RidetheSpiral23
C2C Map Team
- Joined
- Feb 28, 2012
- Messages
- 389
The things is the Paper Maker also is providing you withand sometime producting buildings also have a down side the more you make. Not to mention there has been talks for ages about having resources have a quantity for things. So I would like to keep that window open the the possibility of a supply line type of system.
At any rate I have some other ideas I am trying to work out that you guy might like. So stay tuned.![]()
I look forward to seeing what you have in mind...
Yeah papermaker produces gold. So do hundreds of other buildings. That's the issue. It has the same gameplay value as any other gold producing building that basically gives you nothing.
I can't possibly see any reason why you would need to quantify the number of paper resources a civilization has. If you are going to take that approach then are we going to have the papermaker produce thousands of paper a turn? What good is that? Wait we might need 30 hats or ten pairs of shoes! Hurry we need more beads, let's build a beadmakers hut in every city!
I will concede that a lot of the buildings are conditional but that hardly matters as there are already so many buildings. Does it make sense to have a building that is dependant upon a certain set of circumstances to have the same value as a hundred other buildings you already have? Where does the strategy come in?