Today's changes:
The first of these changes will remove the problem of incompatibility when switching between different mods. However, it does mean there is a ONE-OFF options incompatibility vs recent SVN versions, so SVN users will lose their options once more (only) as they switch to this.
The second change is to make the phenomenum of 'just press ENTER' turns a little easier to skip over, especially in early pre-historic. Basically with this option set, the turn will auto-end (without you needing to press enter) on any turn in which none of the following occured:
Pressing ESCAPE (which brings up the main game menu as always) will force it to register a popup interaction and allow you to make any chnages you need to, should you need to interrupt the automated continuing.
- Moved the AI pathing option from player options to a BUG option (in the general tab)
- Added another option (also in the BUG options general tab) to auto-end turns in which there are no human decisions to be made
The first of these changes will remove the problem of incompatibility when switching between different mods. However, it does mean there is a ONE-OFF options incompatibility vs recent SVN versions, so SVN users will lose their options once more (only) as they switch to this.
The second change is to make the phenomenum of 'just press ENTER' turns a little easier to skip over, especially in early pre-historic. Basically with this option set, the turn will auto-end (without you needing to press enter) on any turn in which none of the following occured:
- You had a non-automated unit to move
- A unit of yours was attacked
- You had to interact with a popup (e.g. - choose new research)
- Any diplomacy occured in which you were involved
- Any 'the enemy has been spotted' messages occured
Pressing ESCAPE (which brings up the main game menu as always) will force it to register a popup interaction and allow you to make any chnages you need to, should you need to interrupt the automated continuing.