Just pushed to SVN (3752):
- Fixed AI odds miscalculation when attacking with large stacks
- Fixed bug in game object expression textualization that could result in crashes (happened to me entering world-builder)
- Fixed promotions handed out by buildings
The first of the above was behind the AI's tendency to make suicide (or at least bad) attacks from large stacks.
Note - I have also found that the combat mod has thrown off the AI's assessment of odds (the multi-round nature of combat with strengths being recalculated each round means that the AI assessment routine mis-predicts quite badly). This will need to be fixed, and I'll try to sort it out tomorrow.
Edit - also pushed merge of Damgo's fix for the main screen Python (rev 3753)