With all this info your providing, is there anyway you know how to mod??![]()
You mean like explaining to you how you cannot edit personlisaed names in worldbuilder, when you wrote it was easy to do?.
Or that calcs held in cache dont need to be reculated and therfore cut down on process time for turns?. Or do you perchance refer to my contributions to the Paradox line of games?.Create Barbs in DLL contained:
pPlot = GC.getMapINLINE().syncRandPlot((RANDPLOT_NOT_VISIB LE_TO_CIV | RANDPLOT_ADJACENT_LAND | RANDPLOT_PASSIBLE), pLoopArea->getID(), GC.getDefineINT("MIN_BARBARIAN_STARTING_DISTANCE") );
So there are unused tags already defined, as well as those used:
RANDPLOT_NOT_CITY
RANDPLOT_NOT_VISIBLE_TO_CIV
RANDPLOT_PASSIBLE
RANDPLOT_ADJACENT_LAND
RANDPLOT_ADJACENT_UNOWNED
RANDPLOT_UNOWNED
RANDPLOT_LAND
In MoM this was used to have easy lvl barbs spawn close to civs borders, the further you went in to the wilderness the harder monsters were to be found as it was there thay spawned, this allowed wilderness to remain harder to tame for longer in the game.


). The thing I really added it for was situations where you have nothing going on pretty much most turns - my GEM game is like that - I get to do something maybe about once in 10 turns currently. I've seen 5 animals in about 600 turns. However, I AM playing as England which is a VERY small landmass so that biases things a bit.
I looked at the post and never even mentioned WB??
![Party [party] [party]](/images/smilies/partytime.gif)






halving i mean 