Bug Reports

Well I did'nt really solve it. It still crashes sometimes.
Sometimes after 9-10 Turns. Sometimes after 20 :/

But Its still better then before
 
First you also need this hotfix, because the last patch broked one file in CCTP.

Then i can only asume why you have problems with the tech tree.
Since the DLL can not be used with a Mac, and for this also not the Tunnel (look under CCTP/Shaerd) mod component, the techtree could be broken because of this.

But iam not 100% sure, it could also be that the problem is related to the missing DLL (yields that doesnt show up in the techtree i.e Tourism, could cause this bug).

Is there anything i can do to fix it?
 
Game got stuck in Turn 529 with error: Unable to load texture [summerpalace_splash.dds]

The Splash image is missing, i have no clue why, but will put it on the list.
But you should be able to ignore this, just close the wonder pop up.

Is there anything i can do to fix it?


You could try to remove the folder under CCTP/DLL_Support/Tunnel.

Also you can alternative remove the whole DLL_Support folder and the one under CCTP/DLL_Tables.

But we also use the DLL yields in some other parts of CCTP, it could be that my tipps will not work.
 
The Splash image is missing, i have no clue why, but will put it on the list.
But you should be able to ignore this, just close the wonder pop up.

It somehow interfered with the great musician which showed up as well
But got it closed at the third try
 
You could try to remove the folder under CCTP/DLL_Support/Tunnel.

Also you can alternative remove the whole DLL_Support folder and the one under CCTP/DLL_Tables.

But we also use the DLL yields in some other parts of CCTP, it could be that my tipps will not work.

Still no tech tree :(
Do you have any plan for mac support? or no DLL support?
 
I tried it. Unfortunately one of the missing feature is the tech tree


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Since i only can guess where the problem came from, and still have tons of work to do.
My answer is no fix for macs from my side until i finished all needed parts for the final version.

And even when i clean up the files, it would take me days to merge all related parts and updates who are related with the DLL.

Sure i can remove all DLL yields but, i havnt the time for this, right now.

Its not our guiltiness that the DLL is not Mac compatible.....
 
I am on a mac and I have the mac version part and the new patched stuff, and whenever i go to start a game the only civ available to pick from is Morocco, not sure what to do?
 
Tourism is 0 despite I have just built Venus. If i move it betveen 2 possible slots, it updates citi tourism and culture on the overview properly, but on city page and overall it is nill. 34 civilization, ancient age
 
A similar bug is: In one of my citi I do not get the garnisson culture bonus related to policy. The rest is ok.
 
My sessions freeze sometime as I said before.
And each session I played at around Round 330 it crashes to desktop without any error messages (at ancient era)
If I reload It crashes at the same turn I think.
Don't know why.
Here the logs:
https://www.dropbox.com/s/v0lqdvoeo96l109/crashLogs.rar?dl=0

I can't play a single session to the end. Thats a shame :(

Edit: Can you create a agenda for Bugs or a kind of?
I don't like report Bugs they already are know or already solved (but the fix aren't released yet)
I saw a lot of things/bugs, but I really don't want repeat the same issue again and again :/
 
A lot of the reported bugs that are xml/sql related have been addressed I think.

There is an issue with a random crash, which has been harder to trace, so any reports, and logs, repeated or not can be helpful. Quite a few of them have been related to certain units just before, or just after combat. The art defines for those units were quite old(from before BNW), so they have been updated, and will hopefully help to ease that problem.

I think the majority of bugs related to missing text, icons, typos, etc. have lalready been reported, as for a list, Gilga would probably know better, but he's quite busy with current adjustments, and may not have the time just now.
 
Well then:
- If you build a shamans hut a fire thrower spawn instead of a shaman.
- I can build an ivory camp (? that thing which you can build in a city) without having 4 manpower.
- Mythr (the first faith building) dont become obsolete after researching leadership.
-the great (or golden?) Tree can be build everywhere
- Produce health seems to do nothing, but I'm not sure. I didn't see an effect by using.
- Woodcutting seems to be seperated to mining (tech). If you "improve" the tile with woodcutting you get more :c5production: than choosing another improve that cut the forest down, too. If you don't have research mining you can't choose any improvment that cannot be built on a forest before you cut the forest by choosing cut down (damn thats sounds silly. I hope you know what I mean <.<)

If I can do anything to help say it. I can't do much, but If you need savegames for bugfixes or something I upload them.
Or make a list for the bugs.
Or keep playing until it crashes to unplayeable <.<

Nah I really want to see this mod gets finished and is good.

p.s you should play with "save politics" because you can stuck If you get faster new social politics then techs. It means you can't end your turn.
 
Gilga would probably know better, but he's quite busy with current adjustments, and may not have the time just now.

Right, due some rl trouble im not patience enought the last days to work on CCTP, to be honest i spended so much hours in CCTP the last weeks, that i need a little break, before i can finish the remaining work.
 
The wonders able to host specialist, cannot host specialists. The specialist slots appear but thez cannot be assigned to at the wonder screen, and the relevant wonders do not pop up at the specialist buildings.
 
I have both expansions and DLC 1-7 but the some of the tech tree lines appear broken, Not sure if i'm seeing it as it should be or i'm missing something.

here's the screenshot

Spoiler :
techtreeissue_zps7ff3f175.png


Another thing under outpost the icon in the box there only shows txt_key_build_camper
 
The tech trees (and policy trees) should be fixed by editing the Lua code that creates the "pipes".

I played this mod a bit to check its current state and found the following serious problems:

1. I can't select a civ from the game setup screen, I need to use advanced setup.
2. I got a Settler from an Ancient Ruins during the prehistoric era. This can unbalance the game a lot...
3. Some beliefs belong to multiple categories (Pantheon, Follower etc.), which can cause problems.
4. Many techs that are supposed to reveal resources don't do so (and these resources are visible from the start).
5. I can't see any new resources introduced in this mod on the map (although I only played the beginning of the game for now). Make sure that all resources are generated properly in AssignStartingPlots.lua.
6. The standard game speed lasts only 430 turns, which is less than in the unmodded game (500 turns). It's probably a mistake in CCTP\Various\CCTP_Game Pace Rules.sql here - I think the last line should be STANDARD as well instead of MARATHON.
Code:
SELECT						'GAMESPEED_STANDARD',	800,			60					 UNION ALL -- Ancient 1000bc
SELECT						'GAMESPEED_STANDARD',	800,			75					 UNION ALL -- Classical 750bc
SELECT						'GAMESPEED_STANDARD',	300,			60					 UNION ALL -- Medieval 1300
SELECT						'GAMESPEED_STANDARD',	240,			25					 UNION ALL -- Renassiance 1700
SELECT						'GAMESPEED_STANDARD',	120,			50					 UNION ALL -- Industrial 1875
SELECT						'GAMESPEED_STANDARD',	60,				60					 UNION ALL -- Modern 1987.5
SELECT						'GAMESPEED_STANDARD',	12,				100					 UNION ALL -- Post Modern 2012.5
SELECT						'GAMESPEED_MARATHON',	1,				520					 UNION ALL -- Future
7. I'm not able to purchase Shamans for Faith. Are there any additional conditions to do so?
8. I adopted a policy that, according to the description, gives +1 culture to the Tipi improvement. But my Tipis don't produce any culture.
9. The AI sends trade routes to me very early in the game. So it seems they get starting techs they shouldn't have in the Prehistoric Era.
10. After loading a saved game I get messages from every city state about giving me iron and not giving me iron :)

I also found some minor problems, like missing icons and text, bad English etc. And there are balance issues - for example it's too easy to generate very large amounts of faith.

Conclusion: the mod has lots of potential, and can become the greatest mod for Civ5, but it needs lots of work.
 
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