Whoops

. I went for a walk and forgot al about this when I came back. Oh well. I said a few, but not a few what

.
IT: Switch Istanbul to a settler. I check diplo, Iros are up Mysticism and Wheel, Aztecs just Wheel.
1. Istanbul Settler--->Warrior. Worker mines grassland it just roaded. Warrior in Istanbul will escort our first settler.
3. Istanbul Warrior--->Temple prebuild for settler. Settler pair spots a nice site. Aztecs have Mysticism. Though it costs more to buy tech from Iros, if we buy from them we can then sell Masonry to Aztecs, whereas if we buy from Aztecs we cannot sell Masonry (which is the only tech we're up them on) to the Iros, as they have no gold. So in the end, we come out better if we buy from Hiawatha. Masonry + 119g to Hiawatha for Wheel and Mysticism, Masonry to Aztecs for 45g. We have horses in range of the city site I selected for Erdrine [dance]. That clinches it.
5. Erdrine founded. Two bgs and a wheat in immediate range, another bg and the horsie in range once borders expand, and it's on a river. Life is good

. It starts a temple.
6. Hiawatha and Hammer have Alphabet and Iron Working. Phooey. There goes our 40 turn gambit. Wait until our best city sites have been founded and then buy IW so we know where to put our next city.
9. Istanbul switches to settler, wasting 10 shields

, but it will grow as it finishes, so it will drop to size two rather than 1. A tradeoff I think is worth it.
10. Istanbul Settler--->Warrior.
Piccy:
And
save.
Ok, now for the good players to give me the

! Just so you know, the worker is moving to Erdrine to improve its tiles. Once Erdrine gets to a higher size we can make it a worker factory. You may want to road the hill so we can ship furs to Erdrine.