1575AD, turn 0:
if we want to take over dutch lands, we want a spy with them, so I plant one. Dutch military seems weak.. 38 rifles 2 cavs.. the buggest worry is their 10 frigates and 9 ironclads.
Spend a long time looking at the oil situation..
Persia appears to have oil from somewhere.. since we cant sell it to them in diplomacy screen, and they have built several bombers (bombers are more worrying than tanks imo. since they will attack armies..

)
Dutch are not selling oil to persia, so they must be getting it from purtugal instead.. and it appears portugal has 2 oils aswell.
Our research capability atm is pitiful.. we can only do 19 turn research on mass production without going negative.
Orleans wil be able to make over 100 uncorrupted spt with a police station and some tile switching, so i switch the build to police station, which will only delay the Battlefield medisine with 1 turn.
We only need 1 airport in our core, so I switch all but Rheims to libraries, switch a few other builds too (like a police station to court, and a harbor to aqueduct)
Switch some taxmen and civil engineers to policemen where it gives more shields and/or gold.
Since both portugal and netherlands can sell oil to persia, it will take a long time to cut persia off from oil unless we either go to war with them or form trade embargos.. but we need the luxes from persia more than they need oil.
Best course of action seems to be to use the forces we used to take out rome to take over the old dutch lands on persian island. 3 strategically placed armies on choke can totally cut off reinforcements from southern part of their island.
Taking out the 6 old dutch cities gives us control of 2 luxes (gems and spices), and puts us in striking distance of persian and dutch capitals should the need arise to stop a space ship. Allying Dutch and Portugal vs persia will stop us from having to face persian tanks and will halt their bomber production.
3 settlers and a minimum of 5 armies is needed for invation, we have 8 armies and another will be built the turn our current deals expire. In addition some atrillery and cavs to take out cities, and flak to take out bombers that is bombing armies.
Transports needs to be placed so they can move troops between our core and persian lands in 1 turn (by loading and unloading inside cities, not ship chaining)
Should be ready for war in 3-4 turns.
Since I dont intend to go to war wuth netherlands yet, I sell them combustion for 67gold and 43gpt (this way they can help us take out some of the persian navy).
1580AD, turn 1:
Orleans now make 102spt
rush some builds, move units
1585AD, turn 2:
rush some more builds, move more units into position
will be ready for landing next turn.
IBT:
loose spices and ivory..
persia would be insulted from continued deal with wines,dyes,incense and 7gpt for their wines and ivory... that is ok.. I was not planning to renew deal anyway..
marseilles roit, use scrollahead to stop further riots
1590AD, turn 3:
Persia has Mass production now..
wow.. I was planning to steal persias military plans before starting war.. but doing that costs twice as much as stealing a tech (2981gold for immediate steal)
Persia has 2 muskets in our territory, so I tell them to remove them or declare.. they declare as expected.
wines,furs and dyes makes portugal ally vs persia
netherlands want saltpeter to ally vs persia.. I give it to them
redline the 2 muskets with atrillery, Then kill them off with 2 elite units (no leader)
Drop off 5 armies, 1 settler, 3 artillery and a cav on the northen gems tile.
3 armies on mountain next to choke by eindhoven.
more armies will arrive next turn.
press enter and hope the best..
lots of ship movements... mainly dutch and portugese.. persia bombard our armies and ignores the undefended transports

Only counterattack from persia is a couple infanteries suiciding on our infantery stack outside Lutetia (on old aztec island)
Catch Xerxes in attempting to plant spy (we are not pleased!)
1595AD, turn 4:
the 3 armies at choke pillage their way into position to block persia into 3 parts, they now have to airlift or use boats to reinforce northern section.
Settler builds Landing on Gems, and I rush airport via worker. Armies pillage and place themselces around the town.
IBT:
Persia lands 7 infantery, 4 cavs and 1 guerilla on old aztec island.. ouch.. that is a bit more than I had expected.. it was 3 transports dropping off units.
1600AD, turn 5:
Persian island first.
Artillery hurts 5 infantery in Tyre, and a damage infantery shows up on top.
continue to bombard till all defenders are redlined, then kill off the first 4 with 2 cav armies (cant take the town or Persia would be able to attack our town with cavs)
Hmm.. rush army or try immediate steal.. I try the steal.. and it succeed.. take Mass production
Back to problem on aztec island.. decide to draft in all the cities there that can, despite it will drop unit support.
Place a veteran and a conscript infantery in each of the 3 cities the 4 cavs can reach, and hope that is enough, use cavs to kill off 3 infantery, then place everything else in the city next to where units was landed.
IBT:
The 4 cavs attack one of the towns, first cav retreat, 2nd and 3rd die, 4th manage to kill the conscript infantery, but the town holds (redlined vet infantery left).. then infantery stack splits up.. but another load gets dropped off (just one transport thou)
Finish Battlefield medicine. Orleans starts building 1 turn bombers (to take care of persian transports mainly)
We GAIN an new source of oil... look around.. seems like The dutch lost their source under Maastricht.
1605AD, turn 6:
Redline all defenders in Tyre again, this time kill off 3 infantery with cav army, then kill last redlined guerilla with cav, and Tyre is no more.
use rest of artillery to remove some roads.. and then test out amsterdam.. and am able to hurt all defenders.
kill the 2 cavs that attcked town last turn
IBT:
Kill a bunch of units in defense on aztec island.. persia bomb one of our infantery armies so it is redlined (the one covering our huge atrillery stack).
One cav actually attacks a fully healed army? (dies ofcourse without scratching army)
1610AD, turn 7:
redline 4 defenders in Sidon. Kill 3 of them with armies, and the 4th with a cav.. raze the city (kill one bombers too)
kill off all but 4 infantery and 1 guerilla on aztec island (they are full hp and on a mountain).. they should attack new Rheims in the IBt and die there.. wonder what resource that town has since they like to attack it
IBT:
Persia drops off 2 more transports. Kill some bombers that bomb armies with flak I dropped off last turn.
Loose the exposed cav that razed Sidon last turn.
1615AD, turn 8:
redline and kill as many persian units as possible.
Fortify cities on aztec island that can be attacked IBT
IBT:
Loose several units, but defenses hold
1620AD, turn 9:
Bah.. persia has taken one of the oil cities from portugal
Persia are willing to talk peace now.. and are willing to give 2 cities for peace.. including the oil city they took.. I must have hurt them bad
Persia has amfibious warfare now.. poor egypt they have it comming for them now
We have gotten some WW, and I have to raise lux to 10%.
Rush army in Paris.
Kill off all cavs, some infantery and some guerilla on aztec island, 4 infantery and 1 guerillas left.
IBT:
Persia drops off another transport load of units on the old aztec island
1625AD, turn 10:
redline and kill of about 10 units around Gems town.
Decide to take a chance, and attack Eindhoven with the 3 armies that block chokepoint.. first army kill an infantery, 2nd army kill infantery and redline.. hopefully it wont get attacked IBT.. might want to cover it with another army.. actually.. a new army was finished and can be dropped off there to cover it, so I do that.
3rd army kills the last infantery defender.. it then kills a bunch of bombers.. and raze Eindhaven
There are currently 4 armies on the chope.. I suggest move the middle hurt one, and let persia send all their cavs though the hole.. they are a pain when ther are dropped off at aztec island since they had attack so many cities, and are usually covered by multiple infantery. Persia no longer has horses, so they cant build replacements.
Persia will give the 2 cities on islands SW of old aztec lands in a peace deal.. make sure you get the oil city when it is time to make peace..
It got a bit hairy down on old aztec island for a bit when there was 4 boatloads of units dropped of there, specially since it was very undermanned and had no artillery units.. but after airlifting multiple units down there and eventually getting some artillery and bombers down there the situation is starting to get under control, downside is that I had to take away much of the home defenses to do that.
In emergency 1 or more armies from persia island can be moved all the way back to home island ine one turn and still be able to attack invaders by loading them into transports when inside towns, move transport to next island, unload inside city, move army to next transport inside city, move transport , unload inside city and so on.
Persia will throw all its bombers at the tile where our artillery stack is, so make sure the artillery is guarded by 2 infantery armies and flak (just 1 fully healed infantery army risks getting killed one in round if persia gets lucky with bombards)
The Save