Bz2 - 5CC Overdrive

Originally posted by Snaproll
I think after the first three techs if we switch to min science we should try to get ones the AI won't research and then trade them. The only problem: On Emperor will we actually get ANYTHING before the AI if we go min sci?

Not in my experience. And definitely not with just five cities. It is better to put science off completely than waste money in min science.

Since we will be building a lot of military and will have some upkeep cost, I guess we will be better off switching science off. In the later part of the game we will have to research though.

However, this is my first 5CC. So I reserve my judgement.
 
1) 4000 BC
Move worker to the NE. Spot another BG and forest with FURS
Found Istanbul. Set research to Pottery at 100%. Pottery due in 15 turns. Warrior due in 5 turns.
Check space race and see our opponents are the Persians, Arabs, Zulu, Babylonians, Aztecs, Americans, and Iroquois
Bz2_4000BC.jpg


2) 3950 BC
Worker begins road.

3) 3900 BC
zzzz

4) 3850 BC
road is finished and mine is begun

5) 3800 BC
zzzz

6) 3750 BC
Istanbul warrior1 --> warrior2
Warrior uses road and explores E,NE

7) 3700 BC
mine finished. Istanbul expands and grows in four turns. move worker to build road to furs.
the north seems to have lots of jungle. move warrior1 S onto hills to the SE.

8) 3650 BC
worker begins road.
move warrior1 S again. Spot desert to the south. Jungle to the north and desert to the south?

9) 3600 BC
move warrior1 S again. Spot two Incense and a cow.

10) 3550 BC
Istanbul warrior2 --> warrior
warrior2 W
warrior1 S onto incense. Sits down to :smoke:

Bz2_3550BC.jpg


The worker finishes the road to the furs this turn. This is convenient because Istanbul grows to size 2 this turn. The border should also expand and allow us to work the forest w/ furs. I think the worker should be moved back to mine/road the BG SE of Istanbul. This BG is on a river and has 1 more gold than the other BG within Istanbul's radius.

Pottery is due in four turns. I think we should build another warrior for garrison duty before starting the granary. We could shave a couple of turns off the granary if the warrior build is switched to a pre-build for a granary.

The SAVE
 
The posting time is messed up in this forum. I posted the above last night and it got inserted here. :confused:
 
I only played 10 turns. The posts seem to be out of order now. See turn description in post above.

I think we should road/mine the other two BGs with our worker and then begin building a road to our next city site. Hopefully we'll have an idea of the direction that will be by the time the tiles are improved.

The SAVE
 
A couple comments:

Don't work the Forest tile unless it is part of a micromanaging effort to get something early - We need to grow!!! Food is by far the most important thing. Instead of working the forest, work another mined BG, more food, same production. Other than that things look pretty good, although I would've kept mining bonus grassland instead of hooking up the furs right away. Looks like we've got some good sites to the West and East - obviously the cows are priority one.

Boy these posts being out of order sure is confusing isn't it! :D
 
If I am correct, the warrior will be finished the turn after Istanbul grows and thus we have time to prebuild a little bit with a barracks.
 
3500 BC: Exapnsion in citizen and culture. Furs automatically connected. :goodjob: Earp. Hence no need for kux tax. I see a barb hut. Should I, Would I, lot of nail-biting! Pottery in 2. Worker moves to BG.

3450 BC: Pop hut. I know this is :smoke: (so close to capital) But i wagered that the warrior was in forest so had a better defense etc. Anyway, this is what we get. Worker Roads BG.

Bz2_CB.jpg


So you guys cannot blame me now. ;)

3400 BC: Pottery learned. Warrior finishes in Istanbul. I could have changed him to granary etc thru the big picture, but that is not honorable. Fortify him as MP. Start a granary. Turn off research.

3350 BC: Worker starts to mine BG.

3300 BC: Contact Babaylon. They have nothing that we do not have.

3250 BC: zzz

3200 BC: Masonry to Hammi. We get Wc and 10G in change. I know I gave a sweet deal to Hammi but I would rather allow him to start on Pyramids. That will tie his capital down. Worker moves to BG.

3150 BC: zzz

3100 BC: Contact Aztecs. Once again they have nothing that we do not have. However, they have two cities.

3050 BC: zzz

Our map.

Bz2_3000_Map.jpg


Let me know if I did any other :smoke:

Here is the save.
 
Looking good Betazed! Are we sticking to the RBCiv homorable rules for this game? Or just non-explots? (What you described was an exploit, not dastardly)
 
Originally posted by Snaproll
Looking good Betazed! Are we sticking to the RBCiv homorable rules for this game? Or just non-explots? (What you described was an exploit, not dastardly)

I try to stick to RbCiv rules as far as possible. But I do not agree with all of them. However, I do feel these are all very personal choices. So I will leave it to the players over here to decide their preferences.

However, I would strongly suggest that all of us be at least aware of what is honorable and what is not.

For people who are unaware of these rules, they can be found here.
 
Do we need a temple in our capital at this point? Aren't we ready to build a settler? Did the Aztecs or Babylonians research anything new? Do we plan on buying all of our techs or trading for them when we get writing/map making? So many questions... :D
 
Got it. Will play tonight and post tonight or tomorrow.
EDIT: Temple? We must grab our five good city sites before others do! My first official act will be to make that a settler.
 
I opened the save and have a few comments.

We need to explore east and west. Montezuma is to our north and we have desert and tundra to our south.

If we switch to a settler, he will be finished in one turn. I suggest sending him and the warrior to the west. The wheat and cow in that direction look promising. I wish we had explored our immediate surroundings more. I have no idea where to build our next city.

I would also trade for The Wheel with the Aztecs or Iriquois. We need to see the horses. I think researching IW at min science was a good move.

We will soon have six improved tiles around Istanbul. We need to start building roads towards our future cities. Our capital is shield rich and food poor. I think it is better suited for building troops than settler/workers.

Bz2_2550_Map.jpg
 
This is the second SG in which we need to set up our second city as a settler factory. Why me? Points noted, will make sure to send my workers along with the settler to set up Settler Factory City.
 
The wheat on the river is more promising than the cow. We can not have both without overlap with Istanbul. I think we want zero overlap with our five cities. I think this city may end up being on the coast.

When we found one of our cities on the coast, I think we want to try to minimize the number of water tiles within the city radius. The water tiles will not produce shields and limit the cities production.
 
I didn't found Erdrine on the coast because I wanted to maximise its potential. It will have posession of the grasslands wheat and THREE BGs. That city will become a powerhouse. I like our land, but we will have to fight to get the good spots. Report coming in a few.
 
Whoops :blush:. I went for a walk and forgot al about this when I came back. Oh well. I said a few, but not a few what ;).

IT: Switch Istanbul to a settler. I check diplo, Iros are up Mysticism and Wheel, Aztecs just Wheel.

1. Istanbul Settler--->Warrior. Worker mines grassland it just roaded. Warrior in Istanbul will escort our first settler.

3. Istanbul Warrior--->Temple prebuild for settler. Settler pair spots a nice site. Aztecs have Mysticism. Though it costs more to buy tech from Iros, if we buy from them we can then sell Masonry to Aztecs, whereas if we buy from Aztecs we cannot sell Masonry (which is the only tech we're up them on) to the Iros, as they have no gold. So in the end, we come out better if we buy from Hiawatha. Masonry + 119g to Hiawatha for Wheel and Mysticism, Masonry to Aztecs for 45g. We have horses in range of the city site I selected for Erdrine [dance]. That clinches it.

5. Erdrine founded. Two bgs and a wheat in immediate range, another bg and the horsie in range once borders expand, and it's on a river. Life is good :). It starts a temple.

6. Hiawatha and Hammer have Alphabet and Iron Working. Phooey. There goes our 40 turn gambit. Wait until our best city sites have been founded and then buy IW so we know where to put our next city.

9. Istanbul switches to settler, wasting 10 shields :cry:, but it will grow as it finishes, so it will drop to size two rather than 1. A tradeoff I think is worth it.

10. Istanbul Settler--->Warrior.

Piccy:
status2150BC.jpg


And save.

Ok, now for the good players to give me the :whipped:! Just so you know, the worker is moving to Erdrine to improve its tiles. Once Erdrine gets to a higher size we can make it a worker factory. You may want to road the hill so we can ship furs to Erdrine.
 
ok. Firstly, IIRC when I left the game I was not researching at min science. Science was turned off. So when and why did we start to research again. I thought we decided to trade techs. Did we? Didn't we? :confused:

Secondly, Tsuke, you say that
"Iros are up Mysticism and Wheel, Aztecs just Wheel."

Did you try to see if you could buy Myst from Iros and trade it to Aztecs for Wheel? That way you could have got two techs for the price of one.

Thirdly, Were you checking every turn what techs have popped up. Did Alphabet and IW pop up simultaneously with both civs on the same turn. I doubt it. If it did not, you probably missed a big trade oppurtunity. Trades like these require a lot of cash to bankroll (although not a lot of cash in net terms). That is one of the primary reasons why I turn off research in Ancient age?

@others: Please chime in. Am I making sense?

@Snaproll: best of luck. See what we can do with the tech trades. I would hate to fall behind by more than two techs in the ancient age.
 
Back
Top Bottom