2 Points I want to hit on:
First, I always go open borders, the +1 trade is butter then any of the other options in my opinion. And the negative stability is laughable with how much +stability buildings are in game now.
Second, is it possible to 'evolve' a civic? For example, when the 'Republic' of Greece was made, it no doubt had completely different +/-'s to it's country then a Republic does now, even with the event of the internet, we can now have ballets turned in and counted THAT DAY. The 3 month wait for the pres's inauguration was because they needed time to count the votes by hand, then deliver the results to the capital by horse... As a country, America has changed a lot, even though we are still using (IRL), Democracy(Republic), Federal, Constitutionalism, Presidential, Closed Borders(Though, not as closed as other countries).
So I guess the second question can be boiled down into this: Do we want civics to evolve, or do we just want to add more civics to make it feel like the player has more options then just Democracy and Monarchy?
Edit: @Hydro:
Where do you want Meritocracy to be? I'm not sure what civic category that it should go under... Definitely not 'Government', maybe 'Power'? Even though it sounds like it might be more 'Society', yeah, that sounds like where it should go.
Even though, one could argue that (and they do in the wiki) it is just a theoretical philosophy, because in real life people in power tend to give power to their friends. Ala every president ever, they give Cabinet positions based on who's their friends, or who they own favors to. It is not based on merit. Even though in theory it is suppose to be.
Also, it appears to be an obsolete civic, as all the citations are either historical countries, or in the early 1900's. It has been replaced by plutocracy in every example. You could blame corruption for this of course, and just say that it is a future tech and in the future we are progressive enough to go back to this system...
First, I always go open borders, the +1 trade is butter then any of the other options in my opinion. And the negative stability is laughable with how much +stability buildings are in game now.
Second, is it possible to 'evolve' a civic? For example, when the 'Republic' of Greece was made, it no doubt had completely different +/-'s to it's country then a Republic does now, even with the event of the internet, we can now have ballets turned in and counted THAT DAY. The 3 month wait for the pres's inauguration was because they needed time to count the votes by hand, then deliver the results to the capital by horse... As a country, America has changed a lot, even though we are still using (IRL), Democracy(Republic), Federal, Constitutionalism, Presidential, Closed Borders(Though, not as closed as other countries).
So I guess the second question can be boiled down into this: Do we want civics to evolve, or do we just want to add more civics to make it feel like the player has more options then just Democracy and Monarchy?
Edit: @Hydro:
Where do you want Meritocracy to be? I'm not sure what civic category that it should go under... Definitely not 'Government', maybe 'Power'? Even though it sounds like it might be more 'Society', yeah, that sounds like where it should go.
Even though, one could argue that (and they do in the wiki) it is just a theoretical philosophy, because in real life people in power tend to give power to their friends. Ala every president ever, they give Cabinet positions based on who's their friends, or who they own favors to. It is not based on merit. Even though in theory it is suppose to be.
Also, it appears to be an obsolete civic, as all the citations are either historical countries, or in the early 1900's. It has been replaced by plutocracy in every example. You could blame corruption for this of course, and just say that it is a future tech and in the future we are progressive enough to go back to this system...