Bugs3 - The Sid Virgin Sacrifice

Good progress! I think we should consider a hostile takeover of Royal Dutch Petroleum.
 
If that would include violence and keeping Xerxes without it, I say let's go for it... :hammer:

Otherwise this will get boring. :D
 
Umm.. does this mean I am up? Or can Ankka play now?

(as a sidenote.. I am playing a solo sid game atm on huge 60% water map... and its amazing how much bigger the unit stacks in that game is.. I am killing off 40-50 units per turn in the early AD from just one civ.. and I still somehow havent managed to get a single leader yet after 30 turns of doing this :cry: )
 
Scandanavia has the game!

Gyathaar is up.

Ankka is on deck.
 
Ok, I guess I got it then.. but I wont be able to play till friday due to being away on business, and dont have C3C (just ptw) installed on laptop.

So if anyone feels like playing before that then go ahead :)
 
1575AD, turn 0:
if we want to take over dutch lands, we want a spy with them, so I plant one. Dutch military seems weak.. 38 rifles 2 cavs.. the buggest worry is their 10 frigates and 9 ironclads.

Spend a long time looking at the oil situation..
Persia appears to have oil from somewhere.. since we cant sell it to them in diplomacy screen, and they have built several bombers (bombers are more worrying than tanks imo. since they will attack armies.. :p )

Dutch are not selling oil to persia, so they must be getting it from purtugal instead.. and it appears portugal has 2 oils aswell.

Our research capability atm is pitiful.. we can only do 19 turn research on mass production without going negative.

Orleans wil be able to make over 100 uncorrupted spt with a police station and some tile switching, so i switch the build to police station, which will only delay the Battlefield medisine with 1 turn.

We only need 1 airport in our core, so I switch all but Rheims to libraries, switch a few other builds too (like a police station to court, and a harbor to aqueduct)

Switch some taxmen and civil engineers to policemen where it gives more shields and/or gold.

Since both portugal and netherlands can sell oil to persia, it will take a long time to cut persia off from oil unless we either go to war with them or form trade embargos.. but we need the luxes from persia more than they need oil.

Best course of action seems to be to use the forces we used to take out rome to take over the old dutch lands on persian island. 3 strategically placed armies on choke can totally cut off reinforcements from southern part of their island.

Taking out the 6 old dutch cities gives us control of 2 luxes (gems and spices), and puts us in striking distance of persian and dutch capitals should the need arise to stop a space ship. Allying Dutch and Portugal vs persia will stop us from having to face persian tanks and will halt their bomber production.

3 settlers and a minimum of 5 armies is needed for invation, we have 8 armies and another will be built the turn our current deals expire. In addition some atrillery and cavs to take out cities, and flak to take out bombers that is bombing armies.

Transports needs to be placed so they can move troops between our core and persian lands in 1 turn (by loading and unloading inside cities, not ship chaining)

Should be ready for war in 3-4 turns.

Since I dont intend to go to war wuth netherlands yet, I sell them combustion for 67gold and 43gpt (this way they can help us take out some of the persian navy).

1580AD, turn 1:
Orleans now make 102spt
rush some builds, move units

1585AD, turn 2:
rush some more builds, move more units into position
will be ready for landing next turn.

IBT:
loose spices and ivory..
persia would be insulted from continued deal with wines,dyes,incense and 7gpt for their wines and ivory... that is ok.. I was not planning to renew deal anyway..

marseilles roit, use scrollahead to stop further riots

1590AD, turn 3:
Persia has Mass production now..
wow.. I was planning to steal persias military plans before starting war.. but doing that costs twice as much as stealing a tech (2981gold for immediate steal)

Persia has 2 muskets in our territory, so I tell them to remove them or declare.. they declare as expected.

wines,furs and dyes makes portugal ally vs persia
netherlands want saltpeter to ally vs persia.. I give it to them

redline the 2 muskets with atrillery, Then kill them off with 2 elite units (no leader)

Drop off 5 armies, 1 settler, 3 artillery and a cav on the northen gems tile.
3 armies on mountain next to choke by eindhoven.

more armies will arrive next turn.

press enter and hope the best..

lots of ship movements... mainly dutch and portugese.. persia bombard our armies and ignores the undefended transports :)
Only counterattack from persia is a couple infanteries suiciding on our infantery stack outside Lutetia (on old aztec island)

Catch Xerxes in attempting to plant spy (we are not pleased!)

1595AD, turn 4:
the 3 armies at choke pillage their way into position to block persia into 3 parts, they now have to airlift or use boats to reinforce northern section.

Settler builds Landing on Gems, and I rush airport via worker. Armies pillage and place themselces around the town.


Bugs3_1595AD.JPG


IBT:
Persia lands 7 infantery, 4 cavs and 1 guerilla on old aztec island.. ouch.. that is a bit more than I had expected.. it was 3 transports dropping off units.

1600AD, turn 5:
Persian island first.
Artillery hurts 5 infantery in Tyre, and a damage infantery shows up on top.
continue to bombard till all defenders are redlined, then kill off the first 4 with 2 cav armies (cant take the town or Persia would be able to attack our town with cavs)

Hmm.. rush army or try immediate steal.. I try the steal.. and it succeed.. take Mass production

Back to problem on aztec island.. decide to draft in all the cities there that can, despite it will drop unit support.
Place a veteran and a conscript infantery in each of the 3 cities the 4 cavs can reach, and hope that is enough, use cavs to kill off 3 infantery, then place everything else in the city next to where units was landed.

IBT:
The 4 cavs attack one of the towns, first cav retreat, 2nd and 3rd die, 4th manage to kill the conscript infantery, but the town holds (redlined vet infantery left).. then infantery stack splits up.. but another load gets dropped off (just one transport thou)

Finish Battlefield medicine. Orleans starts building 1 turn bombers (to take care of persian transports mainly)

We GAIN an new source of oil... look around.. seems like The dutch lost their source under Maastricht.

1605AD, turn 6:
Redline all defenders in Tyre again, this time kill off 3 infantery with cav army, then kill last redlined guerilla with cav, and Tyre is no more.

use rest of artillery to remove some roads.. and then test out amsterdam.. and am able to hurt all defenders.

kill the 2 cavs that attcked town last turn

IBT:
Kill a bunch of units in defense on aztec island.. persia bomb one of our infantery armies so it is redlined (the one covering our huge atrillery stack).
One cav actually attacks a fully healed army? (dies ofcourse without scratching army)

1610AD, turn 7:

redline 4 defenders in Sidon. Kill 3 of them with armies, and the 4th with a cav.. raze the city (kill one bombers too)

kill off all but 4 infantery and 1 guerilla on aztec island (they are full hp and on a mountain).. they should attack new Rheims in the IBt and die there.. wonder what resource that town has since they like to attack it

IBT:
Persia drops off 2 more transports. Kill some bombers that bomb armies with flak I dropped off last turn.
Loose the exposed cav that razed Sidon last turn.

1615AD, turn 8:
redline and kill as many persian units as possible.
Fortify cities on aztec island that can be attacked IBT

IBT:
Loose several units, but defenses hold

1620AD, turn 9:
Bah.. persia has taken one of the oil cities from portugal

Persia are willing to talk peace now.. and are willing to give 2 cities for peace.. including the oil city they took.. I must have hurt them bad :P

Persia has amfibious warfare now.. poor egypt they have it comming for them now :P

We have gotten some WW, and I have to raise lux to 10%.

Rush army in Paris.

Kill off all cavs, some infantery and some guerilla on aztec island, 4 infantery and 1 guerillas left.

IBT:
Persia drops off another transport load of units on the old aztec island

1625AD, turn 10:
redline and kill of about 10 units around Gems town.

Decide to take a chance, and attack Eindhoven with the 3 armies that block chokepoint.. first army kill an infantery, 2nd army kill infantery and redline.. hopefully it wont get attacked IBT.. might want to cover it with another army.. actually.. a new army was finished and can be dropped off there to cover it, so I do that.
3rd army kills the last infantery defender.. it then kills a bunch of bombers.. and raze Eindhaven


There are currently 4 armies on the chope.. I suggest move the middle hurt one, and let persia send all their cavs though the hole.. they are a pain when ther are dropped off at aztec island since they had attack so many cities, and are usually covered by multiple infantery. Persia no longer has horses, so they cant build replacements.

Persia will give the 2 cities on islands SW of old aztec lands in a peace deal.. make sure you get the oil city when it is time to make peace..

It got a bit hairy down on old aztec island for a bit when there was 4 boatloads of units dropped of there, specially since it was very undermanned and had no artillery units.. but after airlifting multiple units down there and eventually getting some artillery and bombers down there the situation is starting to get under control, downside is that I had to take away much of the home defenses to do that.

In emergency 1 or more armies from persia island can be moved all the way back to home island ine one turn and still be able to attack invaders by loading them into transports when inside towns, move transport to next island, unload inside city, move army to next transport inside city, move transport , unload inside city and so on.

Persia will throw all its bombers at the tile where our artillery stack is, so make sure the artillery is guarded by 2 infantery armies and flak (just 1 fully healed infantery army risks getting killed one in round if persia gets lucky with bombards)

Bugs3_1625AD.JPG


The Save
 
Very good turns! :thumbsup:

Some things I would do:

1. move the transports out of "Landing on gems" in case it flips.
2. even better try to raze the Persian cities around it :)
3. rebase the bombers from New Lyons to Rennes and bobard the Persian oil next to Byzantium.
4. build an airbase on the isle with Hispalis on it and move some defense units there.

As we are quite underdefended everywhere I am not sure how much longer we can keep Persia from taking our cities. I still think it could be possible to achieve at least most of the above (especially the securing of our foothold and bombing the Oil.
 
I havent seen trace of persian units anywhere else than on old aztec island (and their home island ofcourse).. I assume it is because it is closest to their island plus it has several undefended towns.

May want to take some towns off infrastructure and get some defenders (or rush the current builds and then switch after).

Should be no problems razing the northern persian towns.. I have killed off tons of units there (usually every army up there has killed 1-4 units per turn).. the stack of atrillery will redline everything in range every turn.. expect 3-4 defenders left in each town up there. After that is done the armies are free to march down and take out the persian core cities if we want that.

The reason the Transports are inside the landings town, and Hispatis island is undefeded is that each transport that is that in emergency 3 armines can be loaded in landing, and unloaded in Lyons2 in same turn.. and can kill off any invaders without problems.. if nessesary they can use transporst in Lyons2 over to New Rennes in same turn aswell.. or even further from New Amiends to New Avignon and between New Reims and Besancon in the same turn.. meaning one of the armies outside landings can go and kill a unit that is landed next to paris if nessesary, and if it doesnt use up all movement points it can go back again in same turn too :p
 
Now that is pretty impressive setup for transports! :thymbsup:

And I know I am up, but I am at my grandparent's and I only have my laptop her ewhich has only Vanilla... so I need another swap. :sad:
 
Well played gythaar! A unit we may want to consider when we get the tech (or do we have the tech :confused: )... carriers. We won't have to keep rebasing the bombers.

Doc and Ankka swap so Doc is up,

Ankka on deck.
 
In my turns that would only bomb the tile that had the artillery stack, and 2 infantery armies was enough to withstand the bombing

And sorry for not having more bombers in range, but the towns close to oil was in danger of falling up untill I gave the game away, so didnt find it wise to place all bombers there :P
 
They entirely concentrated on the hurt blocking Army in the S during IBT 0 (this Army was a lost case, Persia still had 5+ Bombers left for the Inf Armies), and then I made the mistake/ deliberate risk of forming an Airfield next to the Gems city (IMHO any Fighters in the city itself would be bombed into oblivion, so I wanted the Airfield to get a couple of Fighters on Air Superiority).
Wouldn't have been a problem for that Army normally, if the pRNG hadn't signed a temporary alliance with Persia; easily 80% of all Aris, even on defensive bombardment, failed that turn; so 5 Bombers and a stack of Cavs took out the Army - with a single Cav killing the last 6HP in a row. There were a couple of defenders left, namely Flaks (which of course didn't hit as well).
We're not in too deep trouble atm, Oil is disconnected, and I could rescue the other two (hurt) blocking Armies; the AI left the unescorted Transport alone.
On the 'good' news, we're not paying a single gp for unit support now :sad: ...
Good set-up, Gyathaar, no problem here - just another prove why I prefer to form Airfields and always bring a few Fighters along.
 
France, 1625AD
Nice set-up, Gythaar :thumbsup:.

Persia does have Oil, btw; near Byzantium, S of the Aztec Island.

Amsterdam (Pyramids) and Rotterdam (Leo’s) have useful wonders; not sure if I will raze them.
Start some more Settlers, and fiddle with a lot of Specialists.

Btw, can someone explain that to me:

NChart.jpg


Enter.
IBT:
We loose one of the 3 blocking Armies to lots of Bombing Runs :(.
Stack of units moves out of Amsterdam.

Turn 1: 1630AD
Persia has Amphibious Warfare…
Ari misses easily 75%; kill off 4 defenders of Amsterdam, though; need to get rid of the Bombers stationed there. Form an Airfield on the Persian landmass; start Fighters in some cities.
WW hits ugly, lux needs to go to 30%; every city without a Market would starve otherwise…
Evacuate the Southern Armies.
IBT:
We loose another Cav Army to an insane stack of Persian Cavs near LotGems.
And Persia starts the UN in Persepolis.

Turn 2: 1635AD
Disconnect the Persian Oil. Ping most Persia units in the open. Gift Flight to the Dutch, let’s hope they build some planes.
Cross fingers and hit enter.
IBT:
Persian Bombers concentrate on the Transports in LotG; still, better loose two ships, than another Army. Approximately 100 healthy Persian units run S; Portugal must have landed a real threat there, like a Longbow…
Pollution strikes Orleans, no Bomber this turn :gripe:
Persia starts the UN in Persepolis again :hmm:

Turn 3: 1640AD
Desperate times call for desperate measures…risk an immediate steal from Persia, and succeed – we can build Tanks now. We enter the Modern Ages.
Since Persia has 11 Fighters, I don’t dare to use our Bombers against Amsterdam.
Get another Napoleon on the Aztec Island, but unfortunately there is no Transport anywhere close.
Ari does its job, and I kill some of the redlined units in Amsterdam without significantly loosing HPs.
Start a min run on Computers.
IBT:
*sigh* Tried to bait the Persian Airforce with some Transports back up by Flak in LotGs, but the AI turns out to be smart enough to bomb Cav Armies; no losses, luckily.

Turn 4: 1645AD
Nothing special; no cash to rush, no healthy Armies to attack.
IBT: This time, the AI bombs our last pillaging Army. Smart move, I must give her that.

Turn 5: 1650AD
For the first time, our Ari stack hits city improvements in Amsterdam. Don’t care much about the Stock Exchange, but the Barracks…:)
Our first Tank on the theatre promotes to Elite taking out a redlined Inf, and spawns Richelieu with the second one [dance].
IBT:
And another dead Cav Army.
Persia wants to talk. We would, but there are those agreements with the other Civs…
We discover a new source of Coal on the Aztec island. Persia still has one, though.

Turn 6: 1655AD
Sink the remnants of a Persian convoy near Aztec Island (killed the Destroyers last turn, and the Transport didn’t move). Good, a Marine was aboard. Another lucky move: I bomb Lutetia, and bomb and shoot down an Interceptor.
Market, Uni, Factory, Library, CH and 2 citizens of Amsterdam bite the dust.
Can use the ingenious ship-chaining set-up to shuttle an Army towards Persia :).
IBT:
Flak and Interceptor shoot down a Persian Bomber each.
And, Dutch bomb Amsterdam.

Turn 7: 1660AD
Persia has too many Marines in Amsterdam this turn.
A sinlge Bomber manages to sink a healthy reg Ironclad in Lutetia.
Kill stuff, but not enough to keep pace with Persia’s production.
Oh, and she has Nuclear Subs – Uranium.
IBT:
Interceptor and Flak kill 3 Persian Bombers.

Turn 8: 1665AD
Our entire Artillery isn’t enough to redline everything in Amsterdam, despite a good hit ratio.
IBT:
Persia and Egypt sign a peace treaty.
We shoot down another Bomber.

Turn 9: 1670AD
Carefully steal Fission. We have 4 Uranium, one of them in the Tundra on our island. Persia also has some.
IBT:
Shoot down some more Bombers.

Turn 10: 1675AD
Spend 78gp to investigate Amsterdam (mostly for the screenie ;) ): 6 Inf, 1 Marine, 1 Cav, 1 Bomber, 1 Fighter and 6 Artillery.

Amsterdam1.jpg


They in fact moved most units out IBT, bad idea, Xerxes. Bring it down to size 6, and raze it. There go the Pyramids and ToA; we net 2 Slaves and the Artillery, and destroy the last Persian Bomber.
Raze Lutetia.
Join a couple of Roman Workers to our core cities (forget to do that before, sorry).
WW goes up again.
 
Summary/ important notes:
*Impossible to gain much ground. Except for our Cav Armies, lost almost nothing, though.
*By all means, keep the Persian Oil at Byzantium unconnected.
*We can now ship a Tank Army for pillaging duty to their core. Do not use Cav Armies, those will be attacked by Marines.
*There is no Persian Fighter in the N; I tested that with Fighters on Bombing Runs every turn, so it seems safe to use Bombers here.
*The Airfield will be attacked. However, this is helpful; Persia keeps wasting Cavs/Marines/their last Tanks there (can be easily finished off after bombardment).
*The honourable ship chain works like a charm (for Armies/Settlers).
*As much as I was advocating Space, I now vote for Domination. We still lack any research capacity (50% Science won’t help at all!), and are at 48/56 land/pop. But we will get quite some more border expansions (no need to rush culture, CEs will do the job in time).
*Keep the other Civs at war, Persepolis is building the UN. But, they are mobilzed; if they switch again, they cannot resume.
*We may want to keep Rotterdam (Leo’s). Also, there are Spices. But getting there will take some time…
*There is a Settler ready to found on Amsterdam’s rubble, needed for an approach on Utrecht, me thinks. Or Rotterdam.
*WW is ugly, but we can “mildly” afford it. Though Viroconium and some more cities without a Market will starve or riot next turn, despite 50% Lux…need alternating cycles. :ouch:

Well, to tell the truth, I’m pretty much lost :lol:. WW kills us, but I think domination is still our best chance. But, once Persia shows up with TOW or MI, we may want to pick up the Space Race again. Until then, keep hurting Xerxes.
I’d guess it all depends on which Tech Persia researches next. If we somehow can get the Internet, Space seems an option.

The Save
 
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