Political Philosophy comes along to push me further towards Leadership. This will allow me to use the Parliament civic when I feel like holding another revolution.
I generate my next Great Prophet with Saint Francis. I've generated a lot of Great Prophets this game, but I'm holding onto them since I don't need them for Shrines yet. I only founded two religions so far this game.
I get news of another rebellion. The Byzantines are breaking off from the Hittites. The scoreboard shows that the Hittites took a substantial score hit, so they probably lost a couple cities to the rebellion.
Divine Right comes next, and it's a lot more central to the tech tree than it was in BTS. You can see from the icons that it's required for Liberalism, among other technologies. It also still unlocks the Spiral Minaret and Versailles wonders.
The Great Prophet parade continues with Atisha. This is actually a free Prophet from Divine Right, but it uses a different XML tag so it doesn't show up in the Civilopedia. I just did a quick check of the XML files, and that's also where Saint Francis showed up from Political Philosophy.
I meet another rebel. This time, it's Darius of Ethiopia. He is Ashurbanipal's worst enemy and his one city is Liverpool (from his civilization name), so he's clearly a breakaway from England. And seriously, who is he calling upstart?
Ashurbanipal sells me contact with Alexander for a few gold. Alex is leading the Byzantine rebels. This could be interesting, as Alexander has taken 3 cities from the Hittites.
I research Leadership next. I consider Leadership extremely important because it gives the Garrison building, which is one of the few good early sources for XP for Gunpowder units. The Barracks and the various Wonders I have built up to now mostly give XP for Melee units, but Gunpowder units render them obsolete.
I also generate another free Great General with Leadership. This one is Ahmad I al-Mansur Saadi. I'll need him as the Field Commander of my Fourth Army.
Yet another Great Prophet for me. This is Bartolome de Las Casas. He can sleep with the rest for a while.
With Leadership achieved, I decide to go sweep up a few medieval technologies. First up are Armored Cavalry and Chivalry. Since I don't have access to Horses, mounted units have not been a priority of mine.
There is also another rebel on the scoreboard now. The Holy Roman Kingdom of Ahhiyawa looks like another breakaway from the Hittites. Their leader is Deganawida, nominally an Iroquois leader (Creative/Organized).
Next up are Perspective and Cartography. Perspective is required for Sistine Chapel. Cartography allows Map Trading.
Hammurabi wants Code of Laws for a pittance, but it's so far back I have no qualms about selling it to him. Hammurabi's Spanish empire is an evolved barbarian city, so it doesn't start with the same technology base that the breakaway rebel civilizations start with.
I think I was actually able to build the Spiral Minaret without sacrificing slaves. As if I didn't have enough money coming in, the Minaret is good for a nice large chunk of change from all the Zoroastrian buildings I've built. This screenshot is from a replay, so it's earlier than I actually built it. This was built in Andahuaylas as its first Great Wonder.
I also get Fire Brigades as a technology. There are several fire-fighting technologies in C2C, and newer versions have implemented a flammability rating for your cities that can trigger various fire-related events.
Unlike Code of Laws, Constitution is not so old that I'm willing to give it away. I actually only researched it seven turns before this screenshot. I'm sure he could use my assistance, but that's not something I want to give up.
Martial Arts comes next. This allows me to build Training Dojos and Master's Dojos that grant Martial Arts promotions. Unfortunately, they only work for Melee and Recon units, which are going to be out of date soon now that I have Gunpowder and Matchlock.
The latest rebel to show up on my radar is Churchill of Mali. I'm not sure what the difference is between a breakaway civilization that triggers getting a meeting screen and one that doesn't. Churchill took four cities away from Menelik, so that's a serious chunk out of his score. The Hittites have now lost over half their cities to revolutions, falling from 20 cities to 9.
The Sistine Chapel was still available (in most of my previous games, it was built before I got Perspective), but this time, I'm able to build it through a mass sacrifice of slaves in Chuquiapo. The culture benefit isn't that important, but I just want to deny it to the other civilizations.
The last technology in my sweep is Oil Painting. I want this for Leonardo's Workshop, which grants a free technology. I also notice the Hittites lost another 2 cities to the Siamese Rebels. They are led by Suppiluliuma, the Hittite leader (Expansive/Imperialistic).
The Black Death hits Ica. It's not much of a cost to quarantine the city and stop the plague from spreading. C2C does not yet have a massive plague system in place, although there has been some brainstorming on this topic.
The sweeping up is done, and I set my sights on Rifling. I decide that given the current state of everyone's armies relative to mine, an upgrade to Riflemen should be enough to turn every other civilization into paste. Rifling turns out to be 13 technologies away, and you can get a glimpse of how complicated the C2C tech tree is from this screen shot. Out of 19 visible techs, only 8 are found in regular BTS (Representative Democracy is BTS's Democracy, renamed so as to use the Democracy name for Athenian-style democracy in the Classical Era).
Metallurgy comes first.
Vilcas builds Leonardo's Workshop thanks to a bunch more slaves. While you can't build Isaac Newton's College in a city with Leonardo's Workshop, if you build the College first, you can build the Workshop just fine afterwards.
Leonardo's Workshop grants me a free technology for finishing it. The most expensive technology currently available is Chemistry, and while it's not part of the path to Rifling, it is still necessary for Flintlock, which is required to train Riflemen units, so I grab it.
When I finished the Iroquois War (turn 549, AD 490), I had 8 remaining rivals. At the start of this update (turn 575, AD 750) I had 10. As of now (turn 584, AD 840), I have 15. My largest rivals are tearing themselves to pieces and I don't have to do anything. Just think what will happen if I actually do something...
Next time: Racing towards Rifling.