[C2C] Ramkhamhaeng of the Incas

:lol:

can't wait to see what you can do with those Dog Soldiers, even though it has a short window of opportunity
 
Another culture question, Can you only have one culture for the whole game?
 
Another culture question, Can you only have one culture for the whole game?

No, you can build as many cultures as you have resources for, and the cultures only affect the city they are built in. The real catch is having the Native Culture for the culture that you want to build. The Incas are an American civilization, so I can only natively build cultures that require Culture (American). If I capture a city belonging to a non-American civilization, then I can build that civilization's Native Culture and then any city of mine can build any appropriate culture. Right now, this is the only way to cross over the native culture boundary.

I've played up to turn 630, and I have the following cultures in my civilization:
1 Apache
1 Aztec
5 Cherokee
1 French
1 German
2 Greek
1 Iroquois
5 Roman
3 Sioux

I have a lot more that I could build, but I've got so much else building that I haven't gotten to them yet. Most of the early Middle Eastern and Native American cultures have gone obsolete by the Industrial Era, but the cultures for just about every civilization that is still around in our history do not go obsolete.
 
I've got to say, this is a really excellent story! You're keeping me so entertained I'm always looking for the next update, and your illuminating me about a new mod in a very demonstrative way. Normally I would get bored by piles and piles of information but you are weaving it into the story in such a balanced way that its very readable, and its creating a very helpful explanation of this mod. If I can ever force myself to put down RFC this is definitely the first mod I would try :)
 
Tlönitte;10883422 said:
I've got to say, this is a really excellent story! You're keeping me so entertained I'm always looking for the next update, and your illuminating me about a new mod in a very demonstrative way. Normally I would get bored by piles and piles of information but you are weaving it into the story in such a balanced way that its very readable, and its creating a very helpful explanation of this mod. If I can ever force myself to put down RFC this is definitely the first mod I would try :)

Thank you. Here comes another update.
 
The discovery of Slavery technology moves me into the Ancient era.

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I revolt to the Slavery civic immediately. Those wandering Neanderthals now have a use... slaves.

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What is not listed on the civic screen is that you can enslave defeated units while you are running Slavery.

Slaves have three uses:
You can settle them as Citizen specialists (1 hammer per turn).
You can use them as military fodder. The Slavery promotion that all Slave units start with (and keep when promoted) gives them -75% upgrade cost, -20% strength, -5% city attack and defense, and +15% strength at the cost of dying in combat. What this adds up to is a unit that is -5% in the field, -10% against cities, and will die immediately after its first combat.
You can spend them to build buildings. This is what I do with slaves early on. A size-1 city will get 66 hammers, for buildings only, from sacrificing one slave. I use these slaves for early infrastructure improvement. My favorite is the Carpenter's Workshop, which gives +15% building production. One slave can speed up a city a good amount this way.

Next up is Poison Crafting. I would like to build the Ambusher, but this requires a Dye resource in your civilization, which I don't have.

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Ngaiism is founded and spreads to Cuzco. Someone has discovered Livestock Domestication.

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I discover Naturopathy, followed by Tattoos.

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My difficulty drops to Prince. You can also see here how successful my Rogue has been. He only has 0.34 XP, but has picked up Combat I, Shock I, and Shock II killing Neanderthals. The Rogue started with Sentry I, Commando, and Marauder (steals 4% of enemy gold reserve on a combat victory), and gained Hunter I (+1 first strike chance) and Looter (+50% pillage gold) from buildings.

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Next up is Chiefdom. I could revolt to the Chiefdom government civic, but I don't do that yet.

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Someone builds a Giraffe Trainer. I haven't discovered this tech yet, but the tech of Megafauna Domestication allows you to build trainers for different animal types, including Bear, Bison, Deer, Giraffe, Mammoth, and Rhinoceros. Each of these is a World Wonder.

Spoiler :
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Tanning is next. I forget about this technology sometimes, especially with the Tannery building. Since this building causes unhealth, it's tough to want to build it early on, but it's one of the key sources for material to get Rope and Sails, which are necessary to build ships.

Spoiler :
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I pick up Canine Domestication, which will eventually lead to Livestock Domestication.

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While I'm massing Dog Soldiers on Charlemagne's frontier, I get this delightful historical popup.

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I'm first in power. Charlemagne is eighth. He has more points than I do. Guess who's going down.
 
There is a tattoo technology :facepalm:
 
Where is there a weird black mess near Tiwanaku in the water? Oil spill or alligator guts?
 
Where is there a weird black mess near Tiwanaku in the water? Oil spill or alligator guts?

If you're referring to the second-to-last screenshot, that's a Storm. Storms deal damage to ships passing through them.
 
If you're referring to the second-to-last screenshot, that's a Storm. Storms deal damage to ships passing through them.

Do storms stay in the ocean or do they destroy buildings and kill units with lightning?
 
If you answered “Charlemagne AND Ramesses”, give yourself a gold star.

I so rarely get a chance to declare a war in the Ancient Era.

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I declare war on Carthage and send in the four Dog Soldier units I have. A few turns later, Carthage falls.

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I scan Carthage, and find it is not a holy city and has no wonders. I burn it to the ground. My experience is that it is almost impossible to hold an early captured city. Revolutions will tear it apart. I do get a few Slave units from burning the city. I put up a sign to mark the ruins. You're going to see me do this a lot over the course of this game.

Spoiler :
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Also at this time, another civilization discovers Sedentary Lifestyle. The first civ to this tech gets a free technology, so this is a major bee-line as far as I'm concerned.

While I'm warring with Carthage, I discover Livestock Domestication, then Ceremonial Burial and Mysticism. Livestock Domestication is part of a series of techs that replaces Animal Husbandry: there are separate techs for Canine, Livestock, Equine, Poultry, and Megafauna Domestication.

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You'll see the ruins of Hadrumetum at the bottom of my Mysticism screenshot. A Dog Soldier headed to the front noticed this city was completely undefended, walked right in, and burned the city to the ground.

A few turns later, giving my wounded Dog Soldiers some time to heal, I take Utica. The Carthaginians are destroyed.

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The ruins of Utica give me a knowledge boost towards Poultry Domestication. I won't get it for a while to come, though.

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Megalith Construction is done next.

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I gained all but 1 beaker of Trap Fishing from conquering Carthage. With the Multiple Research option turned on, I can finish it and head towards Sedentary Lifestyle without missing a beat.

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Sedentary Lifestyle is the main choke-point of the early Ancient Era. This allows you to build regular Settlers and Workers. There's still a bit of mismatch between the transition from Gatherer to Worker and the transition from the early improvements to the proper ones--this is still being worked out.

Spoiler :
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Using a Dog Soldier for an early garrison, I found the city of Machu Picchu very close to an unidentified Portuguese city. I figure it will be good here to check Gilgamesh's expansion, and it will produce a lot of food once I irrigate the marshes.

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With my original quartet of Dog Soldiers each packing three promotions and joined by a fifth with City Raider I, I declare war on Ramesses. His power level is half mine – he's a sitting duck.

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The Dog Soldiers destroy Nidaros's garrison forces (losing one Dog Soldier in the process) and I burn Nidaros. I collect about half Nidaros's population in Slaves. I'll be using Slaves to build Wonders into the Industrial era.

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Next time: My very own religion.
 
Sorry for asking all these questions but what're those grassy things in the water near the ruins of Carthage and what's that abnormal hill 2N and 1W of Machu Picchu?
 
Kelp and Island, I think
 
Kelp and Island, I think

Exactly. Kelp function as an ocean forest, and spread the same way forests spread. I think they've slowed down the spreading rate -- Kelp used to spread really fast.

Little islands like the one in that lake NW of Machu Picchu function like goody huts, but you have to visit them with either a ship or a city radius. I got that one when I built another city near it.
 
I finish researching Sacrifice Cult. This gives me another Great Prophet, al-Mahdi, to found Naghualism. This is the Mesoamerican indigenous religion. I decide to hold onto him, because I am developing a plan for religion.

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The list of technologies available shows that Mesopotamianism is still available, and no one has yet founded it. It's the head icon at the far left of the tech bar. I decide to spend Madame Blavatsky to lightbulb Caste System, but I don't get a Great Prophet. I think another civ just got to it, and it just didn't show right away. I still need Caste System anyway, so I just move on; it's a prerequisite for Priesthood in C2C.

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I get the gesture of mercy event, but choose to continue the war. Ramesses has one city and a fraction of my power.

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I find Uppsala and burn it. The Vikings are destroyed.

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Two more megafauna are domesticated – Gilgamesh gets the Deer Trainer, someone else gets the Bear Trainer.

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I continue my religion path. I get Priesthood, but I don't bother trying to build the Oracle. A lot of buildings in C2C have city size prerequisites. The Oracle requires a city of size 13. I always specialize my capital in Great Engineer wonders, so I forget about it. In fact, none of my cities are even close to the requirement.

Spoiler :
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My next step is the critical one. I discover Dualism and get Junipero Serra as a Great Prophet.

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Difficulty back up to Monarch.

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I send al-Mahdi and Junipero Serra to Machu Picchu. al-Mahdi founds Zoroastrianism. Serra builds the Pir-e Sabz (the Zoroastrian Shrine). I figure this will hold back Oporto culturally. I also sacrifice a couple slaves to build a Zoroastrian Fire Temple to spread Zoroastrianism even faster. The Zoroastrian missionary is the Magi, which I can't build yet.

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Next: A look at the world on turn 300.
 
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