Thunderbrd
C2C War Dog
Thanks H. I like how you think as well. And it means a lot to hear that coming from you!
When attacking a unit and looking to afflict a unit (without the attacker actually having the disease themself), it would be a matter of giving them a promotion that works like a poisoning, using AfflictOnAttack. I've just made some adjustments to that mechanism that would make this all the more workable. Once a unit in the city has been given the disease via combat, that unit could be quite likely to spread the disease to the city itself depending on the nature of the disease.
*rubs chin* Woo, then you could also make a city 'under siege', where all outside trade is blocked?
Here ya go for some really good promotions??
http://forums.civfanatics.com/showpost.php?p=11656227&postcount=2
Those are Python promos, right? IN that case the AI would be unable to use them well, so I'd be against implementing them.
Edit: Also, I need a button for the new Aggressive promotion, currently IIRC it has the replaceme button.
I do need to make merging Koshling's last dll changes a first priority.
If you go into DXTBmp and then add the alpha layer I provided then it should work.