Dancing Hoskuld
Deity
I thought where it appeared in the list depended on the tech that it requires. The tech that gives Banditry comes long before Tribalism so it should remain where it is on the list.
Welllll. we could move "thief" to just above Tribalism (see pic) because it is more or less a standalone tech i believe? Also we could move Tribal Warfare to Warfare . Again just throwing stuff out, trying to make things better . . .I thought where it appeared in the list depended on the tech that it requires. The tech that gives Banditry comes long before Tribalism so it should remain where it is on the list.
Nope. Move the thief unit and you'll destroy a lot of balance work done there.Welllll. we could move "thief" to just above Tribalism (see pic) because it is more or less a standalone tech i believe? Also we could move Tribal Warfare to Warfare . Again just throwing stuff out, trying to make things better . . .
Thats what Joe said , it needed "something" to make people go from Banditry to Tribal W. So thats why i am trying to make it worth it, i did change a few other items, i believe in TW also, but i forgot what, lolNot sure why tribal war would need an additional trade route but with or without it, it's a strong improvement over bandit, except that banditry has the thief and rogue so it makes it hard to want to change. I like that it creates a tough choice.
Exactly, it's easy to overload when it gets habitually used as a value filler. I'm needing to keep some room for it to be valuable for players to get trade routes from their traits as well.We made you take out the trade route stuff from Banditry but did not say what to do about the Trade Route in Tribal Warfare. IMO I don't think trade routes should be in most of the civics we have them in, I feel we have far too many.
Good feedback Joe!While the addition of 1 Trade Route to TW is appealing, it may not be necessary.
Things I see per choice that could still be changed:
Banditry- the 20% Gold in Capital is too rich. Is the leader of his empire actively steal from his ppl? Even if he is, 10% is, impo, better, still makes Banditry very strong to resist. If removed completely then Gold/turn in that timeframe of Preh Era will be more stringent for overall Gold/turn. Ppl complain about too much Gold, this could slow that down or out right stop it. And as the Eras go by that 20% in Capital gets bigger and bigger in it's impact. Gotta reduce that.
Tribal Warfare- the 2% Gold Capital is nice but what warrants it? But the 2% Culture needs to be upped to at least 5% or even to 10%.
That's how I see it.
JosEPh
trouble is lately when i play, without the gold in Banditry and me having ONLY 1 city, i would go bankrupt, and very fast . .While the addition of 1 Trade Route to TW is appealing, it may not be necessary.
Things I see per choice that could still be changed:
Banditry- the 20% Gold in Capital is too rich. Is the leader of his empire actively steal from his ppl? Even if he is, 10% is, impo, better, still makes Banditry very strong to resist. If removed completely then Gold/turn in that timeframe of Preh Era will be more stringent for overall Gold/turn. Ppl complain about too much Gold, this could slow that down or out right stop it. And as the Eras go by that 20% in Capital gets bigger and bigger in it's impact. Gotta reduce that.
Tribal Warfare- the 2% Gold Capital is nice but what warrants it? But the 2% Culture needs to be upped to at least 5% or even to 10%.
That's how I see it.
JosEPh
Since the problem occurs before you can have your second city lowering the penalty will just make them better in later eras not the early one. I would leave those penalties as they are unless there is nothing else that can be done.Some of the other early civics that have High Num City and High Dist. to Palace penalties can be lowered to offset.
JosEPh
I have deleted all the others besides these three??Some of the other early civics that have High Num City and High Dist. to Palace penalties can be lowered to offset.
JosEPh
I am currently playing on Snail, because DH and TB always insist that is what we should be setting things at, i normally dont like snail, too long for me, I start out on Noble, but am also playing with Flexible Diff on set to no max. Leader Atol. of the Aztecs And i could be persuaded to change from 20% gold from Banditry to Tribal Warfare, if everyone agrees. .Also dont understand what u said after this:,, Also there are Global defines@SO,
What Difficulty level are you using for your Tests? Should be on Noble for this.
What Leaders/Traits are you testing with? Perhaps the Test should be done 1st with No traits?
If the Gold on Banditry is reduced then the change should go to another category of civic to keep the early balance so bankruptcy is not overwhelming. But again this should be tested on Noble 1st.
JosEPh
There are 2 other factors. One is the Aggressive Animals option. If that is on, they should be pretty much attacking at absolute random IF they CAN attack. Many, if not most, animals, have been made incapable of attacking. That list could maybe use some review, as could the spawns... I am SO sick of this glut of eagles! I'll try to get a quick review of both in. And I'll review the AI deeper in the attack and patrol commands it uses because I find that animals seem to always know you're there, even if they can't see you, and that is entirely not how I want this working.Also @TB, u said u upped the attack ratio of some of the animals, can u up them even more, they still dont attack . .
Ohhhh definitely on the eagles, and some of the dog units also, way too many . .There are 2 other factors. One is the Aggressive Animals option. If that is on, they should be pretty much attacking at absolute random IF they CAN attack. Many, if not most, animals, have been made incapable of attacking. That list could maybe use some review, as could the spawns... I am SO sick of this glut of eagles! I'll try to get a quick review of both in. And I'll review the AI deeper in the attack and patrol commands it uses because I find that animals seem to always know you're there, even if they can't see you, and that is entirely not how I want this working.