Bugs/Balance Issues

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actually Venice can indeed buy tiles in their puppets. I tested this last night.
I just tried doing this with my GMV-bought CS's and closing the city screen/re-opening doesn't work. I still cannot purchase tiles.
 
I'm having an over heating issue on my Mac. Never had a problem with it overheating before but it keeps happening. I tried lowering all the video settings to see if that helped but nada. Could be (and most likely is) a hardware problem.
 
I'm having a really obnoxious game-crash bug that seems to be related to embarked units.

Playing the Shoshone on a huge earth map. I've had two different units get to slightly different areas in the middle of the Pacific Ocean, then the game crashes to desktop if I move them. My Caravels can move through the area with no problems, it's just embarked units. I can continue playing if I put the units to sleep where they are or delete them, but they're lost either way.

Anyone else having this issue? I'm guessing it's some sort of glitch in map generation... but I really have no idea.
 
Is this a bug? I can't click on anything in the city screen - specialists, the buy tiles button, citizen management... all of it is disabled. At first I thought it was because I was unhappy but I restarted and have no happiness or money problems and I can't press anything. Is anyone else having this problem?

Is this while a turn is processing? I think you can't issue orders even in cities during that period now.

There may be a separate bug though.
 
I was watching a stream and if a player gives Venice a City it has full controll over it. Dont know if it requires some conditions to work or all the time, they did it once. But Venice seems a little buggy right now.
 
I'm having a really obnoxious game-crash bug that seems to be related to embarked units.

Playing the Shoshone on a huge earth map. I've had two different units get to slightly different areas in the middle of the Pacific Ocean, then the game crashes to desktop if I move them. My Caravels can move through the area with no problems, it's just embarked units. I can continue playing if I put the units to sleep where they are or delete them, but they're lost either way.

Anyone else having this issue? I'm guessing it's some sort of glitch in map generation... but I really have no idea.

I would love to have a save for this one if you have it.
 
Is this while a turn is processing? I think you can't issue orders even in cities during that period now.

There may be a separate bug though.

Thanks, for your response! This may be it. It seems to be happening when I have the auto end turn option thing selected.
 
actually Venice can indeed buy tiles in their puppets. I tested this last night.

And the annexing in strategic mode is potentially a pretty serious bug.

Ok, if that's the case, sorry for that.
 
I've noticed an issue where when I open the city screen, the "Buy tile" button is disabled, but when I close and reopen the city screen it is enabled. Has anyone else seen this? Playing with Venice, if that matters.

Yes this issue doesn't matter what civ you play.mi noticed it straight away when we received the patch last week prior to BNW
 
Also, has anyone else had problems with autoexplore? My horseman kept going back and forth on a few coast tiles (in the water (it could not enter the ocean)) instead of exploring the rest of the continent. There was still unclaimed land and and I also has open borders with 2 of the 3 civs on my continent.

I don't necessarily think this is a definite bug as opposed to unfortunate programing (or maybe just a rare occurrence) but I'm curious if other people are getting this too.
 
I think this is a bug.
Playing a multiplayer LAN pitboss game, just me and AI's.

Problem: The score list isn't updated.
Neither the scores nor the civs I've met (as you can tell by the bottom bar)

I did kick the observer (to see what would happen) early on, maybe that has something to do with it?
Also I did play a multiplayer game (me and AI's) earlier on, without pitboss and without observer. There the score list was okay.

Screenshot:
Spoiler :

Save:
https://dl.dropboxusercontent.com/u/46858323/Maria I_0083 BC-0800.Civ5Save
 
Is anyone else seeing unusually peaceful early games? I think the hard-to-earn gold in the early game might be stifling the dreams of early era conquerors.
 
Pretty sure this is a bug:
-Playing as Poland (so not Venice) in a game as King from start to finish, not a One City Challenge but I ended up playing it as such anyway. In any event, was focusing on culture, tourism, and trade networks - I ended up getting a unique great merchant, the Merchant of Venice. As far as I know, that's supposed to be Venice specific?
 
Pretty sure this is a bug:
-Playing as Poland (so not Venice) in a game as King from start to finish, not a One City Challenge but I ended up playing it as such anyway. In any event, was focusing on culture, tourism, and trade networks - I ended up getting a unique great merchant, the Merchant of Venice. As far as I know, that's supposed to be Venice specific?

Did you have the Patronage Tree finished? It occasionally gifts you Great People including Unique Great People like Khans and Merchants of Venice.
 
Did you have the Patronage Tree finished? It occasionally gifts you Great People including Unique Great People like Khans and Merchants of Venice.

I finished the Patronage tree at some point, but I do not believe that I had finished it at that point. I'm not 100% sure though, it is possible.
 
Is anyone else seeing unusually peaceful early games? I think the hard-to-earn gold in the early game might be stifling the dreams of early era conquerors.

I'm pretty sure this is almost exactly it. Honor finisher seems required to 'make money' with war.
 
If early-game war is more difficult than before for both players and the AI, so much the better, in my opinion. You should have to put a bit of work into building your civilisation before you can smash other people's.
 
If early-game war is more difficult than before for both players and the AI, so much the better, in my opinion. You should have to put a bit of work into building your civilisation before you can smash other people's.

In my situation, I couldn't even afford to put a bit of work into it. I was barely meeting maintenance and building things that didn't have maintenance costs just to keep in the black. It's just dull. Fighting a few defensive wars spices things up a bit, imo. At least the barbs are aggressive, but I have been relentlessly vigilant against them, so they are fairly weak too.

The early game feels like an accounting simulator with minor concerns about barbarians.
 
After doing some tests, it turns out you cannot buy a city state and make them a puppet in "1 city challenge".

I'd think this is a bug? You can still have puppets in 1 city challenge, so why not be able to use the merchant ability to buy one?

I suppose Venice was viewed as overpowered in 1cc?
 
Is anyone else seeing unusually peaceful early games? I think the hard-to-earn gold in the early game might be stifling the dreams of early era conquerors.

I'm still playing my first game but it was unusually peaceful. I was Poland on a small continent with France and Rome. I was friendly with them all the way up to late Renaissance when France finally declared on me (I had settled right next to them for an early double lux resource grab). It took so long that I was actually quite surprised.

It is still relatively peaceful on the whole. I'm kind of enjoying it to tell the truth.
 
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