C2C - Housing

But, if you place them all "under the hood" so the player has No Choice you will stagnate the Mod.

Which is more fun?

1. Give you a treasure chest.

2. Defeat the Dragon and get a treasure chest?

Either way you get a treasure chest but having something that makes it harder to get the treasure chest means that getting it will feel that much more rewarding.
 
Which is more fun?

1. Give you a treasure chest.

2. Defeat the Dragon and get a treasure chest?

Either way you get a treasure chest but having something that makes it harder to get the treasure chest means that getting it will feel that much more rewarding.

Do you really think this analogy fits? :dubious:

JosEPh
 
If you build a good bldg it will get used.
If you build a "mixed bldg" it will get used when "needed" but not every time.
If you build a bad bldg it will be avoided.
But, if you place them all "under the hood" so the player has No Choice you will stagnate the Mod.

JosEPh

I don´t think any of the housign buildigns bad. In my main production cities I always build the slums before, despite them beeing pretty negative , just to get the :hammers:, knowing no pain no gain :)
The frat house thing was more "hej this seems strange" for me, then about the crime.
 
I don´t think any of the housign buildigns bad. In my main production cities I always build the slums before, despite them beeing pretty negative , just to get the :hammers:, knowing no pain no gain :)
The frat house thing was more "hej this seems strange" for me, then about the crime.

That was the old way. The new way is it's all done for you. So when you build a new city or get a tech that unlocks a new level of housing be prepared for a ton of msgs at the top of the main screen that city blahblah has built multiple housing bldgs and pests for you. Then you notice your gold/turn fluctuate up or down as will your Health and Happiness. (Also so willyour Crime and other levels). You have no control.

So you have to catch a period of "housing" inactivity to make adjustments to it's effects upon your Empire. Sometimes you can and sometimes you can't. And sometimes you're just stuck till you get another tech that helps replace or adjust the changes that were made for you.

Crime, Disease, Pollution, Gold/turn are all much harder to get control off. Sometimes it works for you and sometimes it ties your hands. That's How It Is Now. What can you do? :dunno: Now is more Macro control than Micro. Some will like that others won't.

And I agree with the frat house thing. I don't think it should be in the housing chain either.

JosEPh
 
I also liked the micromanegement. But the new system is not so bad either. And if my suggestion about new sliders could be done you would get at least some controll over it.

But all I wanted here was to mention thatthe Frat House seemed a bit off in the housing chain. I didn´t want to question the system as a whole :D
 
I always raise questions. Maybe you've noticed that? ;)

JosEPh :)
 
Always! I'm just a face in the crowd, wall paper type. :rolleyes:

Question: Why does Stoning have +1:yuck: and +1 food eaten/consumed? Does the populace as their stoning someone have a lunch wagon handy? And no porta potties either? Just doesn't make sense for these 2 addition "penalties".

JosEPh :D
 
As usual, an additional :yuck: causes an extra food to be used if the total :yuck: was at or over the total :health:. If the total :yuck: with the new building is still at or under the total :health: it has no effect.

However I would like to point out that the "actual effects" text can be wrong. For buildings that have +1:yuck: but get +1:health: from a tech, once you get the health the "actual effects" text still reports that it will cause 1 extra :food: to be consumed, which is wrong. The code that produces this text is obviously not calculating the total health change from the building, it is just checking the current health level of the city and if it is at or over the health limit it shows extra food consumed if the building has :yuck: without checking to see if it is canceled by also providing :health:.

(Thousands of years of development to invent alphabets and what to we do? Reinvent pictographs. :rolleyes:)
 
(Thousands of years of development to invent alphabets and what to we do? Reinvent pictographs. :rolleyes:)

Yess, yes we do :D

And the unhealthiness( <- see, i can type it out :D ) from stoning: While cruzifiction and hanging are clean business ( mostly) and the mostly intact ( apart from being dead) body is then disposed off easily, stoning is a pretty messy and unhygenic process.
Especially if it´s basicly done on the marketplace for all to participate, and an hour later the same space is occupied by market stalls.
 
Yess, yes we do :D

And the unhealthiness( <- see, i can type it out :D ) from stoning: While cruzifiction and hanging are clean business ( mostly) and the mostly intact ( apart from being dead) body is then disposed off easily, stoning is a pretty messy and unhygenic process.
Especially if it´s basicly done on the marketplace for all to participate, and an hour later the same space is occupied by market stalls.

Most stoning was Not done in the market place. They usually had a place outside the city for this very purpose. So the unhealthiness is incorrect (well except for the person being stoned) and sometimes people survived the stoning too. It was not always a "Death sentence" in the strictest form. While Hanging and Crucifixion were.

@God_Emperor,
Thanks for the clarity. The "actual" that is listed/displayed is many times confusing as **ll. And causes, for me anyway, to shy away from something that I might normally use.

@Hydro,
But it's right there in the description. Which to me means it's in the "coding".

JosEPh
 
Agree unhealthy from public stoning should be removed.
 
Most stoning was Not done in the market place. They usually had a place outside the city for this very purpose. So the unhealthiness is incorrect (well except for the person being stoned) and sometimes people survived the stoning too. It was not always a "Death sentence" in the strictest form. While Hanging and Crucifixion were.
JosEPh

Yeah..didn´t think about the special place.
And it WAS a death sentence.. in most cultures were it was done earlier surviving of the actual stoning ment dying of a fever and the festering wounds not much later, due to a lack of medical care. And even with medical care given their levle of knowledge about it.
( This excludes the arab coutnries of the middle ages I think. Stoning was done there but they were pretty godo when it cae to deicial knowledge.)

And Crucifixion was often no death sentence. many people got cut from the cross before they died. The thing with the nails through hands and feet was also pretty rare. More for the special cases ( those where you probably also left guards to prevent a rescue). Most were just bound to the cross (which was in fact often a T not a cross) with ropes.

back to topic: I think the unhelathiness is fine. might even beso for crosses. Because you kill peopel with it. out of your non too large population. Later martial punishment won´t have sucha drastic efect on zensus, since killing a few criminals out of a million inhabitants is not the sae as killing them from a few hundred citicens
 
With Disease and Pollution isolated and individually identified, I think we need to start looking at unhealth very clearly. It should simply mean Mortality Rate. Nothing more, nothing less.

So the unhealth from a common cold is actually probably not accurate. Rather, it should be an unhappiness (causes folks to be less capable and willing to work). But unhealth from stoning (the public kind ;) ) would be quite logical as it would indicate some added mortality rate.

However, the unhappiness from stoning is questionable. I think most people that attended the events found them entertaining... I suppose the family and friends of the criminal would be pretty upset with the authorities though...
 
With Disease and Pollution isolated and individually identified, I think we need to start looking at unhealth very clearly. It should simply mean Mortality Rate. Nothing more, nothing less.

The first thing that needs to be done is to adjust the unhealthiness due to terrain and features. this is a must before v27 goes out.

So the unhealth from a common cold is actually probably not accurate. Rather, it should be an unhappiness (causes folks to be less capable and willing to work).

In that case it should not be either it should be a reduction in :hammers: like I have done for "Disease - Malaria".
 
However, the unhappiness from stoning is questionable. I think most people that attended the events found them entertaining... I suppose the family and friends of the criminal would be pretty upset with the authorities though...

That would then also apply to gallows. Stocks are a bit different ,since , in corntrast to gallows , they were often used to punish smaler crimes and so hit a lot more people.
 
Back
Top Bottom