C&C universe civs

I'm doing a lot of screwing around today. Here is the Civ5 merchant truck with the teamcolor/lettering no one asked for :D:
Truck.jpg

I went through the trouble of extracting the american settler wagon from RI in the hope that I could use the wheel animation. But the wheels are nowhere near close enough for that to work. So, they aren't rigged. The wheels are small enough you can't tell they don't move anyway.
 

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Update. I tried making the text an object and teamcolor and honestly it looks bad. Just plain bad. I need a plan C.
 
Update. I tried making the text an object and teamcolor and honestly it looks bad. Just plain bad. I need a plan C.
I'm curious what "bad, plain bad" looks like. As for plan C.... All I can think is Plan A, but use black text over white. Like the font used in subtitles and memes. That is readable over any background/color. eg:
PPQtrucking.png
 
It's bad. I'll get back to you all next week. This one is too busy for me with various business related stuff.
 
I don't really have the time nor the wits to finish the truck right now It's just one of those frustrating things that need a breakthrough idea to do right. And I have none at this time. And yet I can't work on anything else because I promised the truck would be next. So probably expect to see me go silent for a while. But at least rejoice that if I do come back I'll be back with a truck.
 
How fun! I once made a very small note on my ideas, apparently:

-Civilisation-
(starting technologies > colony becomes this civilisation)
Leader (traits | favourite civic)

Unique unit (description)
Unique building (description)



-Global Defense Initiative-
(Hunting, The Wheel > Allied Forces)
Redmond Boyle (Aggressive, Financial | Nationhood)
Jack Granger (Protective, Organized | Environmentalism)

Zone Trooper (Paratrooper, more strength, more range)
Treasury (Bank, +100% gold per turn; if the Bank provides +4 gold, the Treasury provides +8 gold)


-Brotherhood of Nod-
(Hunting, Mysticism > Yuri)
Kane (Charismatic, Philosophical | Theocracy)

Black Hand (Marine, better against cities, slight collateral damage)
Hand of Nod (Barracks, units start with Sentry)


-Red Alert-
(Agriculture, Mining > Global Defense Initiative)
Alexander Romanov (Aggressive, Imperialistic | State Property)

Kirov (Airship, perhaps strength eight, perhaps increased city attack, perhaps less range)
Battle Lab (Laboratory, available with Electricity)


-Allied Forces-
(Agriculture, Fishing > Western Generals)
Michael Dugan (Charismatic, Protective | Universal Suffrage)

Chrono Legionnaire (Paratrooper, immune to first strikes, one first strike, two first strike chances)
Airforce Command Headquarters (Airport, +4 experience to air units, +25% production of air units, no trade bonus)


-Yuri-
(Mining, Mysticism > Red Alert)
Yuri (Charismatic, Philosophical | Police State)

Slave (Worker, can build Ore Mines (but not Mines) which give +1 commerce in addition to whatever a normal Mine does)
Bio Reactor (Nuclear Plant, +10% food)


-Western Generals-
(Fishing, The Wheel > Dragon Realm)
General Ironside (Aggressive, Organized | Free Market)

Tomahawk Launcher (Mobile Artillery, ???)
Detention Camp (Jail - let the Indian Mausoleum replace a Zoo or such? - ???)


-Dragon Realm-
(The Wheel, Mysticism > Global Liberation Army)
General Leang (Philosophical, Organized | Bureaucracy)

Red Guard (Infantry, train two at a time (Python))
Nuclear Missile Silo (Bomb Shelter, ???spawns a Tactical Nuclear Missile in the capital every five turns??? ???gives Uranium Shells promotion to armoured units???)


-Global Liberation Army-
(Agriculture, Mysticism > Brotherhood of Nod)
General Mohmar (Aggressive, Spiritual | Theocracy)

Terrorist (???, always dies (promotion)) / Quad Cannon (Mobile SAM, ???)
Tunnel Network (Bunker, ???)

I also like the discussion on city names - let me contribute a few, if it might help (making these up as I go, but I read through the previous lists, so I am no doubt copying some):
Temple Prime
Obelisk of Peace
Montauk
Scorpion's Den
Green Glow Outflow
Oppressed's Voice
One Vision
Tomorrow's Promise
Crystallite Bed
Black Hand Base
Confession Hill
Militia's Manifest
Point Hope
Candle's Embers
Enlightened's Sanctum
Banshee Burrow
Redemption Sojourn
Shrine of Evolution
Thick Towers
Ascension Heights
Ezekiel's Lair
Purgatory
Halls of Spectre
Laser-Beam Laboratory
Harpy High
Cyborg Sanctuary
Stealth's Retreat
Rapture's Grip
Multi-Chem Megacomplex
Venom Falls
Grim Reaper Grotto
Resurrection Hold
Fort Fanatic
Prophet's Hideout
Shelter of the Awakened
Raider's Respite
Cain's Crypt
Legion's Lament
 
I would be lying if I said I had not contemplated creating a Tiberium Sun centered mod. Unfortunately the DLL work required to make things like tiberium spread work would require help from someone with a lot more experience modding than I. So I guess I am trying to say that I am not exactly recruiting but I do have some ideas and could be persuaded to do something about them if I got help.
 
Unfortunately the DLL work required to make things like tiberium spread work would require help from someone with a lot more experience modding than I.
That feature already exists in our mod WTP (it might even be standard Civ4Col XML already) and we use it for our feature "Winds and Storms". (It is easily configurable in XML.)
It could easily be adapted to e.g. generated different types of Tiberium (as TerrainFeatures) instead of "Storms", "Favourable Winds", "Unfavourable Winds", "Sandstorms", "Blizzards" or "Fog".

If such a feature does really not exist in Civ4BTS all it would need is somebody to adapt our code to Civ4BTS which is no big issue if you know DLL programming.
The logic of that feature is really not that complicated and even a beginner in C++ programming (one or two months of programming experience) should be able to understand it.

Summary:
If you find a programmer interested in that project of yours and he has questions how to implement something like that simply let us know. :thumbsup:
We will of course be happy to share our code, answer questions if necessary or support otherwise. But as I said "spreading Tiberium" sounds pretty easy to implement.
 
It also exists in FFH in the form of hell terrain. But it would take some DLL skill to actually turn it into something functional for my purposes. And I am yet to learn DLL modding. Not that I am not trying mind you, but I need to find a mod to start from.
 
But it would take some DLL skill to actually turn it into something functional for my purposes.
I understood that.
That is why I wrote:
If you find a programmer interested in that project ...

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... but I need to find a mod to start from.
Of course. It is much less effort to start with a good mod base, than starting from scratch with Vanilla.
Hope you find that mod to start with. I guess there are several good candidates out there.
(I do not really know much about Civ4BTS mods myself though so I can not suggest anything.)

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Definitely sounds like an interesting project. :thumbsup:
 
At this point my project more of a let's learn civ by breaking it than anything else. Basically I am looking for a base mod that includes BUG and has the proper giant map sizes and super slow game speeds integrated and not much else. And I intend to literally tear out all the units, buildings, civs etc. out of it and make like a 1 civ, 1 unit and minimal test environment for my self.
 
At this point my project more of a let's learn civ by breaking it than anything else. Basically I am looking for a base mod that includes BUG and has the proper giant map sizes and super slow game speeds integrated
AND2 and CoM has those things.
CoM is still also under development: it's getting some new features, fixes, AI improvements and it has the feature spread mechanics you mentioned. I also have plans about Tiberian Earth module for CoM, where in the late game tiberium spreads like covid.
 
AND2 and CoM has those things.
CoM is still also under development: it's getting some new features, fixes, AI improvements and it has the feature spread mechanics you mentioned. I also have plans about Tiberian Earth module for CoM, where in the late game tiberium spreads like covid.
Tell you what, why don't you send me a message privately and we'll talk. I have a couple ideas I might want to bounce off you.

EDIT: I just started a new game of your mod to check it out and it crashes to desktop every time I end my 1st turn. So maybe not.
 
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EDIT: I just started a new game of your mod to check it out and it crashes to desktop every time I end my 1st turn. So maybe not.
That's strange. None of my players ever reported such behavior. Could you please post a save file in my thread, so we can investigate the issue? THX.
 
Now with more more highlights. I think this looks better. Also, that black circle is for teamcolor.
neu-jpg.616079


Now, this one is the GDI Mammoth tank. I fully intend to do the regular Red Alert 1 one as well as the Apocalypse later. And this is the time I'd hope to get some input from you lot on how it looks so far.

It gets more futuristic once you see it actually project lightning.
civ4screenshot0022-jpg.614898

I would be lying if I said I had not contemplated creating a Tiberium Sun centered mod. Unfortunately the DLL work required to make things like tiberium spread work would require help from someone with a lot more experience modding than I. So I guess I am trying to say that I am not exactly recruiting but I do have some ideas and could be persuaded to do something about them if I got help.

Was just searching for C&C and RA mod talk in the Civ4 forum and found all your stuff @PPQ_Purple and this great thread by @<Nexus> !

I've gotta say very nice work sir! Particularly impressed by your Tesla tank!

I've been hunting for Command & Conquer and Red Alert scenarios/mods for all Civ games and am also making my own scenarios for good old Civ2 based on the dark moody scifi Tiberian Sun universe (fortunately for me expanding Tiberium terrain was easy in classic Civ2 lol) and the Red Alert 2 Siege of New York mission (this one has been a challenge as getting super sized buildings buildings into Civ2 is not easy haha). I'm not talented enough to do the cool 3D stuff you guys are doing so I've been hoping someone would eventually come along and make a good C&C or RA scenario for Civ4 so I wish you guys luck and will be subbing this thread! :)

.

A Civilization 4 dark and moody C&C2 Tiberian Sun scenario would be so darn cool. Or alternatively should you guys cook up a Red Alert 2 City mission idea similar to mine then I'll mention that @fromAustria 's Civ4 Zombie Invasion scenario appears to use a impressive looking 3D city buildings & streets graphics terrain set (working download on page 2) that could be useful or at the very least inspiring.
https://forums.civfanatics.com/threads/zombie-invasion.507372/

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I'd love to do a C&C themed mod and honestly I even have ideas on how I'd do it. But I have neither the modding skills nor the free time to take on such a project. So unless someone can scare up a modding team that ain't happening.
 
Just posting to say that I might just get some more units done for this.... Work is not dead.

Also, I have a completely random question that I am posting out of pure curiosity. If one were to make a C&C mod would it make sense to cut out all the pre-modern game eras to give the player more time to enjoy the actual new content? I think it would.
 
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