Hydromancerx
C2C Modder
@climat, JosEPh_II, Dancing Hoskuld
Currently Law buildings have the -1
that all civic buildings have. This means they are a lot more affordable to build than they were for v17. These buildings give a big boost to
So I don't' think they are too much of a problem.
The crime buildings however probably need to be tweaked. The problem is they give awesome units and a lot of gold. The -
was put in to have a negative effect if people did not use revolutions. If the -
is taken out then what is the down side to building a crime building anymore if someone plays without revolutions on?
Currently Law buildings have the -1
that all civic buildings have. This means they are a lot more affordable to build than they were for v17. These buildings give a big boost to
So I don't' think they are too much of a problem.The crime buildings however probably need to be tweaked. The problem is they give awesome units and a lot of gold. The -
was put in to have a negative effect if people did not use revolutions. If the -
is taken out then what is the down side to building a crime building anymore if someone plays without revolutions on?
(and it makes use of AIAndy's new building counter/variable thing)
Good point though... Mercantilism shouldn't obsolete markets and Trading Posts should replace them. Two distinct changes that achieves what I mean anyhow. I know Trading Posts already replace a lot though... but why should an advancement in commercial progress reflect a loss of gold for the nation? Seems silly, no?
At the moment I can't get passed turn one in any game so any attempt to fix it will have to wait.