Bz2 - 5CC Overdrive

Snap first. I won't have very much time tonight.
 
It sounds like this is the new order.

Snaproll -> Playing
Tsukemono5 -> On The Deck
Earp
Betazed -> Just Played
Stuck_As_A_Mac --- Skipped till he retruns
CivGeneral --- Skipped till he responds again

Here are my recommendations:
1. Fire entertainer in Istanbul. Move citizen from 2.2.2 mined BG to 1.3.2 mined hill to get to +0fpt and 24spt
2. MM Iznik to gain 1 shield for 1 gold and maintain +0fpt
3. Stop 6 slaves clearing jungle south of coal and move them north.
4. Take all other workers off automatic and move them to begin building railroads.

Here are some of betazed's observations:
1. Be careful with the save. I did a lot of trades this turn. I am not sure we have exhausted all trade oppurtunities.
2. Arabia is still in the middle ages. I think Arabia is the civ who is researching MT. Watch him like a hawk. We need to buy it the moment it is there. We can self-research it too in about 10 turns, but that will do havoc to our treasury.
3. There is too much peace among the AI for our benefit. We need to get some world wars going once we get MT.




What do you all think about the Iroquois as our next target?

When are we going to start self researching again?
 
Originally posted by Earp
It sounds like this is the new order.

Snaproll -> Playing
Tsukemono5 -> On The Deck
Earp
Betazed -> Just Played
Stuck_As_A_Mac --- Skipped till he retruns
CivGeneral --- Skipped till he responds again


That is the new order.

Originally posted by Earp
What do you all think about the Iroquois as our next target?

When are we going to start self researching again?

I Thought about that too. However, here is what I think is the problem with that. Iroquois do not share a large border with anybody else. So we cannot rope in anybody meaningfully into that war. Thus, no chance of starting a meaningful world war.

Rather, a war against the Arabs would be ideal to start a world war. We pull in the Zulus in that war on our side. Abu will pull in Hiwa. We pull in Xerses and Hiwa will pull in Abe. {I am not saying that is what is going to happen, but that is a possibility.} If this happens then we have a meaningful World war in our hands. All we have to do is sit back and defend ourselves (which should not be too difficult with Infantry for defense and Sipahi for counterattack). In that scenario when tech pace slows down we can even self-research.

With the current screeching tech pace I do not see any chance of self-researching. Trading techs will be cheaper.

Comments?
 
I really like the idea of pulling the other civs into a world war. I am just not exactly sure how we go about it.

I agree that picking a fight with the Arabs is preferable to a fight with the Iroquois. It would be nice to keep at least two of our three neighbors on our side.(Iroquois,Babylon,Zulu)
 
840 A.D. Pre-turn – look at all those automated workers, clearing jungles that we will never work. :smoke: I think Earp is right – that has gotta stop. Fire the entertainer in Istanbul, working iron mountain at +0 food now. I don’t change Iznik, however, as adding one shield won’t get the bank out any sooner and we can always use the extra gold. The only war right now is between Arabia and Persia. Stop virtually all workers.

Checking Tech – Babylon is up Nationalism – must’ve been free. We are up Steam on Iros. Up magnetism (and steam) on Americans and Arabs. Even with Xerxes. Up Steam on Zulu. Nothing really to do – can’t get much or gain much. Our research capability is really dismal – I don’t think self-researching makes any sense at this point. I’ll wait for Mil Trad before I go off rampaging on any wars.

BT – The Zulu borders expand, eliminating our salt-peter colony. Good thing we have another. Coal hooked up.

Turn 1 – 850 A.D. - Beginning rails. America gets Magnetism from someone, and enters the industrial age.

BT – America solves the issue of who to go to war with by demanding Steam Power. We REFUSE! He declares war. Out cultural radius in Bursa expands, bringing the Saltpeter BACK within our borders again! :lol:

Turn 2 – 860 A.D. – Argh there are still some automated workers. We really need MORE workers – it’s going to take forever to get everything railroaded. No change in technology state. I’m trying to figure out how to turn this war against the Americans to our advantage. Earp and Betazed suggesting embroiling the world in a world war? I guess I can try that. Osman’s price is the cheapest – I give him Magnetism for an alliance. I feel strange doing this, but hopefully it’ll kick off the war. I never do this sort of thing normally. I can’t reach the Americans reasonably to help in the war. Arabs declare war on the Americans. Hopefully it snowballs.

Turn 3 – 870 A.D. More rails…

BT – Babylon signs a trade embargo against us. Maybe that war will come. Of course, since Babylon has riflemen, we would prefer them to be on our side, but oh well.

Turn 4 – 880 A.D. Babylon, Iroquois, and Persians get Military Tradition. Fortunately, the Iroquois are one of the few without steam power, so I trade the Steam for Mil Tradition, Gems, and an Alliance against the Americans. You now have your world war! :eek: I’m not going to upgrade the Cavalry just yet – we need to earn a bit more gold first. It will cost us 1380 gold to complete all upgrades – it will take about 7 more turns to get that much (fewer as the banks complete). That means the ruler RIGHT AFTER ME will be able to start the world conquest :mad: Ha ha figures! Right now we are up Military Tradition and Steam Power over the Zulus and Arabs, down Nationalism to the Babylonians, and even with the rest.

BT – Lose our Ivory colony to a settler. Persia and Arabia are at peace. I’m trying to get the world war, really I am!

Turn 5 – 890 A.D. Two more banks complete – working on Siphai. Up to 147 gpt now – should have plenty to start our war.

Turn 6 – 900 A.D. Just working on rails.

BT – Persia makes a demand on us. We refuse. Here comes some more war!

Turn 7 – 910 A.D. Finish military rail network, and will now concentrate on improving key tiles, starting with the Capitol. Note that railroading irrigated tiles, while it seems useless while we are at size 12, can actually help by allowing us to work more mountain tiles etc… Up to +195 gpt. 3 more turns before we can go to Siphai upgrade. Will give us 24 plus the ones we are building. The Arabs will start the war up against Persia for a minimal price – they didn’t even want any more techs. I’m staying out of any alliances with the Zulu and Babylonians. I made a mistake in signing with the Iroquois – sorry about that.

Turn 8 – 920 A.D. Tech seems to be stagnating – maybe this war thing is working a bit.

BT – Last Bank finished. Now at +227 gpt.

Turn 9 – 930 A.D. Amassing troops in Bursa for upgrade and attack on Zulu. 5 of our Knights are elite so I will keep them around to fish for leaders. I go ahead and upgrade the remaining Knights to Siphai now, for a total cost of 1080 gold. Declare war on the Zulu. Note that the Zulu don’t have military tradition, nationalism, or steam power yet. We should roll right over them.

Turn 10 – 940 A.D. The war has started. A Siphai defeats a musketman in Intombe, and our civilization enters it’s golden age! Intombe razed. Ulundi razed. I load three of our Siphai into the Army.

Summary – OK, that was quite eventful. The world wars have started, and I set into motion our Siphai rush and the associated Golden age. I hope everyone was ready for it. My plan is to steamroll the Zulu and then decide what to do. If the Iros still don’t have nationalism by the time we finish the Zulu we go for them next. Babylon still has a monopoly on Nationalism. We also need to get a win with the Army and build the Eipc ASAP. With the golden age we are making 346 gpt. We may be able to pull off our own research. We need more defenders!!! We have only 1-2 in each city! :eek:

Here’s the diplomatic situation:

Babylon – Has a trade embargo against us with Americans. At peace with everyone.
Iroquois – MA with us against Americans for 14 more turns. Probably as mistake.
America – At war with us, Iroquois, and Arabs.
Arabs – MA with us against Americans (12 turns) and Persians (17 turns)
Persians – At war with us, Arabs.
Zulu – At war with us.


I know the alliances and partnerships didn't work out the way you guys planned exactly, but I think we are ok. About the time we are finished steamrollering the Zulu the Iro alliance should end and we can take them out before either of them get Nationalism. This should be the beginning of the end - I think we can win the entire game via conquest and Siphai.

The Save
 
BZ2_940AD.JPG
 
Nice turns SnapRoll :goodjob:

If we self research Industrialization now, in how many turns do we get it? It may be worthwhile to get those factories online while we are in golden age.

The world war that is started is good enough. However, we do need Hammi to get out of peace. Otherwise he will streak ahead in tech. Maybe Tsuke can get that to happen somehow.

@Tsuke: Go rollover the Zulus.
 
Good job Snaproll. :thumbsup:

IMO, the alliance with the Iroquois was not :smoke: Atleast now we won't be fighting the Zulu, Babylon, and Iroquois all at once.
 
Maybe our cities should each crank out a worker to help with the rails. The cities that already have full food bins should build a worker. They will only be at size 11 for one turn.

We should try to get Babylon to ally with us preferably against the Zulu, but atleast against Persia or America.
 
I didn't check how long it would take to self-research industrialization. It would be expensive, but we might be able to pull it off in our golden age.

I did skim off a couple of workers in there, but more would certainly help, especially since we aren't in Democracy. I don't think we should ever go to Democracy either, as I see us being in wars for a long time.

Getting Hammi into an alliance is a good idea, but unfortunately it was prohibitively expensive during my ten turns. The only person I could get Hammi to go to war with was us.
 
I see it and will play tonight.
 
Got it, playing now.
 
OK, status report before I go and eat dinner:
I am on my third turn. Zimbabwe and Bapedi have already fallen to our Sipahi and Knights. I am planning to head south and destroy their three westernmost cities while receiving reinforcements before circling back and heading into their (new) core. I might not finish before tomorrow.
 
@Tsuke: Can you post your game early'ish this evening. I do not intend to rush you, but if you post early then Earp can probably play it tonight. {He usually does. :) }

EDIT: fixed grammar. :blush:
 
Earp can probably play tonight itself.
Am i now an it? :D

Tsuk, don't rush your turns. Take your time with the Zulu. I can play after you tonight, but I would rather you take your time.
 
OK, that's good, because I'm swamped :). I'm working two jobs and I have a major tae kwon do event coming up, so I need to practice. If I'm not done by the end of tomorrow, I'll post whatever I have.
 
OK, I played 7 turns and the 8th has just begun. I need to go very shortly and don't want to hold the game up any more. Plus, this is a good stopping point ;).

Since my little sister accidentally closed the word document where I kept my turnlog (dual monitors = win) while I was at tae kwon do (I forgot to save :mad::wallbash::mad: ), here are the major events:

Worker gangs, covered by a musket, are building rails to zululand. You should probably send the newest musket as a backup.

Zimbabwe, Bapedim and one in the west I can't spell (Isi-something) have fallen to our SOD, which is now sitting in the ruins of Isi-something.

Newton's and Magellans were completed :mad:, which leaves nothing for our....

GL to rush. Yes, one popped from an Elite Knight who captured Isi-something. And just before the Heroic Epic completed :lol:. We might want to turn on research and head for Suffrage to have something for him to rush. We'll get factories too :).

That's about it. I turn over the reins of the Ottoman Republic (?) now.

Good luck guys! :hammer::hammer::hammer:
 
Looking at the save a couple of things come to my mind immediately.

(a) Veto that military academy in our capital. We have only five cities so we can have only one army which we already have. So we cannot build any more armies. Also we cannot use that military academy for any prebuild now either.

(b) Create a colony on the wines. That will add another lux immediately.

(c) we do not have MA against Zulu, so this might be a good point to stop that war, recuperate and hit Baby. He is at peace with everybody and in Democracy. We can get Iros and Abu in a MA against him and they can put a lot of hurt on him. Raze a few cities of his and he will pop out of Democracy and go into Monarchy. However, our military is weak compared to him. So we definitely need that Military alliance.

(c) The leader should most probably be saved for ToE.

EDIT:

(d) Also we can get spices for 200 G from the Iroqious. We should get it. That would give us one more lux.

(e) Lastly, WW is at 35%. We will shortly have riots. If we make peace with Zulu and do the lux dela and connection we will immediately get WLTKD. So, that is another incentive to make peace with the Zulu.

(f) For all practical purposes Zulu is out of the game so we need not hit him anymore.

Comments?
 
That military academy was just the thing it automatically switched to after the heroic epic finished last turn. I left it there to provide options for the next leader.

We will need to heavily defend our colonies. I have two muskets heading to the northern one, and once the zulu had cavs heading down there, even they would do squat.

Nationalism. We will need this. Babylonian cavs will pwn our muskets. Rifles are very good.

I agree with the luxuries.

I would hit the Zulu a bit harder before signing peace. UNfortunately, the only really valuable thing he has to offer (cities), are unavailable to us because of the nature of this game :lol:!

I still think we'll be getting mroe leaders with all our warmongering. PLus, we need Industrialization for factories. My vote is still for Suffrage.

You have two c's :crazyeye:.
 
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