Well,
i haven`t seen a terrain Ice in the last twenty games.
Is it possible that ice as land terrain isn't created with the PerfectMongoose map?
I get Ice occasionally now that I'm trying PM, but I still think all the maps generate too much permafrost and not enough tundra.
The 4 Terrain Promos need something. You don't get big enough areas of Lush or Barren to even bother with. More important promos than those 2.
JosEPh
I noticed a thing with all the coast related promotions: they all refer just to "normal" coast but hey don't work for tropical and polar coast. Is this intended?
The promos are: coastal assault, coastal defense, pirate, natuve seafaring (not sure about this because I never got it)
@ls612
I cant sleep thinking about itso i must to ask
When you plan to add equipment promotions (armors, weapons etc)?
I always think that spliting promotions to categories is a good idea:
1 skills or programmed skills for future units from XP like it is now
2 Equipments for gold (we have a lot gold in game and it is realistic that more rich country has better equiped army)
3 Religious promotions from buildings (or even for faith points if we will want to add them to game)
4 Disease and injuries - negative promotions from damage and others negative effects
5 morale and emotions
What is wrong about that kind of system?
I love this mod and I am worried that modders cant agree each other so I am here as mediator![]()
I always think that spliting promotions to categories is a good idea:
1 skills or programmed skills for future units from XP like it is now
2 Equipments for gold (we have a lot gold in game and it is realistic that more rich country has better equiped army)
3 Religious promotions from buildings (or even for faith points if we will want to add them to game)
4 Disease and injuries - negative promotions from damage and others negative effects
5 morale and emotions
What is wrong about that kind of system?
I love this mod and I am worried that modders cant agree each other so I am here as mediator![]()
I'm actually not going to be making those, Thunderbrd will. Long story short, I don't agree with the philosophy behind Equipment in civ.
Outside of not using gold to control equipment in any way (the ai is going to be heavy enough without it) pretty much all of the above will eventually be implemented. As to when? There's still a lot of setup to do, including a lot of AI work. I don't want to release a full implementation without it being thoroughly thought through. I want to win over those naysayers like the aforementioned
And I can't do that without it being nicely polished before its even seen.
The equipment idea works better if you only have Axeman and the single unit type upgrades from Stone to Copper to Bronze to Iron to Steal to Many Layered Folded Steal, etc...
You can make the same for higher tech items as well:
e.g. a (single) Fighter unit improves as Tech/equipment improves (going from Bi-plane to mono to swept wing; engine upgrades; weapon upgrades; radio; radar, etc...)
It doesn't work if you are already incorporating those increases by having a new base unit.
Count me among the naysayers for now. I think you're going to have to do a lot better if you want to convince me that everything you're proposing should be included.