C2C: Maps & Scenarios

Its Genghis' Giant Earth Map, with the resources and terrain (that I've done so far, playable if your computer can manage it) from C2C.

It should be noted that if you have a 32 bit or an old XP PC, you might NOT want to try these maps. I have more or less a "super PC" and i am having problems with WfOC (Waiting for Other Civs) right away from the git go.:mischief:
 
It should be noted that if you have a 32 bit or an old XP PC, you might NOT want to try these maps. I have more or less a "super PC" and i am having problems with WfOC (Waiting for Other Civs) right away from the git go.:mischief:

That'll probably be all the civs settling down their initial cities, it gets smoother as the game wears on, or you become use to it.
Granted, before you get trackers/rangers, in terms of techs the raging barbarians or animal spawn start to work the system until they pop on (sinc eI play with raging barbarian, every open spot in existance tends to have some sort of animal on it. Which is fine by me.

I'm just seeing how this game runs, and if Egypt yet again gets conquered by barbarians (which seems to be their fate in every game I play, even custom games, for reasons unknown to me)
 
Well, i have 64 bits W7 with an i5-2500k, 8 GB RAM. The 28 civ earths map takes a bit between turns around turn 1000, and its only the beginning, i think the game is for 10000 turns.
 
That'll probably be all the civs settling down their initial cities, it gets smoother as the game wears on, or you become use to it.
Granted, before you get trackers/rangers, in terms of techs the raging barbarians or animal spawn start to work the system until they pop on (sinc eI play with raging barbarian, every open spot in existance tends to have some sort of animal on it. Which is fine by me.

I'm just seeing how this game runs, and if Egypt yet again gets conquered by barbarians (which seems to be their fate in every game I play, even custom games, for reasons unknown to me)

Egypt fate should be caused by too few civs in Africa, so too much fog of war. Could be an advantage or a disadvantage with raging barbs.
 
I'm just seeing how this game runs, and if Egypt yet again gets conquered by barbarians (which seems to be their fate in every game I play, even custom games, for reasons unknown to me)

Yeah mine was the same, Egypt was conquered first then Assyria.

EDIT: OK i added in my map Lower Sioux in the 5 civ one, and had the starting point changed from 172, 68 to 172, 69, which is right on top of the "rabbits." (Better choke point)
 
Yeah mine was the same, Egypt was conquered first then Assyria.

EDIT: OK i added in my map Lower Sioux in the 5 civ one, and had the starting point changed from 172, 68 to 172, 69, which is right on top of the "rabbits." (Better choke point)

I tend to think of the rabbits as smaller game that could be hunted, whereas the deer represent the bigger game. (Or that's how I think of it.)

150 turns into my game (eternity), oddly enough Egypt lives, India has fallen, so has every tribe in the Americas other than the Mayans, Iroquois, and the Incas. So far every else lives, the Hittites are strong neighbours, granted I haven't really done much but I decided to check the world map after I successfully subdued the fabled Rhino of the Carpathian basin.

Maybe Raging barbarians should be turned off in the Pre Columbian one, but kept around in 5 civ to give a greater chance of civs to form there.

I think Egypt's fate is more determind by the fact that she sits right before the chokepoint into the Middle East, basically the Suez canal area. As Ethiopia, Carthage, the Zulu and (occassionally) the Mali tend to live.
Also tends to be the victim of Saladin's armies as he has nothing else to do with them.

Current game, apparently the Egyptian broke the cycle of getting owned, and are building axemen quite readily (which usually means civilizations will manage againt anything barbs send for quite a while)
However, The entire Western hemisphere (aside from the Mayans and the Incas) have fallen to barbarians (Lower Sioux had a strong start, so I was surprised) in the Old World Mongolia and oddly enough India, have fallen.

Edit:For all those Australians out there... they seem to be quite successful on their little continent... founding Zoroastrianism and whatnot. :/
 
First of all thank you for your work Acularius! I really like 5 civilization map, but I have problem on it, from the begining of the game everyone contacts everyone. What can I do with it? I tried normal scenario, custom scenario, custom scenario with NO minor civilization - same result, everyone is in contact with everyone :(

And can I play this map with 3gb RAM? :-S

I would also suggest to remove that american civilization from north america (its presense in game makes no sense for me, it didn't had any historical importance). Instead you should add Celts in Europe. Let me explain why it would be better

1. We have 2 asian, 2 american, 1 middle eastern, 1 african and NO european civilization in game now
After the change you will get - 2 asian, and one representative for every other culture (India and China both are important - we can't eliminate one of them)
2. It will make Mayans more isolated and when the New World will be discovered civilizations there (maya + new emerged ones) will be more backward just as it is supposed to be
3. One of the first religions which is found in game is Druidism - so we must have Celts in order for them to claim their religion
4. I am not sure, but I may be right - lets say there is a barbarian city somewhere in europe and they emerge as a new civilization. Will they be infuenced that Celts are the closest civilization and emerge as one of european civilizations just because celts are european? (Same it other cases)

Of course we can not make 100% accurate historic game (only Rhye could do :P), but at least we can try to make more balanced and cute start.
 
First of all thank you for your work Acularius! I really like 5 civilization map, but I have problem on it, from the begining of the game everyone contacts everyone. What can I do with it? I tried normal scenario, custom scenario, custom scenario with NO minor civilization - same result, everyone is in contact with everyone :(

And can I play this map with 3gb RAM? :-S

I would also suggest to remove that american civilization from north america (its presense in game makes no sense for me, it didn't had any historical importance). Instead you should add Celts in Europe. Let me explain why it would be better

1. We have 2 asian, 2 american, 1 middle eastern, 1 african and NO european civilization in game now
After the change you will get - 2 asian, and one representative for every other culture (India and China both are important - we can't eliminate one of them)
2. It will make Mayans more isolated and when the New World will be discovered civilizations there (maya + new emerged ones) will be more backward just as it is supposed to be
3. One of the first religions which is found in game is Druidism - so we must have Celts in order for them to claim their religion
4. I am not sure, but I may be right - lets say there is a barbarian city somewhere in europe and they emerge as a new civilization. Will they be infuenced that Celts are the closest civilization and emerge as one of european civilizations just because celts are european? (Same it other cases)

Of course we can not make 100% accurate historic game (only Rhye could do :P), but at least we can try to make more balanced and cute start.
Well, I did give valid reasons for my map.

I don't mind making other starts, now that I've gotten the hang of it, at least blank start scenarios.
The Pre Columbian civs are essentially just missing the Dutch and the Americans.

I am considering one more start, that starts them further back than pre columbian.
At the moment, I want to tweak up the map some more (more accurate reefs) although I'm tempted to wait for V21 with the new terrain changes (Temperate, tropical and something else that I can't remember off the top of my head. :P)

Preferably, I would rather the religion be founded in its more or less historical area rather than by the tribes that settle them (although I can't do anything about Australia's apparent super technological growth in my current game due to its isolation from the angry world around it) seeing as culture is dealt more with our base culture such as European and the area you start in.... The English built the Minoan culture for example in my game. I would rather that the Greeks would do this.
Essentially, I do worry about religion, but its more of a tertiary concern. Map being primary and the culture being secondary.

Either way, not done with this yet, much more to do and I've enjoyed doing it so far, even with the little frustrations its given me.

Personally, I did like Rhy's mod, unfortunately this kind of debate rages on in Paradox Interactive forums quite a bit about Historical accuracy, plausibility, and playability. I tend to join the last 2 camps, most of the time plausibility. Seeing as we are starting in 12000 BC I would like to think that human history wasn't set in stone just yet (no pun intended).

This is easily up for discussion though, I just like getting feedback on the map.
You should be able to play it on your computer, but don't be surprised for MAF in your later game. Turn off autosave and save regularily and you should be somewhat okay.

As for the problem with everyone in contect with everyone else, did you download the map from the #101 post of this topic, that was the last I posted and I swear I had that problem fixed XD

Code:
BeginPlayer
	Team=0
	LeaderType=LEADER_SALADIN
	CivType=CIVILIZATION_ARABIA
	PlayableCiv=1
	[B]MinorNationStatus=0[/B]
	StartingGold=0
	StartingX=45, StartingY=38
	RandomStartLocation=false

Just open up the text document for the maps, and check this out, this is the best way for me to check since I did this fix in one big update.
Essentially, use notepad on the scenario maps, find 'beginplayer' and tell me what the number is associated with MinorNationStatus= is, if it isn't 0, like I have above then you have an older version that had MANY problems that I was fixing. XD

http://forums.civfanatics.com/showthread.php?t=431123&page=6

Post 101, is the latest version.

As for the natives in North America, I am Canadian, and by the education system around here, hold enough importance in the game and they are 'Pre Columbian' all said and done. That, and I wanted them in to fill up the barren north. :P They can share in the misery of the Canadian winter. :D
 
I have added Celts for my own scenario editing from notepad. But can not load it here, it says invalid file

Also I tried to play with barbarian world option, but there is no barbarian city at the start of the game. Is it supposed to be like this?
 
I have added Celts for my own scenario editing from notepad. But can not load it here, it says invalid file

Also I tried to play with barbarian world option, but there is no barbarian city at the start of the game. Is it supposed to be like this?

To be honest, I have never played with that option, so I don't even know where to BEGIN to look.
 
(although I can't do anything about Australia's apparent super technological growth in my current game due to its isolation from the angry world around it)

I just tested Australia on minor civ start and what I found out was this: Australia has vine next to capital and can work it pretty early. Together with plant gathering camp and golden age by cave dwelling it gives 2 :food: 3 :hammers:, 3 :commerce:, very much so early on. There is deer on the tile next to vine, too... There are also 4 huts near the capital with no competing nations to get them - I found 2 techs in them making me tech leader on deity pretty early on.
Another reason might be that Australia gets lots of subdued animals for myths and hasn't have to built 20-something stacks of defense units like minor AI civs tend to, due to the lack of another civ settling in Australia (what about putting Polynesian tribe in there for a challenge?).

Another thing: the reef on australian east coast is a bit too massive; for shipping leave a tile free of reef at least every 3 tiles, so ships can heal there... (if a reef shark doesn't show up, of course :mad:)

Thx for working on earth map! :goodjob:
 
OK, i am testing out "your 5 civ" map, but i added Lower Sioux in America, and everything was fine until i hit mid-way through the Classical Era, turn times were under 20 seconds, but NOW over 1 minute (almost 1 1/2) each turn, and i haven't even made it to Ancient Medicine area yet??
 
OK, i am testing out "your 5 civ" map, but i added Lower Sioux in America, and everything was fine until i hit mid-way through the Classical Era, turn times were under 20 seconds, but NOW over 1 minute (almost 1 1/2) each turn, and i haven't even made it to Ancient Medicine area yet??

Hmmm, odd, my wait time is less than that for the 38 civ map. Just researching the same tech as the Byzantines ( stretching from Italy to Kuwait in Mespotamia.)
Probably alot of animals in the game that haven't been hunted, I think.

It will probably start speeding up again when civs start spawning and sending out their rangers/explorers into the wilderness.

Currently my turns still stand at around <~20 seconds. I'm expecting to increase as more civs discover writing, get peaceful and build up their armies.

[Open up World Builder, check the world and how many animals there are]

Might have to put up a warning to say 'turn off Raging Barbarians' because I suspect a large amount of the turn taking is resultant of the not so empty wilderness.
It is more problematic if the civs in the Old World fall to the initial Neanderthal wave, which means no one is hunting in that area. Thereby increasing the amount of units in the map, and the resulting calculations your computer will have to make.

This is just my theory though.
 
Hmmm, odd, my wait time is less than that for the 38 civ map. Just researching the same tech as the Byzantines ( stretching from Italy to Kuwait in Mespotamia.)
Probably alot of animals in the game that haven't been hunted, I think.

It will probably start speeding up again when civs start spawning and sending out their rangers/explorers into the wilderness.

Currently my turns still stand at around <~20 seconds. I'm expecting to increase as more civs discover writing, get peaceful and build up their armies.

[Open up World Builder, check the world and how many animals there are]

Might have to put up a warning to say 'turn off Raging Barbarians' because I suspect a large amount of the turn taking is resultant of the not so empty wilderness.
It is more problematic if the civs in the Old World fall to the initial Neanderthal wave, which means no one is hunting in that area. Thereby increasing the amount of units in the map, and the resulting calculations your computer will have to make.

This is just my theory though.

Actually i really think that is a good assessment of the situation, TONs of animals everywhere. And the Raging Barbs really should e off, IMHO unless you have over 10 civs, again IMHO.

EDIT: Also i forgot to mention, NOW the Barbarians have also starting making new cities into the mix also, and alot of them.
 
Hmm, that is just one more thing I have to tweak in the files, maybe leave a text document for potential users that describe these things.

More like a warning, since I'll be doing this some time tomorrow. (Latest Monday, after my classes, or immediate work that needs doing)
 
Hmm, that is just one more thing I have to tweak in the files, maybe leave a text document for potential users that describe these things.

More like a warning, since I'll be doing this some time tomorrow. (Latest Monday, after my classes, or immediate work that needs doing)

Yeah i am going to have to give it up, cause its now taking over 5 minutes per turn:mad: and again i am not even at Ancient Medicine, and i only have 6 civs, kind of useless now, so sorry to say i got to leave it where it stands and give up the game, way to much Waiting for Other Civs for me. Too bad nice map.

Plus i have a "Super PC" to boot.
 
Yeah i am going to have to give it up, cause its now taking over 5 minutes per turn:mad: and again i am not even at Ancient Medicine, and i only have 6 civs, kind of useless now, so sorry to say i got to leave it where it stands and give up the game, way to much Waiting for Other Civs for me. Too bad nice map.

Plus i have a "Super PC" to boot.

I can only say 'sucketh' to that, and probably have 'Raging barbarians' off in future versions, but put in the text file that I highly recommend it if you can run it.

I saw a screenshot of your Sioux Empire, was quite impressed.

If you are willing to give it a go again, can you see if you are having similar problems with the 38 civ one?
 
Yeah i am going to have to give it up, cause its now taking over 5 minutes per turn:mad: and again i am not even at Ancient Medicine, and i only have 6 civs, kind of useless now, so sorry to say i got to leave it where it stands and give up the game, way to much Waiting for Other Civs for me. Too bad nice map.

Plus i have a "Super PC" to boot.

Please post a save game so I can profile the performance and see what the bottleneck you're hitting is.
 
before 15th scenario is good. very interesting.

but i think there is so few civs in america continent.

isn't there included america and netherland or brazil version map?

or is it in next version?

thanks.
 
Yeah i am going to have to give it up, cause its now taking over 5 minutes per turn:mad: and again i am not even at Ancient Medicine, and i only have 6 civs, kind of useless now, so sorry to say i got to leave it where it stands and give up the game, way to much Waiting for Other Civs for me. Too bad nice map.

Plus i have a "Super PC" to boot.

I don't have enough time to polish this to push it to SVN right now, but I wanted to make this available for you to try before I stop working on C2C for a few hours.

Please let me know if the attached DLL makes your game playable again...

Edit - oops - attached now
 
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