Bug Reports

Minor bugs. 164 turns no crashes.
Neither a real worker nor the new Laber unit offer an improvement to a bison hex. The Laber offered nothing. The worker said I could only build a road there.
The pedia entry for the building Dancing Ent does not show any benefit for the building. In game a flyby help says it offers a Misc Player Buff of 10% but does not say what it is for?
 
Minor bugs. 164 turns no crashes.
Neither a real worker nor the new Laber unit offer an improvement to a bison hex. The Laber offered nothing. The worker said I could only build a road there.
The pedia entry for the building Dancing Ent does not show any benefit for the building. In game a flyby help says it offers a Misc Player Buff of 10% but does not say what it is for?

Gilga made these changes, so he's best to answr most questions, however I can tell you Laber is only set to build a couple things, Bison should be improved with a camp, I'll check on it and let you know.
 
Minor bugs. 164 turns no crashes.
Neither a real worker nor the new Laber unit offer an improvement to a bison hex. The Laber offered nothing. The worker said I could only build a road there.
for?

It looks like the problem is the improvement is defined in the new world scenario, and so if it isn't loaded, neither is the define. I've added it to the mod and will try to finish build and upload before I go to work.
 
Minor bugs. 164 turns no crashes.
Neither a real worker nor the new Laber unit offer an improvement to a bison hex. The Laber offered nothing. The worker said I could only build a road there.
The pedia entry for the building Dancing Ent does not show any benefit for the building. In game a flyby help says it offers a Misc Player Buff of 10% but does not say what it is for?

Oh damn , i just looked for Bison and the resource defines for the improvement are missing. So it cant be improved......

The Labor can build a Camp and a Tipi, thats all he can do so far.....

The Dancing Ent (yeah dumb placeholder name, but its a upgrade for the tree of live...)
it seems a entry is missing will add this too.

Thanks for mention it.;)
 
Bladess,

I'm not sure if I'll be able to finish uoload before I go to work, so if you want, you can open the Community Call To Power 4.05 (v 1)\CCTP\Resources folder and copy and replace these two files:

http://www.mediafire.com/download/xf6a53hzgc4zh8w/ResourceFix.rar

Edit: Just did test and worker now builds camp on bison, also main files are also now updated.
 
Half of the Civilopedia is empty. No Resources, City States, Improvements, etc. I can see Units, Techs, Social Policies. Are you aware of this. I would like to see the list of resources.
 
Half of the Civilopedia is empty. No Resources, City States, Improvements, etc. I can see Units, Techs, Social Policies. Are you aware of this. I would like to see the list of resources.

Sorry but there is a confilct with the Pedia.
Its a known bug and i moved this version forward and i was knowing of this....:(
The first stable version will not have this issues.
 
Reached turn 522 before the game crashed. Logs attached
Several ressources doesn't show up on the map: At least Jade, Tin, and Tea. The message that a deposit of ressource x has been discoverd is displayed but there is no icon on the right side of the screen und no ressource on the map.
One issue with the imperialism policiy branch: Empire isn't choosable even with Annexation selected
 

Attachments

Reached turn 522 before the game crashed. Logs attached
Several ressources doesn't show up on the map: At least Jade, Tin, and Tea. The message that a deposit of ressource x has been discoverd is displayed but there is no icon on the right side of the screen und no ressource on the map.
One issue with the imperialism policiy branch: Empire isn't choosable even with Annexation selected

Thanks for the report, will look into the resources and policy.

As for crash, unfortunately logs don't offer much help. Could you possibly post a save from before crash so I could test it, and compare with others to see if I can find a correlation.

Thanks again.

Edit: Tin and tea do show up, but do require a policy to do so (liberty and exploration). There does seem an issue with Jade, will look at.
 
Hello, Thanks for this new version;.

So far i'm turn 54 and it works fine but some things in policies bugs me:
-Policies like honor or liberty required some techs but can be adopt without having the tech.
-Tradition is said to give + 1 in food, faith, science, gold and production, but the culture point is missing.

and the tree tech is broken: can't see the techs in it, only the lines (for me it doesn't really matters)

Thanks for your awesome work!
 
Hello, Thanks for this new version;.

So far i'm turn 54 and it works fine but some things in policies bugs me:
-Policies like honor or liberty required some techs but can be adopt without having the tech.
-Tradition is said to give + 1 in food, faith, science, gold and production, but the culture point is missing.

and the tree tech is broken: can't see the techs in it, only the lines (for me it doesn't really matters)

Thanks for your awesome work!

Thanks for response.

As for tech tree, do you have all the DLC. I believe w/o the Polynesian one(I think) the tech tree doesn't display correctly
 
I have all DLCs requested for this mod: DLC 1 -> 7 + Expension 1 and 2 + Shared
I have also Babylone (Deluxe) ans SP_Maps
 
i just see how to activate logging, the next time i play i'll give you the log.

By the way, what's "prosperity"?
 
I've been playing the new version, and the game keeps crashing at about 15-20 turns in. Before then everything works, techs, buildings, millions of wolves. Except it always crashes very soon after.

I'm playing on King, choosing Random civ, standard speed, choosing a map or not makes no difference. I have the Bison fix, still crashes. I've tried choosing a civ and a map, and the game still crashes. Any ideas?

EDIT: I am using all Expansions and DLCs.
 
Reached turn 522 before the game crashed. Logs attached
Several ressources doesn't show up on the map: At least Jade, Tin, and Tea. The message that a deposit of ressource x has been discoverd is displayed but there is no icon on the right side of the screen und no ressource on the map.
One issue with the imperialism policiy branch: Empire isn't choosable even with Annexation selected


Maybe we need to remove the policy request for the resources.
Because i have the feeling it confuses much more then it should. :crazyeye:
Will check if the prerequest for imperialsm are correct.

Hello, Thanks for this new version;.

So far i'm turn 54 and it works fine but some things in policies bugs me:
-Policies like honor or liberty required some techs but can be adopt without having the tech.
-Tradition is said to give + 1 in food, faith, science, gold and production, but the culture point is missing.

and the tree tech is broken: can't see the techs in it, only the lines (for me it doesn't really matters)

Thanks for your awesome work!

Hmm that sounds strange, if the techtree is broken then this is always a sign for ether a missing dlc ( or disabled), incompatible mod or some issue with the gamedata/cache.

For the technology request for policies, it seems that this feature isnt working.
So that we will need to adjust them, iam not sure why they dont work.....

Thanks for the cheers;)
 
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