Thunderbrd
C2C War Dog
I counter with the point that this may simply mean it becomes necessary to crank up the disease source factor but we won't really know by how much until we have the promos that feel as if they are already currently missing from the game. Better to resolve the sense that it's been an oversight now and discover from this fact what needs to be done to bring us back to balance then it is to lock us down from further development so that we can keep whatever balance we currently have.I still maintain that adding anti-Disease promotions now would be a bit unbalancing given that there are fewer disease sources than crime sources and that Healers already on their own reduce the disease in a city.
@Joe: I'm not sure how this becomes so problematic for some. I give maybe 10% of my thought in the game towards keeping these things in line and find it rather easily done. And if you start to slip a bit it doesn't mean you're a bad player, it means you had other priorities at the time you started slipping and simply have to remember to get those things back under control. Only takes a little attention now and then rather than full blown round by round monitoring unless you simply can't stand allowing a penalty where one was avoidable anywhere. But being overly attentive in that way could also mean your taking a penalty by not taking advantage of other bonuses you could've been reaching out to achieve while you were struggling with your crime/disease factors. (just a less 'felt' penalty, but possibly a worse one nevertheless)
Is it supposed to make managing the nation and its cities a bit more challenging? Yeah... of course it is! Opposition is what the human mind thrives on! We do get irate when the opposition goes beyond our ability to ever manage it but surely crime and disease factors aren't THAT far out of managability for you yet is it? I don't know... maybe later game it gets worse... I'm only seeing things up to Ancient in recent playtesting.