Preturn 1475AD
change Paris build from Infantry to Army
rush 3 settlers near the Roman front
Turn 1 - 1480AD
2 big gpt deals end - we gain back over 100gpt
Try a careful steal from ROME - succeed select STEEL (no one has COMB yet)
Try to plant spy in ROME - we're caught - no DOW
Out of curiosity I investigate Rome - 5 vInf & 3 art (They are running 100% science)
Issue DOW on ROM - redline all 5 infantry with art shots & raze Rome - lost Gator Army in the process of attacking the last redlined infantry
IBT - we have 21% WW in 1 turn - Paris riots -
Turn 2 - 1485AD
raze Lagos
found New Bayonne on former Rome site
IBT - PER wants to renew spices for wine deal - I up it to spice & ivory for wines, dyes, incense and 7gpt - so we gain another lux for 16 gpt less / Roman ships just returning from the direction of PORT cities drop off 8 units / someone stole our military plans
Turn 3 - 1490AD
divert our art stack & 2 armies to kill the 8 units Rome landed by Tenochtitlan
Single cavs are dying against redlined intantry so I rush the army in Paris for 1088gold
found New Strasbourg
IBT - EGY wants a ROP & MA vrs PER - no thanks
Turn 4 - 1495AD
heal & reposition troops
IBT - PER learns COMB
Turn 5 - 1500AD
raze Cumae & move in a settler
rush an army in Paris 1344 gold
IBT - someone propagandas New Bayonne into a riot
Turn 6 - 1505AD
found New Brest on old Cumae site
capture Guimaraes & the MoM & furs
found New Bordeaux
Turn 7 - 1510AD
capture Oporto & Magellan's
rush a few galleons
empty Guimaraes of troops incase of flip
IBT - PORT & PER sign peace treaty / how funny - Guimaraes flips back to Rome (only gets rifles)
Turn 8 - 1515AD
bomb Guimaraes down to size 3 then recapture it
rush another army in Paris for 1088gold
Turn 9 - 1520AD
Lisbon defended by 9 infantry - redline 6 and leave other 3 at 2 hp after art - lose a cav army but capture Lisbon with 7 Great Wonders
rush 2 more galleons
no troops inside the 3 captured cities
IBT - 3 ROM frigates are escorting a transport SE of Guimaraes (transport has not unloaded)
Turn 10 - 1525AD
ROM willing to make peace but we cannot afford to because of the flip factor of the 3 captured Wonder cities
position troops to attack Viroconium
Notes to next player
1) Viroconium is within artillery range
2) try to keep troops out of the 3 captured cities - flip risk is too high
3) Rome is down to 5 cities (Viroconium and the 4 on the other island) - I have rushed a few galleons in this area and moved 2 more, so you should be able to keep pushing the war and eliminate Rome
4) Roman transport has not unloaded
1525AD Save