C2C Advanced Civics 2.0

@all modders If we are going to have this mod as core Advance Civics option then can we change the existing ones to be almost as simple as vanilla Civ IV? There is no point in having an advanced set ehich is not much different to the normal set.

I haven't looked at this yet:(, do you have a complete working copy you can upload to a free server so i can take a look at what is going on, thx.:) You know for us OLE timers, time is precious.:old:
 
I haven't looked at this yet:(, do you have a complete working copy you can upload to a free server so i can take a look at what is going on, thx.:) You know for us OLE timers, time is precious.:old:

No, I don't. It is a complete replacement for the core civics files. I'll see what I can do to set up a working "patch" with this in. that way you can always revert to the SVN version after testing.

I have almost finished the improvement reballance part 1. I also have an algorithm for the Via Appia and Golden Spike wonders that will appease Epona222.:mischief:
 
Keep in mind I plan on changing this modmod lots, and the end product might be very different. I'm also close to finishing what you asked, Dancing Hoskuld, with the modmod, and the patch.
 
Please remove any references to "IMPROVEMENT_APPLE_FARM" in your civics. That improvement is going from C2C to be replaced by a more generic "IMPROVEMENT_ORCHARD". The current civics will also need it removed.

The currency civic can't be separated from the patch civic since it uses "coinage" which is in one of the other core civics. The others are OK.
 
I will, but please explain how such a society would work. It would be cool to include a "Corporate" option for many civics, to show a government taken over by corporations, but how would a society civic work?
 
but how would a society civic work?

the whole nation would be a huge corporation : massive decrease in happiness , massive increase in :commerce: and smaller in :hammers: , small decrease in science and great people , small amount decrease :yuck: and :culture: and small increase:espionage: . big subsidized bonus for corporation. of course other suggestions are needed to make this more unique .
 
the whole nation would be a huge corporation
Oh! I think I see what you're getting at, where every citizen of the "country" is in effect working for a mega corporation, from the moment they're born? Okay... yes this is very doable. I can see this, and is a great concept, bill2505! However, I think if I'm going to make this civic, it should require "Corporate Economy" and "Corporate Welfare" civics, so I WILL make this, but only once the tag comes out that makes one civic require another.
Dancing Hoskuld,
I'am trying to get a module of CIVPlayer8 running on my own computer, but am running into some difficulties. I added the "Directory>CIVPlayer8" to the modularloadingcontrols, and copied the two modular loading files into my folder, but am still getting errors. Could you possibly give me a quick review of what to do? :crazyeye:
 
I have one of the SVN's, and whenever I try to get this to work, the new civic categories are blank and I get error messages when I start up C2C.

Any suggestions?
 
Oh! I think I see what you're getting at, where every citizen of the "country" is in effect working for a mega corporation, from the moment they're born? Okay... yes this is very doable. I can see this, and is a great concept, bill2505! However, I think if I'm going to make this civic, it should require "Corporate Economy" and "Corporate Welfare" civics, so I WILL make this, but only once the tag comes out that makes one civic require another.

i took this idea from anno 2070.
dont forget the private defence agency civic

also just throwing another idea about the corporate goverment civic.as you know in this corporate fictional goverment everything is going to be made by corporations.so having buildings like
"Construction Department" : makes your buildings build faster (in a balanced way) but cost a lot maintenance
"farming Department"= makes farms a bit more productive) but has hight maintenance
Commerse Departemnt= increases the commerces of tiles(maybe water too) hight upkeep
 
I have not yet updated this modmod for SVN, I will do it after I figure out my trouble with the module though.:) It shouldn't be more than a few days.

"Construction Department" : makes your buildings build faster (in a balanced way) but cost a lot maintenance
"farming Department"= makes farms a bit more productive) but has hight maintenance
Commerse Departemnt= increases the commerces of tiles(maybe water too) hight upkeep

We already have the cranes, which increase building production, so maybe not the construction department. The other two sound nice though. Are you suggesting a "Corporate" government type and a "Corporate" society type, or just one?
 
I have not yet updated this modmod for SVN, I will do it after I figure out my trouble with the module though.:) It shouldn't be more than a few days.



We already have the cranes, which increase building production, so maybe not the construction department. The other two sound nice though. Are you suggesting a "Corporate" government type and a "Corporate" society type, or just one?

i thing both . for coporate society isuggest this name
Corporatism :Corporatism, also known as corporativism, is a system of economic, political, or social organization that involves association of the people of society into corporate groups, such as agricultural, business, ethnic, labor, military, patronage, or scientific affiliations, on the basis of common interests.

2 i suggest a corporate power civic named Board of directors or council.even if you(the player ) is the chairman you cannot do what you want. the real power in the company are the board of directors(or council) . members of this board are rich Shareholders of the company .
this civic will give corporation subsidized bonus and reduce maintence (to portray the fact that the buy shares of the company ) . increases instability and unhappines
 
The problem with corporate government is what does it represent? Is a corporate gvnmt a dictatorship, or a democracy? It should be represented by current civics I think.
 
Yes, exactly. Some civics can be represented in others.
Dancing Hoskuld,
I'am trying to get a module of CIVPlayer8 running on my own computer, but am running into some difficulties. I added the "Directory>CIVPlayer8" to the modularloadingcontrols, and copied the two modular loading files into my folder, but am still getting errors. Could you possibly give me a quick review of what to do?

BTW bill2505, I'm really liking some of the ideas your making, and am already coming up with society civic "Corporatocracy". Keep them coming!:goodjob:
 
Yes, exactly. Some civics can be represented in others.
Dancing Hoskuld,
I'am trying to get a module of CIVPlayer8 running on my own computer, but am running into some difficulties. I added the "Directory>CIVPlayer8" to the modularloadingcontrols, and copied the two modular loading files into my folder, but am still getting errors. Could you possibly give me a quick review of what to do?

BTW bill2505, I'm really liking some of the ideas your making, and am already coming up with society civic "Corporatocracy". Keep them coming!:goodjob:

ok thank but i wonder how you will name the goverment corporate civic(if you name corporatocrasy the sociate one) . the problem with using oligarchy is that actually there is not civic like that but junta which is about generals(mostly)
 
Hmm.. Yeah, I might have to rename it. Hows this for the society one:-20 corp. maint., -1:health: , +20% worker build speed, -2 :), +5% :hammers:, +10% :commerce:, -10% :culture:, +20% :espionage:, and +10% :commerce: from trade routes. Note I haven't yet added the buildings.
 
Hmm.. Yeah, I might have to rename it. Hows this for the society one:-20 corp. maint., -1:health: , +20% worker build speed, -2 :), +5% :hammers:, +10% :commerce:, -10% :culture:, +20% :espionage:, and +10% :commerce: from trade routes. Note I haven't yet added the buildings.
but you will have to change the bonus also because now junta is too military centered.
maybe add an increase in mentainance per city to simulate the fact that such an organized state is tought to run(and keep) and and a 5%:hammers: in the capital to simulate the fact that the goveremnt HQ are there. what about some - stability .

name for new building : Department of Science and Technology,Health and longevity Department
 
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