C2C Advanced Civics 2.0

The city still grows because c2c have a LOT of buildings giving food, maybe to allow cities to grow larger than in vanilla...im not sure exactly why...and yea, on lower than deity there is a freaking lot of gold even on ancient ages...
Oh yeah, cities defiantly grow larger than in vanilla CIV4. My largest city on vanilla civ was I think 25? And on some of Quill18's videos, there are size 75 cities...
 
@Dancing Hoskuld, can you take a look at this? I tried installing this to a regular, SVN updated, C2C file, and I'm getting an error from CIV4PlayerOptionInfos, an error that closes shuts down the boot up.
 
Here are a few minor points on organising your mod.

1) If possible it is better if you only have one copy of the mod in your thread. The first post should hold the current version. This way people don't get confused with what version is where, you don't get questions on older versions and you don't get to the stage that you have used up all your space on these forums.

2) since this can't be modular by its very nature you need to keep it up to date with changes on the SVN so that if one of the files you are replacing gets updated by the author you can update your version also. You are doing that well so far except that you have Vokarya's MonteCarlo change duplicated and in the wrong place

3) Try and keep the number of files to a minimum.

You have 3 game text files in your mod. If you are making no changes to the TEXT/RoM one except additions then those additions should be in one file inside your module folder and you should not be touching the RoM text file. It will save you work in the long run.​
You have two Pets_ files you should need only one​
You have 3 building infos files do you need all of them?​

In my next post I will now try and work my way through each of the civics categories and comment. These comments will probably include comments on civics that are not yours per se, but this is your mod mod and they are in it.

Sorry this is taking so long.
 
I've got number 1 & 2 down, but you are right on number three, I need to take a second and go back. Also, did you experience an error using the version above? In PlayerOptionInfos? It won't load the mod for me... :( And I don't mind you taking your time. ;) I have plenty of stuff to do in the meantime.
 
I've got number 1 & 2 down, but you are right on number three, I need to take a second and go back. Also, did you experience an error using the version above? In PlayerOptionInfos? It won't load the mod for me... :( And I don't mind you taking your time. ;) I have plenty of stuff to do in the meantime.

I only had a problem loading the art defines and a couple of the building files because the schema files had the wrong name.
 
Thats odd... I didn't get those errors... :confused: Is it possible we have two different versions?
 
Hold on to your horses!
Im redesigning the Tech tree!

When I upload my revised Tech Tree, some of the techs are going to mention civics. It will be really easy to view the future civics that need to be added!

Example, this is a Unit Tech:
mjNs1.jpg
 
It may depend on the order I have things in my MLF. Since I am trying out and converting a number of things I did not use your MLF (Modules folder).
Alright, I'll try getting rid of my MLF tommorow, see if it fixes this error. Do you have ANY idea what could be causing CIV4PlayerOptionInfos to crash?

When I upload my revised Tech Tree, some of the techs are going to mention civics. It will be really easy to view the future civics that need to be added!
Alright, thanks for the headsup!
 
:twitch:[pissed] My infamous error had to do with the way I installed SVN on my testing version of C2C, not my modmod... Oh well, at least it won't happen again...
 
[Bcivplayer 8[/B]

What can you do with this?

Great Firewall
Tech: Cyberwarfare
"Google Great Firewall of China". A national firewall that only allows authorized information to be seen on the Internet.

Integrated Network Command
TECH: Integrated Network Command
All the branches of the Military, police,
national departments of homeland security, as well as foreign intelligence are linked under one secure Network.
A civic unlocked is Integrated Network Command, very costly but drastically reduces foreign Espinage. Allows Battlespace to be built.
http://en.wikipedia.org/wiki/Battlespace


Civilian Survillance
TECH: Machine Learning
Allows the government to create pervasive surveillance of its citizens, and collect information about them.
Allows Integrated Criminal Database, Citizen Databank, and Eagle Eye [ the supercomputer AIIRA].

http://en.wikipedia.org/wiki/Eagle_Eye
 
Great Firewall
Tech: Cyberwarfare
"Google Great Firewall of China". A national firewall that only allows authorized information to be seen on the Internet.
Is this a wonder? It sounds like it should be.
Quote:
Integrated Network Command
Excellent! :clap:

Civilian Survillance
Hmmm... What civic should this fall under? BTW, remember we already have "AI Surveillance" under Technocracy, however I have plans to move that. *Sigh* This is why I want Ordinances, it would allow for a whole new level of strategy. :hmm:
 
Confirmed that if you have two civics with a limit on cities then the city limits don't work and in cases you can't build more cities.
 
That's where I want to get eventually, but I'm only the Civic guy.. :dunno:
 
I can not get this modmod to work with the SVN version. When I load up the mod, I am greeted with a massive string of errors which mention each and every file related to the civics, and am forced to end process on Civilization 4.

Edit: Is there a reason this mod can not simply be added to the main C2C file? I have played fairly extensively with this modmod on v23, and I have encountered no significant balance issues. The large number of civic options it allows make for a more interesting game, and a more realistic government. A few tweaks here and there may prove necessary but I have found nothing glaringly wrong with this mod-mod.
 
When I load up the mod, I am greeted with a massive string of errors which mention each and every file related to the civics, and am forced to end process on Civilization 4.
I'm not quite sure what's causing this. However I did just download and install SVN on a brand new version of C2C. I did get quite a few errors, but they didn't have to do with my civics, they had to do with some resources. Are you sure you downloaded correctly? You just have to select your Caveman2Cosmos file, you don't have to put in in any sub folders.
Is there a reason this mod can not simply be added to the main C2C file?
Some people have talked about it, but as I understand it, the rest of the crew is really busy, and doesn't currently have time to test this.

I have played fairly extensively with this modmod on v23, and I have encountered no significant balance issues. The large number of civic options it allows make for a more interesting game, and a more realistic government. A few tweaks here and there may prove necessary but I have found nothing glaringly wrong with this mod-mod.
Well I'm glad someone else is enjoying it, :)
 
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