise you will miss some improvements, icons and the techtree will look broken.