strategyonly
C2C Supreme Commander
Is this a boolean variable to turn it on or off?
<bPrereqCivic>1</bPrereqCivic>
No, its actually in the XML of the BuildingInfo itself, its in each separate building if "we" had to make it a civic related topic.
Is this a boolean variable to turn it on or off?
<bPrereqCivic>1</bPrereqCivic>
No, its actually in the XML of the BuildingInfo itself, its in each separate building if "we" had to make it a civic related topic.
I understand it's in the Building XML, but what is the value of 1 for?
I believe its for active, as 0 is inactive, but i dont see anything else that explains it further:
http://forums.civfanatics.com/showthread.php?t=344522
<iAnarchyLength> of Democracy and Federal should be changed to 2.
An idea to nerf pacifism.
100% GP modifiers -> 25%
100% Culture modifiers -> 35%
Actually 40%: from 50GP to 70GP, but 28.5% of total GP comes from pacifismGP rate; When being Philosophical and having other modifiers give, let's say +50% total, to GP rate you'd end up with, from base of 20 GP rate, with 70 GP rate. From that only 20 comes from Pacifism, or +28.5% actual boost from it.
Actually 33.3% from 600 to 800 culture. Pacifism accounts for 25% of total culture.Culture; With other modifiers giving, say, +200%, a base rate of 200 Culture would give 800 Culture. From that only 200 comes from Pacifism, or 25% actual boost from it.
Do you guys find yourselves on the STRONGER end of the culture race? Or the weaker side? In my recent games I tend to outpace the AIs and my culture spreads like mad, leading to either wars, or AI cities near by borders going into disarray.
Not usually top, but generally in the top quartile
So is a reduction of cultural benefits better overall? Or tuning the AI to favorite it a bit more than it does?
I would appreciate this, as in my major cities I usually go beyond legendary in the later game. Culture then becomes negativ which fortunately didn´t show too bad side effects until now. But it still would be great if this did work better...Maybe we need a new category beyond legendary, and move cultural victory accordingly?
Personally I haven't seen issues in my games that indicate it's too far off at the moment. I'd say cultural victory happens too early probably, but frankly that's because a c2c game is that much longer than a civ game used to be. The problem is that if you lower the ability to generate culture to solve the time to cultural victory issue, you wind up with it taking too long to get to influential, and therefore unlock large cities.
Maybe we need a new category beyond legendary, and move cultural victory accordingly?
I'm more concerned with the AI's use of whatever culture is available, whether the available culture modifiers/buildings are kept the same, reduced, or increased. In my last few games, once I get rolling, my culture tends to expand greater than the AI. With the various AI improvements, I've down-leveled myself from Monarchy to Noble, so maybe that has something to do with it?
But if more people report culture victories happening too quickly, then certainly that would warrant a closer look.