840 A.D. Pre-turn look at all those automated workers, clearing jungles that we will never work.

I think Earp is right that has gotta stop. Fire the entertainer in Istanbul, working iron mountain at +0 food now. I dont change Iznik, however, as adding one shield wont get the bank out any sooner and we can always use the extra gold. The only war right now is between Arabia and Persia. Stop virtually all workers.
Checking Tech Babylon is up Nationalism mustve been free. We are up Steam on Iros. Up magnetism (and steam) on Americans and Arabs. Even with Xerxes. Up Steam on Zulu. Nothing really to do cant get much or gain much. Our research capability is really dismal I dont think self-researching makes any sense at this point. Ill wait for Mil Trad before I go off rampaging on any wars.
BT The Zulu borders expand, eliminating our salt-peter colony. Good thing we have another. Coal hooked up.
Turn 1 850 A.D. - Beginning rails. America gets Magnetism from someone, and enters the industrial age.
BT America solves the issue of who to go to war with by demanding Steam Power. We REFUSE! He declares war. Out cultural radius in Bursa expands, bringing the Saltpeter BACK within our borders again!
Turn 2 860 A.D. Argh there are still some automated workers. We really need MORE workers its going to take forever to get everything railroaded. No change in technology state. Im trying to figure out how to turn this war against the Americans to our advantage. Earp and Betazed suggesting embroiling the world in a world war? I guess I can try that. Osmans price is the cheapest I give him Magnetism for an alliance. I feel strange doing this, but hopefully itll kick off the war. I never do this sort of thing normally. I cant reach the Americans reasonably to help in the war. Arabs declare war on the Americans. Hopefully it snowballs.
Turn 3 870 A.D. More rails
BT Babylon signs a trade embargo against us. Maybe that war will come. Of course, since Babylon has riflemen, we would prefer them to be on our side, but oh well.
Turn 4 880 A.D. Babylon, Iroquois, and Persians get Military Tradition. Fortunately, the Iroquois are one of the few without steam power, so I trade the Steam for Mil Tradition, Gems, and an Alliance against the Americans. You now have your world war!

Im not going to upgrade the Cavalry just yet we need to earn a bit more gold first. It will cost us 1380 gold to complete all upgrades it will take about 7 more turns to get that much (fewer as the banks complete). That means the ruler RIGHT AFTER ME will be able to start the world conquest

Ha ha figures! Right now we are up Military Tradition and Steam Power over the Zulus and Arabs, down Nationalism to the Babylonians, and even with the rest.
BT Lose our Ivory colony to a settler. Persia and Arabia are at peace. Im trying to get the world war, really I am!
Turn 5 890 A.D. Two more banks complete working on Siphai. Up to 147 gpt now should have plenty to start our war.
Turn 6 900 A.D. Just working on rails.
BT Persia makes a demand on us. We refuse. Here comes some more war!
Turn 7 910 A.D. Finish military rail network, and will now concentrate on improving key tiles, starting with the Capitol. Note that railroading irrigated tiles, while it seems useless while we are at size 12, can actually help by allowing us to work more mountain tiles etc
Up to +195 gpt. 3 more turns before we can go to Siphai upgrade. Will give us 24 plus the ones we are building. The Arabs will start the war up against Persia for a minimal price they didnt even want any more techs. Im staying out of any alliances with the Zulu and Babylonians. I made a mistake in signing with the Iroquois sorry about that.
Turn 8 920 A.D. Tech seems to be stagnating maybe this war thing is working a bit.
BT Last Bank finished. Now at +227 gpt.
Turn 9 930 A.D. Amassing troops in Bursa for upgrade and attack on Zulu. 5 of our Knights are elite so I will keep them around to fish for leaders. I go ahead and upgrade the remaining Knights to Siphai now, for a total cost of 1080 gold. Declare war on the Zulu. Note that the Zulu dont have military tradition, nationalism, or steam power yet. We should roll right over them.
Turn 10 940 A.D. The war has started. A Siphai defeats a musketman in Intombe, and our civilization enters its golden age! Intombe razed. Ulundi razed. I load three of our Siphai into the Army.
Summary OK, that was quite eventful. The world wars have started, and I set into motion our Siphai rush and the associated Golden age. I hope everyone was ready for it. My plan is to steamroll the Zulu and then decide what to do. If the Iros still dont have nationalism by the time we finish the Zulu we go for them next. Babylon still has a monopoly on Nationalism. We also need to get a win with the Army and build the Eipc ASAP. With the golden age we are making 346 gpt. We may be able to pull off our own research. We need more defenders!!! We have only 1-2 in each city!
Heres the diplomatic situation:
Babylon Has a trade embargo against us with Americans. At peace with everyone.
Iroquois MA with us against Americans for 14 more turns. Probably as mistake.
America At war with us, Iroquois, and Arabs.
Arabs MA with us against Americans (12 turns) and Persians (17 turns)
Persians At war with us, Arabs.
Zulu At war with us.
I know the alliances and partnerships didn't work out the way you guys planned exactly, but I think we are ok. About the time we are finished steamrollering the Zulu the Iro alliance should end and we can take them out before either of them get Nationalism. This should be the beginning of the end - I think we can win the entire game via conquest and Siphai.
The Save