C2C - Space Terrain

Ahh nevermind, lets just continue with making C2C a better game, changes were already made, its just names
Spoiler :
That's true that I normally do not care, however I did not think you would chnage them on me either.

How many files do I need to edit to fix the tags? I will do them if I must.

Note that I would like the Martian terrains with the correct names. Just stating that now in case you guys feel the urge to chnage them.

Actually i will have to now disagree because the names are incorrect on a scientific basis and a astrogeological textbooks and astrogeologists would disagree.


Well Mars has its own correct astrogeological names too...for examples martian mountains are called Mons and the permafrost are called Sublimes..and its soil is called hematite dust. It has no plains at all..but it has Basins.

From an astrogeology book i have
Soil = hematite dust
peaks = Mons
permafrost= Sublimes
Plains = Basins
Deserts= Streaks
Barren = Aeolis

The reason the names are different is because the geological composition of Luna and Mars are different then Terra.



The moon doesnt have dunes at all, (there is no wind).
The "deserts" are know as mares/maria

Mars doesnt have plains it has basins ( it is not a flat surface varies in elevation and scattered with rocks)

Mars doesnt have permafrost.(.it has no liquid water..solids to gas = Sublimation)

A desert is a landscape or region that receives an extremely low amount of precipitation,
The moon and Mars doesnt have an an extremely low amount of precipitation.

In physical geography, a dune is a hill of sand built either by wind or water flow.
Moon has no wind or water flow.

In geography, a plain is land with relatively low relief, that is flat or gently rolling.
Moon has no flat land,,it has mares/maria


Even thou you have plans to use rocky, desert, dunes..etc is really incorrect and not based on scientific fact.
 
Ok the changed the names and tags of the Lunar terrains on the SVN. Double check to make sure I did not break anything.

Here are the Martian terrain icon/buttons.

I will make a full list of features and resources soon.

Thanks

You should not be using the ocean/coast moon terrains. Only land terrains. Same goes for the Martian ones when you get to those. I made sure I picked ones that were land and not oceans/costs made to look like land.

The SoM ocean = C2C Lunar Desert so the XML had terrain_ocean as valid for craters. I have set them to Desert or Dunes as per SoM converted to C2C

They -4 means takes 4 slower. So I guess invert all my speeds. For instance Lunar Dunes is a -4 so it should be extremely slow to cross. While Lunar plains is a 0 and it should have no penalty to cross.

I assumed that. BtW I put in terrain damage but since I play with that off I don't see it in the hover over so don't know if it is working.
 
Dancing Hoskuld

Here are the moon features and resources ...

Features
- All Lunar Craters = All Lunar Terrains
- Crashed Probe = All Lunar Terrains

Resources
- Helium 3 = Lunar Barren, Lunar Plains, Lunar Desert, Lunar Dunes
- Moon Rocks = Lunar Barren, Lunar Rocky, Lunar Basalt, Lunar Desert, Lunar Peak
- H2O Ice = Lunar Peak, Lunar Rocky
- CO2 Ice = Lunar Peak, Lunar Rocky
- Geodes = Lunar Peak, Lunar Rocky, Lunar Basalt
- Stone = Lunar Peak, Lunar Rocky, Lunar Basalt
- Marble = Lunar Peak, Lunar Rocky, Lunar Basalt
- Tungsten = Lunar Peak, Lunar Rocky, Lunar Basalt
- Titanium = Lunar Peak, Lunar Rocky, Lunar Basalt
- Bauxite Ore = Lunar Peak, Lunar Rocky, Lunar Basalt
- Iron = Lunar Peak, Lunar Rocky, Lunar Basalt
- Copper = Lunar Peak, Lunar Rocky, Lunar Basalt
- Tin = Lunar Peak, Lunar Rocky, Lunar Basalt
- Silver = Lunar Peak, Lunar Rocky, Lunar Basalt
- Gold = Lunar Peak, Lunar Rocky, Lunar Basalt
- Platinum = Lunar Peak, Lunar Rocky, Lunar Basalt
- Lead = Lunar Peak, Lunar Rocky, Lunar Basalt
- Uranium = Lunar Peak, Lunar Rocky, Lunar Basalt
- Salt = Lunar Desert, Lunar Barren
- Obsidian = Lunar Basalt
- Sulphur = Lunar Basalt

I am not sure about the various gems (Diamonds, Rubies, Sapphires, Jade) or Fine Clay.

Source
http://www.moonminer.com/Lunar_regolith.html
 
Are you sure it isn't "Crashed Probe"? I still have not found the graphics.

Further testing has something wrong with the normal water terrains.
 
@Dancing Hoskuld

A few weird things onthe terrain stats I noticed ...

1. Lunar Rocky should not have +1 :food:an +1:commerce: adjacent to rivers. There are no rivers on the Moon.

2. Lunar Barren and Lunar Plains cost 0 movement yet still show up. Other Earth terrains like Barren and Plains have the same 0 movement penalty yet do not list it. Why is it showing up on those the Lunar versions?

3. Lunar Rocky should have +1 Production and +25% Defense.

4. Lunar Basalt should have a movement penalty of 1.
 
@Dancing Hoskuld

A few weird things onthe terrain stats I noticed ...

1. Lunar Rocky should not have +1 :food:an +1:commerce: adjacent to rivers. There are no rivers on the Moon.

2. Lunar Barren and Lunar Plains cost 0 movement yet still show up. Other Earth terrains like Barren and Plains have the same 0 movement penalty yet do not list it. Why is it showing up on those the Lunar versions?

3. Lunar Rocky should have +1 Production and +25% Defense.

4. Lunar Basalt should have a movement penalty of 1.

1. fixed
2. 1 is the normal value on Earth eg barren and Plains
3. already had +1:hammers: but fixed defense
4. changed from 1 to 2 to see if that works.

Dancing Hoskuld

Here are the moon features and resources ...

Features
- All Lunar Craters = All Lunar Terrains
- Crashed Probe = All Lunar Terrains

Resources
- Helium 3 = Lunar Barren, Lunar Plains, Lunar Desert, Lunar Dunes
- Moon Rocks = Lunar Barren, Lunar Rocky, Lunar Basalt, Lunar Desert, Lunar Peak
- H2O Ice = Lunar Peak, Lunar Rocky
- CO2 Ice = Lunar Peak, Lunar Rocky
- Geodes = Lunar Peak, Lunar Rocky, Lunar Basalt
- Stone = Lunar Peak, Lunar Rocky, Lunar Basalt
- Marble = Lunar Peak, Lunar Rocky, Lunar Basalt
- Tungsten = Lunar Peak, Lunar Rocky, Lunar Basalt
- Titanium = Lunar Peak, Lunar Rocky, Lunar Basalt
- Bauxite Ore = Lunar Peak, Lunar Rocky, Lunar Basalt
- Iron = Lunar Peak, Lunar Rocky, Lunar Basalt
- Copper = Lunar Peak, Lunar Rocky, Lunar Basalt
- Tin = Lunar Peak, Lunar Rocky, Lunar Basalt
- Silver = Lunar Peak, Lunar Rocky, Lunar Basalt
- Gold = Lunar Peak, Lunar Rocky, Lunar Basalt
- Platinum = Lunar Peak, Lunar Rocky, Lunar Basalt
- Lead = Lunar Peak, Lunar Rocky, Lunar Basalt
- Uranium = Lunar Peak, Lunar Rocky, Lunar Basalt
- Salt = Lunar Desert, Lunar Barren
- Obsidian = Lunar Basalt
- Sulphur = Lunar Basalt

I am not sure about the various gems (Diamonds, Rubies, Sapphires, Jade) or Fine Clay.

Source
http://www.moonminer.com/Lunar_regolith.html

While it is not working I have removed Lunar Dunes. Diamonds are just coal compressed so I would not have thought they would be available there. Although it is possible for oil like stuff to arise from c-type asteroid colisions so maybe.

I'll add to SVN when I have all the bonuses set up.
 
@Dancing Hoskuld

A few things ...

1. Lunar Rocky should be like normal Rocky in that mines can be built on them.

2. So I made a new game on a duel sized map and set it at Galactic Era. I then went into world builder and erased everything and only left Lunar Barren. I founded 3 cities with my starter units and went into a non-Palace city to see what I can build. Which are ...

- Power Lines
- Percussion Instrument Maker
- Apiary
- Barracks
- Dog Breeder
- Modern Granary
- School of Rhetoric
- Counter's Hut
- Garrison
- Veterinarian
- Anti-Missile Batteries

So to make it so if you found a city on the moon I wanted to have some buildings just not show up because of city vicinity, resources not connected, not correct terrain, no power or no coast/river, etc.

- Power Lines = Seems appropriate to build in a lunar colony.
- Percussion Instrument Maker = Seems kind of weird. perhaps an Instrument Factory could be made that requires electricity.
- Apiary = Ok now this is not good. Can a building require an improvement such as Farm or Plantation?
- Barracks = Ok this sounds fine. have a Military Moon base.
- Dog Breeder = I guess dogs could come into space. There can still be police dogs in space. nd people would want pets.
- Modern Granary = Hmm, maybe just have the granaries require grain resource. Or the modern one require electricity.
- School of Rhetoric = Not sure about this one.
- Counter's Hut = Ok I need some upgrades for this line.
- Garrison = Same as Barracks.
- Veterinarian = This is easy to fix in making it require a Dog or Cat Breeder.
- Anti-Missile Batteries = Got to protect your moon base so sounds good.

Note this was a size 5 city and I am sure a ton more building will show up.

So I am thinking if we are going to have Moon or Mars bases that we should have a pseudo-city first. One that you can only ship modular buildings to. Then once it has the basics (air, water, sanitation, electricity, etc) then it can be upgraded into a normal city.

Can this be done through a Nomad Camp style unit/improvement? IF so then all we would need are special cargo lander units that can build a series of buildings.

What do you think?
 
OK, I can see no point of "Moon Rocks" and "Mars Rocks" being map resources. They are the equivalent of "Rocks from the New World" in the 18th and 19th centuries. The project "First Explorer on the Moon/Mars" should get 6 of them. Each nation that builds the national wonder "Exploration of the Moon/Mars" should get 1 of them. They ones should both obsolete at the tech that allows interstellar travel.
 
Hi there,

Those are nice looking planets, I'm excited to see more space stuff being added to this mod :scan::goodjob:

Feel free to look through Colonization 2071 for any Bonus or other graphics you might want to use.

Also, I found that Master of Mana has made some new Terrains and reskins of Mana bonuses that would look good as planetary terrain types and minerals respectively.
 
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So with Gods of Warfare making planets we could now potentially have things on the solar system scale. Thus ...

Planet/Moon -> Solar System -> Galaxy
 

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Awesome, but the square layout reminds me too much of minecraft... This is CIV not minecraft. :wallbash:
 
Wormholes Mod
http://forums.civfanatics.com/showthread.php?t=328114
This is a now defunct modmod for Star Trek that adds a Wormholes system (read on to find out more about it). It is defunct because deanej has merged it with the main Star Trek mod and is now standard as of 4.0.

Therefore, the download has been removed, so as not to confuse people. If you want the source code... (the original source code), please either post that in this thread or PM me.

Otherwise, this thread can be used for discussion about Wormholes, as set up in 4.0.

Original Description:

This is a modmod/modcomp for Star Trek 3.25 that adds Wormholes to the game, allowing instantaneous travel from one random point on the map to another random point on the map, now upgraded to v1.52 (as of 6/1/10), and now included in Star Trek Expanded by apenpaap (as of STE v1.2).
 
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