EldrinFal
King
- Joined
- Mar 22, 2011
- Messages
- 926
No to the change to flat rate to the Druid, Shaman and Ngai food bonuses. They have already been greatly reduced by requiring the bonus in the vicinity of the city and the percent halved.
The problem here is that I have not made those buildings go obsolete yet. Of the three only the Druid missionary buildings go obsolete until recently. I put something in for shaman last week.
The missionary buildings go obsolete at Engineering and Invention. The temple extensions need to go obsolete a bit later say at Physics.
IMO we should get rid of the Great Farmer or at least make it only able to place one of each type. It is too OP.
Then perhaps the State Religion requirement is the better choice if you don't want to lower the %. The reason I don't favor obsoleting those religious buildings is because in a nation that is very religious, those sorts of structures would retain importance, be maintained, and used.
You could be right about the Great Farmer. Especially where 1 resource grants a bonus from 5+ buildings, wonders, corporations, etc. The output is going to be
tremendous. A Great Geologist, which was mentioned before, would be even worse IMHO. Maybe the Great Farmer can be like a Team Project along the lines of the Spaceship, where you can make say 5 in the entire span of your empire and that's it?
each? I know we are talking about future tech, but this just too much food IMHO. What it was before was reasonable. If you want a building with that much food, save it for something more advanced like a Food Sythesizer. I know late game still has to be hashed out, but saw this and felt it was out of wack.
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What brought it up that additional 20% since last time?
So why do those goods provide a 
