Promotion Source Currently Available to Notes
Accuracy
Accuracy II
Accuracy III
Adventurer [Hero]
Aggressive
Air Defense I
Air Defense II
Air Defense III
Air to Air Missiles I
Air to Air Missiles II
Air to Air Missiles III
Alchemist I [Spy]
Alchemist II [Spy]
Alchemist III [Spy]
Ambush
Ambush II
Ambush III
Amphibious
Animal Desert Safe Subdue Animals mod None These are given to subdued animals. They should only be in game if Terrain Damage is on
Animal Dunes Safe Subdue Animals mod None These are given to subdued animals. They should only be in game if Terrain Damage is on
Animal Hunter The_J mods Archers, Recons, Hunters, Melee, Throwing, Mounted Should only be available to Hunters and perhaps Recons. Should be available to wooden ships.
Animal Permafrost Safe Subdue Animals mod None These are given to subdued animals. They should only be in game if Terrain Damage is on
Animal Salt Flat Safe Subdue Animals mod None These are given to subdued animals. They should only be in game if Terrain Damage is on
Animal Snow Save Subdue Animals mod None These are given to subdued animals. They should only be in game if Terrain Damage is on
Animal Tundra Safe Subdue Animals mod None These are given to subdued animals. They should only be in game if Terrain Damage is on
Anti Biological Warfare
Anti Tank Defense I
Anti Tank Defense II
Anti Tank Defense III
Apprentice [Hero]
Arctic Combat I
Arctic Combat II
Arctic Combat III
Arctic Nomad I Cultural Achievements mod All land units except settler and worker units Not implemented yet
Arctic Nomad II Cultural Achievements mod All land units except settler and worker units Not implemented yet
Arctic Nomad III Cultural Achievements mod All land units except settler and worker units Not implemented yet
Armour Upgrade MK I
Armour Upgrade MK II
Armour Upgrade MK III
Armour-Piercing Shells
Assistance of An Religion Mesopotamian Archers, Recons, Melee, Throwing, Mounted, Wooden ships, Seige Self heal
Assistance of Enki Religion Mesopotamian Wooden ships first strike and withdrawal
Assistance of Enlil Religion Mesopotamian Archers and Throwing
Assistance of Inanna Religion Mesopotamian Melee
Assistance of Ki Religion Mesopotamian Archers, Recons, Melee, Throwing, Mounted, Seige immune to first strikes
Automatic Repairs MK I
Automatic Repairs MK II
Automatic Repairs MK III
Bamboo Armor
Bandit [Hero]
Banditry I
Banditry II
Banditry III
Barbarian Hunter The_J mods Archers, Recons, Hunters, Melee, Throwing, Mounted Probably should not be available to Hunters. Should be available to wooden ships.
Bard [Hero]
Bard I
Bard II
Bard III
Bark
Barrage I
Barrage II
Barrage III
Berzerker I
Berzerker II
Berzerker III
Blitz
Bloodhound I
Bloodhound II
Bloodhound III
Bodyguard [Hero]
Bombarding I
Bombarding II
Bombarding III
Bushido I Religion Shinto
Bushido III Religion Shinto
Bushido III Religion Shinto
Builder [Hero]
Bushman Military Promotions mod All land units except settler and worker units Initial promotions a unit may get if civic Military Instruction is active
Camouflage
Chaff
Chain Shot
Charge
Charge II
Charge III
Chemical I
Chemical II
Chemical III
Chivalry I
Chivalry II
Chivalry III
City Garrison I
City Garrison II
City Garrison III
City Garrison IV
City Rider I
City Rider II
City Rider III
City Rider IV
City Rider V
Cliff Walker Military Promotions mod All land units except settler and worker units Initial promotions a unit may get if civic Military Instruction is active
Coastal Assault I
Coastal Assault II
Coastal Assault III
Coastal Guard I
Coastal Guard II
Coastal Guard III
Combat AI 1.0
Combat AI 2.0
Combat AI 3.0
Combat AI 4.0
Combat I
Combat II
Combat III
Combat IV
Combat V
Combat VI
Commando
Copper Plating
Counter-Battery Fire
Cover
Cover II
Cover III
Crowded
Crusader
Deception I [Spy]
Deception II [Spy]
Deception III [Spy]
Dedication
Defensive Protocols 1.0
Defensive Protocols 2.0
Defensive Protocols 3.0
Depth Charges
Desert Combat I
Desert Combat II
Desert Combat III
Desert Nomad I Cultural Achievements mod All land units except settler and worker units Not implemented yet
Desert Nomad II Cultural Achievements mod All land units except settler and worker units Not implemented yet
Desert Nomad III Cultural Achievements mod All land units except settler and worker units Not implemented yet
Desert Worker I [Worker]
Desert Worker II [Worker]
Desert Worker III [Worker]
Drill I
Drill II
Drill III
Drill IV
Drill V
Electro-Magnetic Armour MK I
Electro-Magnetic Armour MK II
Electro-Magnetic Armour MK III
Escape Artist I [Spy]
Escape Artist II [Spy]
Experienced Artist
Extra Fuel Tank
Fanatic
Field Worker I [Worker]
Field Worker II [Worker]
Field Worker III [Worker]
Fieldsman I
Fieldsman II
Fieldsman III
Fire Ship
Firearms I
Firearms II
Firearms III
Flaming Arrows I
Flaming Arrows II
Flaming Arrows III
Flanking I
Flanking II
Flanking III
Flower War Religion - Naghulism
Forest Worker I [Worker]
Forest Worker II [Worker]
Forest Worker III [Worker]
Forestry
Formation I
Formation II
Formation III
Forward Observers
Fusion MegaCannon
Fusion Power Source
Fusion Shells
Fuzzy Logic
Gentlemen Religion Confusian
Global Awareness
Global Operations I
Global Operations II
Global Operations III
Global Positioning System
Glorious I
Glorious II
Glorious III
Grape Shot
Great Hunter
Green Warden Military Promotions mod All land units except settler and worker units Initial promotions a unit may get if civic Military Instruction is active
Ground Weather Reports
Guardian 1.0
Guardian 2.0
Guardian 3.0
Guerilla I
Guerilla II
Guerilla III
Hardy I Cultural Achievements mod All land units except settler and worker units Not implemented yet
Hardy II Cultural Achievements mod All land units except settler and worker units Not implemented yet
Hardy III Cultural Achievements mod All land units except settler and worker units Not implemented yet
Heal
Heat Seeking
Heavy Aid I
Heavy Aid II
Heavy Aid III
Herbal Cures
Heroic
Heroic II
Hill Worker I [Worker]
Hill Worker II [Worker]
Hill Worker III [Worker]
Hillsman
Hit and Run
Holy Trinity Religion - Hindu
Howl
Hunter - Great
Hunter I
Hunter II
Hunter III
Hunting Dog I
Hunting Dog II
Hunting Dog III
Hunting Sight Subdue Animals mod Hunters only
Hunting Sight II Subdue Animals mod Hunters only
Imperial Guard
Improved Radar
Improvise I [Spy]
Improvise II [Spy]
Improvise III [Spy]
Improvise IV [Spy]
Improvise V [Spy]
Industry Spionage
Initiative I [Commander]
Initiative II [Commander]
Initiative III [Commander]
Initiative VI [Commander]
Instigator I [Spy]
Instigator II [Spy]
Instigator III [Spy]
Inception I
Inception II
Jump Jets
Kamikaze
Kanai Religion Judean
Land Warrior I
Land Warrior II
Land Warrior III
Land Animal is Completely Harmless Subdue Animals mod
Land Animal is Harmless Subdue Animals mod
Land Animal is Mostly Harmless Subdue Animals mod
Land Animal is non-threatening Subdue Animals mod
Laser Guidance
Leadership
Leviathan I Subdue Animals mod Ocean animals
Leviathan II Subdue Animals mod Ocean animals
Leviathan III Subdue Animals mod Ocean animals
Lieutenant [Hero]
Local Lord
Logistics I
Logistics II
Logistics III
Loose Formation
Looter
Low Altitude Maneuvers
Loyal [Spy]
Loyal Servant [Hero]
Loyalty
Manuevering I
Manuevering II
Manuevering III
Marauder
March
Marksmanship I
Marksmanship II
Marksmanship III
Martial Arts I
Martial Arts II
Martial Arts III
Medic I
Medic II
Medic III
Merchant [Hero]
Messenger [Hero]
Minister [Hero]
Mobility
Mobility Aid I
Mobility Aid II
Mobility Aid III
Mojlnir Religion Asatru
Morale
Morale I [Commander]
Morale II [Commander]
Morale III [Commander]
Morale IV [Commander]
Morale V [Commander]
Motherland I
Motherland II
Motherland III
Mountain Leader
Mountaineer
Mujahid Religion Islam
Nanoids
Napalm Bombs
Native Highlander I Cultural Achievements mod All land units except settler and worker units Not implemented yet
Native Highlander II Cultural Achievements mod All land units except settler and worker units Not implemented yet
Native Highlander III Cultural Achievements mod All land units except settler and worker units Not implemented yet
Native Plainsmen I Cultural Achievements mod All land units except settler and worker units Not implemented yet
Native Plainsmen II Cultural Achievements mod All land units except settler and worker units Not implemented yet
Native Seafaring I Cultural Achievements mod All sea units except work boats units Not implemented yet
Native Seafaring II Cultural Achievements mod All sea units except work boats units Not implemented yet
Native Seafaring III Cultural Achievements mod All sea units except work boats units Not implemented yet
Native Woodsmen I Cultural Achievements mod All land units except settler and worker units Not implemented yet
Native Woodsmen II Cultural Achievements mod All land units except settler and worker units Not implemented yet
Native Woodsmen III Cultural Achievements mod All land units except settler and worker units Not implemented yet
Naval Weather Forecasts
Navigation I
Navigation II
Navigation III
Offensive Protocols 1.0
Offensive Protocols 2.0
Offensive Protocols 3.0
Officer's Commission
Operations I [Commander]
Operations II [Commander]
Operations III [Commander]
Operations IV [Commander]
Order of Ormazd
Overwhelm
Pack Hunter I
Pack Hunter II
Pack Hunter III
Pankration Religion Hellenism Special Promotion as a requirement when the other Religion's promotion don't
Paramedic I
Paramedic II
Paramedic III
Partisan I
Partisan II
Partisan III
Patrol I
Patrol II
Patrol III
Pharaoh's Propaganda Religion Kemetism
Pinch
Pinch II
Pinch III
Pirate I
Pirate II
Pirate III
Poison Tips
Poisoned Arrows
Polar Worker I [Worker]
Polar Worker II [Worker]
Polar Worker III [Worker]
Policing I
Policing II
Policing III
Policing IV
Policing V
Power Source Upgrade MK I
Power Source Upgrade MK II
Power Source Upgrade MK III
Precision Bombing
Priest [Hero]
Quantum Algorithms
Racing Dog I
Racing Dog II
Racing Dog III
Raider I
Raider II
Raider III
Range I
Range II
Ranged Aid I
Ranged Aid II
Ranged Aid III
Rapid Deployment I
Rapid Deployment II
Refuel in Air
Reinforced Structure
Rescue Dog I
Rescue Dog II
Rescue Dog III
Respawn 1
Respawn 2
Rugged Combat I
Rugged Combat II
Rugged Combat III
Sand Devil Military Promotions mod Initial promotions a unit may get if civic Military Instruction is active
Scholar [Hero]
Scout Aid I
Scout Aid II
Scout Aid III
Sea Creature I Subdue Animals mod Sea animals only
Sea Creature II Subdue Animals mod Sea animals only
Sea Animal is Completely Harmless Subdue Animals mod
Sea Animal is Harmless Subdue Animals mod
Sea Animal is Mostly Harmless Subdue Animals mod
Sea Animal is non-threatening Subdue Animals mod
Seamanship I
Seamanship II
Seamanship III
Security I [Spy]
Security II [Spy]
Security III [Spy]
Segmented Armor
Self-Destruct
Sensors I
Sensors II
Sensors III
Sentry
Sentry II
Sentry III
Shadowstalker I
Shadowstalker II
Shadowstalker III
Shielding I
Shielding II
Shielding III
Shock
Shock II
Shock III
Siege Aid I
Siege Aid II
Siege Aid III
Siege Engineering I
Siege Engineering II
Siege Engineering III
Siege Master
Silver Tongue I Advanced Diplomacy Diplomats Mod not yet implemented
Silver Tongue II Advanced Diplomacy Diplomats Mod not yet implemented
Silver Tongue III Advanced Diplomacy Diplomats Mod not yet implemented
Single use only
Slavery
Small Diameter Bomb
Sneak
Sniper
Sonar
Speed
Sphinx
Spouse [Hero]
Stalk Prey
Stealth I
Stealth II
Stealth III
Strategic [Commander]
Strategist [Hero]
Strike Force I [Commander]
Strike Force II [Commander]
Strike Force III [Commander]
Super Cavitation
Suppression Fire
Suppressive Fire
Tactican
Tactics
Tactics I [Commander]
Tactics II [Commander]
Tactics III [Commander]
Tactics IV [Commander]
Tattoo
Terrain Analysis 1.0
Terrain Analysis 2.0
Terrain Analysis 3.0
Top Gun Pilot
Torpedoes
Track Scent I
Track Scent II
Track Scent III
Transport I
Transport II
Transport III
Trench I
Trench II
Trench III
Upgrade Discount
Urban Tactics I
Urban Tactics II
Urban Tactics III
Veteran Pilot
Waiden Religion Taoist land units not hunters, workers and other civilians
War Veteran [Hero]
Waterways I
Waterways II
Weapon Upgrade MK I
Weapon Upgrade MK II
Weapon Upgrade MK III
Weather Forecasts
Wetland Combat I
Wetland Combat II
Wetland Combat III
Winter Born Military Promotions mod All land units except settler and worker units Initial promotions a unit may get if civic Military Instruction is active
Woodsman I
Woodsman II
Woodsman III
Wootz Steel
Zen Religion Buddhist