I research Homo Superior next. This gives the excellent Super Soldier units, except for the problem that they are terrible defenders. Since they can't defend against units that can't see them, they are pure offense -- and very good at it, with a base Strength of 190 and ignoring building defense. The Dog unit in this screenshot is the Canis Superior, the last Trained Dogs unit.
The 3rd Army, with a little help from assorted tanks, takes Nottingham. This destroys the Greek civilization.
I put off declaring war on Montezuma until I had units in place to hit him hard. War Weariness has been a killer for me at some points, so no sense adding to it. Now I do have to declare war on him.
I've dispatched the Flying Squadrons across the globe to hunt down the remaining AI cities. The 4th Flying Squadron burns Ankara.
The 2nd Flying Squadron takes out Istanbul, which was actually built on part of the former Babylonian islands.
I swing back to the Modern Era to pick up Radio Astronomy. It's uncommonly cheap for a Modern tech, but it doesn't really do much except for SETI Program (along with Computers). It's gotten a little better with revamps to the Tech Tree.
The 1st Army captures Moscow. This finishes off the French -- a few turns early for my own 1812 Overture, but I don't have the time to play around.
Brighton pays for killing off one of my Modern Marines by being burnt to the ground by the 1st Flying Squadron. (I would have razed it anyway, but this gives me a good excuse.)
The 5th Flying Squadron takes out the Japanese city of Nara.
The wandering 3rd Squadron finds and burns Edirne, another lonely island city.
Submarine Warfare. I don't really need subs, but it is nice to have.
The 3rd Flying Squadron continues its rampage by burning the barbarian city of Sakae. It does have a little bit of time, since there aren't that many cities left on the planet.
Coals to Newcastle? How about coals
of Newcastle? The 1st and 5th Flying Squadrons team up to take this city down.
The 6th Flying Squadron finds Amsterdam on an island in my home hemisphere and destroys it. This takes care of the Dutch civilization.
The 2nd Army and tank support take London, which was in Sumerian hands. There aren't any Sumerian hands any more... or arms... or shoulders... or any other body part.
The attack on Montezuma's Turkish mainland begins.
The 5th Army burns Canterbury, while the 2nd and 3rd Armies move in on Hastings.
Superstrong Alloys technology has a couple essential uses -- the Extraction Facility improvement to tap undersea resources, and the SS Casing. The Spaceship parts have been moved back even further, to the end of the Galactic Era, but for a Mastery victory, the spaceship just adds to the point total.
Between two field armies plus additional tank support, Hastings doesn't have a chance. Turkey is destroyed.
I keep Hastings because it has the Grocers Master Guild.
Finally, the 2nd Flying Squadron burns Nagasaki. No more Japanese.
Suddenly, the world is a much quieter place.
Next time: Coming full circle.