C2C: Promotions

There has been talk about removing or lowering the combat promotions for Town Watchmen.

I still think it`s ridiculous to start with Policing I, then i have to get
Combat I -> Policing II
Combat II and Combat III -> Policing III
Combat IV and Combat V -> Policing IV
Combat VI -> Policing V
especially keeping in mind the change to a civilian unit.

Also the city garrison line seems to be a bit odd.
For city garrison I to III there's no additional promotion needed but for garrison IV i need Combat I to III.
Furthermore garrison IV is shown as a separate promotion in addition to garrison III.

Any chance to reduce or even remove the combat prereq for V 27?
 
I dont know, i dont think i like it, thats what units like Guard Dogs etc are for, maybe i am wrong??

YOu are wrong :)

I talking about diffrent types of invisibility like

disguise - radar invisibility - sonar invisibility - heat invisibility - real invisibility

and promotions to units that will be able to see this units.
NOw dogs can see even submarines this is ridiculous
 
YOu are wrong :)

I talking about diffrent types of invisibility like

disguise - radar invisibility - sonar invisibility - heat invisibility - real invisibility

and promotions to units that will be able to see this units.
NOw dogs can see even submarines this is ridiculous

I have a better way to go about this in mind. Not an immediate project though.
 
There has been talk about removing or lowering the combat promotions for Town Watchmen.

I still think it`s ridiculous to start with Policing I, then i have to get
Combat I -> Policing II
Combat II and Combat III -> Policing III
Combat IV and Combat V -> Policing IV
Combat VI -> Policing V
especially keeping in mind the change to a civilian unit.

Also the city garrison line seems to be a bit odd.
For city garrison I to III there's no additional promotion needed but for garrison IV i need Combat I to III.
Furthermore garrison IV is shown as a separate promotion in addition to garrison III.

Any chance to reduce or even remove the combat prereq for V 27?

There's a reason a lot of things (especially the anti-crime promos) require Combat 3-6. That is so that the units aren't OP after only a couple of battles, as in C2C you can get a lot of free XP for your units.
 
Of course there are reasons for not getting the maximum promotion out of the box.

But currently you need 101 XP to get Policing V, combined with a unit that can only defend i wanna question the combat requirement.
 
If the problem is OP crimefighting promos than lessen the impact of each level and establish more stages. Take each down to -3 crime/rnd and increase it out to ten promo levels. I agree that the Combat promos should be unnecessary.
 
Of course there are reasons for not getting the maximum promotion out of the box.

But currently you need 101 XP to get Policing V, combined with a unit that can only defend i wanna question the combat requirement.

It should be exceedingly hard to get Policing V, and it sounds like that is working currently. Remember, that's a free -25 to crime in the city.
 
You can actually get Policing V??!! :dubious:
:sarcasm:
Do you have to send the TW out in the wild and let the animals hammer on it to get some XP?

Or take the TW out of the city and stick it in an attacking stack. Let be a defender of the stack while the city drowns in Crime?

Oh yeah I forgot! You're "supposed" to have 6 GC's turned Mil Instructors in the "Special" city that does nothing but crank out TW! Silly me, I just can't seem to play that way. :p

Really when would anyone get a significant chance of getting that Promo Before Modern Era? It's so far out of reach for the avg player why would they even bother trying to get it. I don't, I don't have the time in game to fiddle with it.

JosEPh
 
You can actually get Policing V??!! :dubious:
:sarcasm:
Do you have to send the TW out in the wild and let the animals hammer on it to get some XP?

Or take the TW out of the city and stick it in an attacking stack. Let be a defender of the stack while the city drowns in Crime?

Oh yeah I forgot! You're "supposed" to have 6 GC's turned Mil Instructors in the "Special" city that does nothing but crank out TW! Silly me, I just can't seem to play that way. :p

Really when would anyone get a significant chance of getting that Promo Before Modern Era? It's so far out of reach for the avg player why would they even bother trying to get it. I don't, I don't have the time in game to fiddle with it.

JosEPh

Aren't all of the highest promotions out of reach for most units unless you really go for them? That's the whole point of Promotions, you have to either branch out all over or focus on one thing.
 
Hey I'm happy to get 2 of the same kind. If a 3rd happens Okay! Great! After that, well I'd have to be in a long drawn out war and have a very lucky unit to get beyond that.

But for the TW line the Combat Promos are just another hurdle for a unit that I'll never get beyond Police II. And by the way even if you get Police II on a TW the display Still just reads 5/3. This has Not be fixed either since the last time I posted about it.

So does Police II give 10/3 or just 5/3, cause Police I shows 5/3 too. It's to the point I just keep piling TWs on till I get Crime back to a -/turn.

There's also a side issue to all this, ppl complain about the AI sending TW all over the place. Well if the Promos are weighted as important, then the AI "Should" be sending them out and about to XP them up. They're not gonna XP up sitting in the city defending now are they?

JosEPh
 
We discuss earlier than TW line schouldnt get XP from military buildings.

Considering what Joseph wrote TW schouldnt get xp from combat also.
In reality how military skills (learned from combat) helps to reduce crime?

As I wrote many times TW line schould be more special units with special promotions lines.
 
Aren't all of the highest promotions out of reach for most units unless you really go for them? That's the whole point of Promotions, you have to either branch out all over or focus on one thing.
But then you might go over all promotions and make sure that they all have the combination of
Promo I -> combat I
Promo II -> combat II -> combat III
Promo III -> combat IV -> combat V
Promo IV -> combat VI
Promo V

You might insert for promo:
shock, drill, policing, city garrison, cover, etc.

Why please is policing sticked to an absurd amount of combat promotions while the other fight promotions can be reached in most cases with only combat I as prereq?
 
But then you might go over all promotions and make sure that they all have the combination of
Promo I -> combat I
Promo II -> combat II -> combat III
Promo III -> combat IV -> combat V
Promo IV -> combat VI
Promo V

You might insert for promo:
shock, drill, policing, city garrison, cover, etc.

Why please is policing sticked to an absurd amount of combat promotions while the other fight promotions can be reached in most cases with only combat I as prereq?
That are all fighting promotions so they make good alternatives to combat while policing is a civilian promotion that amplifies the main purpose of the anti-crime units.
With instructor stacking that was too strong so until we have separate XP gain for that kind of unit requiring some combat promotions was the workaround.
 
Maybe i'm too dumb to get the great picture.

I can agree to a certain extend that policing units and forces do need some combat experience.

But telling that fighting promotions are an alternative to combat promotions without any need as prereq is a bit off the line.
Stacking instructors and heros is no problem but more than 100 exp to get the top promotion of a cartain line is way over the top.

Anyway, i'll change it for me to my understanding of policing, op or not.
 
With instructor stacking that was too strong so until we have separate XP gain for that kind of unit requiring some combat promotions was the workaround.
I look forward to this change ;)
 
I just came to build a Mammoth.
It starts with Arctic combat I, II and III.

Arctic combat I, grants for terrain tundra: immunity to terrain damage, double speed, 20% attack and 50% defense

Arctic combat II, grants for terrain permafrost: immunity to terrain damage, double speed, 20% attack and 50% defense

Arctic combat III, grants for terrain ice: immunity to terrain damage, double speed, 20% attack and 50% defense

Now my question: terrain ice is only available as feature on water tiles.
How is any land unit supposed to use the advantages granted by the Promotion arctic combat III?
 
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