Democracy:
-Pros: +20%

, -25% Distance Maintenance, 2 Local/National Stability, -35% Local Revolution, -10% Revolution sentiment, +1

all cities, +1

Largest cities, +10%

, +10%

-Cons: +50% Number of Cities Maintenance, +1

per military unit, +50% War

, +10%

from taxes
My Thoughts: Aside from reducing maintenance modifiers and War Anger, I will make this civic focus less on

, and more on

. I like this civics revolution tweaking. It should be a stable civic.
Totalitarianism:
-Pros: Fixed Borders, Unlimited Spies, +15% military production, Free Military Units per 15% of population, +1

per military unit, -40% War

, -10% Revolution sentiment, +10%

, +15%

, +1

per specialist
-Cons: -15%

, +20% Distance maintenance, +75% # of Cities, 3 local instability, 2 national instability, +3

all cities, -8% National Stability, +1

per 20% taxes, -20%

, -10%
My Thoughts: I'm going to remove much of the extra "fluff" of this civic, (Excess Bonuses/Downsides) and focus on the main points. Espionage, decreased crime (maybe), and less instability. however, the + x % Instability on this civic will be increased, meaning if instability does happen in your civ, it will be much worse.
Technocracy:
-Pros: +1

/

from Scientists and Engineers, 2 free Engineers/Scientists, +10%

, +15

-Cons: -15%

, +30% distance maintenance, + 40% Number of Cities maintenance, 1 National instability, 2 local instability, + 2

all, -10% local stability, -20% National stability,

per 20% tax, -25%
My Thoughts: I think this civic has waay too many cons to it, for what its worth. Like Totalitarianism, I would cut out much of the extra fluff, and focus on science, for this civic.
Well, the government civics are just about wrapped up! Now I have too more questions for you guys: What Category shall we discuss next? And are there any extra government civics you'd like to see added?
