Thunderbrd
C2C War Dog
Sounds like the 'easy' (and possibly the appropriate one) would be to increase the costs a bit - but maybe not across the board. I dunno... I don't have time to audit tech costs at the moment.
I just started a new game (SVN 6948) on a standard size map, snail speed, Monarch difficulty. The initial research times are only 2 turns! There is nothing special about my 1st city, it is positioned near a river. Research calculates as follows:
8from the Palace, 3
from the map.
With 70% research I get 7.7from 11
.
Nomadic Lifestyle and Language need 15so this is resulting in 2 turns, which is too fast IMO.
On the other hand the building time of units and buildings is like it should be IMPO, it takes 7 turns for a Stone Thrower to build (with 4), so slowing down everything is not good, just research seems to be too quick.
So that supports my concern that research is too fast compared to unit (and building) construction.Remember the "new" snail is the "old" Epic speed. And 7 turns for a stone thrower?!! No way, that's too slow.
JosEPh
So that supports my concern that research is too fast compared to unit (and building) construction.
I don´t want to have a slower game in general, I just want to have some time to play with my units and buildings before they become obsolete.
grenadiers have 37.8 strength, when rifleman 27. it feels a bit odd.
So that supports my concern that research is too fast compared to unit (and building) construction.
I don´t want to have a slower game in general, I just want to have some time to play with my units and buildings before they become obsolete.
If you're playing on the Upscaled building and unit cost option I can see this being right. But if not... I agree. Standard tech time shouldn't take, on average, less time than the production of a contemporary unit.
Again... let us know how it goes from there with research turn times.
So that supports my concern that research is too fast compared to unit (and building) construction.
I don´t want to have a slower game in general, I just want to have some time to play with my units and buildings before they become obsolete.
So I change my wording to express what I mean: I would like to have more time to create more units and buildings than currently before they are replaced by something more modern. I can´t get this by a slower gamespeed as both building times and research times go up.I don't understand why ppl persist with this statement, "I don´t want to have a slower game in general, I just want to have some time to play with my units and buildings before they become obsolete", when it is Blatantly untrue. I play Normal and Epic and I have Plenty of time to play with Every unit/building (if I so desire) the Mod has to offer.
Please ppl play some games on Normal Before you spout this! (Not poking at you Snofru1, but this is repeated waaaay to often and I ascertain is untrue).
JosEPh
So I change my wording to express what I mean: I would like to have more time to create more units and buildings than currently before they are replaced by something more modern. I can´t get this by a slower gamespeed as both building times and research times go up.
Is there a civics thread?
I wanna air some unbalance grievances about some of those ( ie. Trade is waaaay overpowered, especially with the proliferation of trade routes from classical and medieval buildings)
Also, it seems like some categories (welfare, agriculture) follow a pretty clear progression, while others are pretty haphazard.
I'm sure this has been brought up, but I can't find the appropriate milieu
On faster gamespeeds units often don't have time to cross the map to get to their opponents before they're obsolete! This was an experience in Vanilla as much as any here. You know... you set out with an army that can take down a city with Atl-Atls guarding it but by the time you get there they have Archers and your army is up a creek.
Jeez man... I'm not dissing you for liking faster games. I just don't feel they're... thorough is all. You hardly get to feel out the era before it's gone. I just prefer a game to last a few months, not a few days or weeks.Puhlease...Maybe on Blitz. Boy the exaggerations are getting deeper than **** around here. Every gamespeed in C2C is leaps and bounds longer than their corresponding vanilla speed. This is just hype/smoke screen to keep players from playing the faster speeds. And is really a disservice to the Mod in general.
If you are playing on a Giant map and feel the need to invade an empire "across the Map" with atls you deserve what you get. You focus should be on your near rivals not someone you only met thru trading "Contacts" with.![]()
JosEPh![]()
To some extent true... but even though it may take longer to train your troops, you do get more rounds for them to move once in play if on a longer gamespeed. The first techs are not taking long enough - 2 rounds is too fast to get a tech on a very slow gamespeed.The problem is that slower speeds don't provide what is wanted. All they provide is games where the speed is slower. Research and build times remain the same in relation to each other.
What is wanted is a game where research times are far longer than unit and building build times. Eg the research times of the speed slower than the build times.
It's not like we're conspiring to make people play longer - for me this is MY opinion which considering how loudly you demand the right to have your opinion respected I would appreciate the same due.
that I'm protesting about is False. And I'm stating it is False. Not opinion but statement of fact from multiple experiences and scores of games.On faster gamespeeds units often don't have time to cross the map to get to their opponents before they're obsolete!