C2C SVN Changelog

Updates

- Increase size of the Guinea Pig resource on the map.
- Align OV's Library of Nineveh wonder to tablets building.
- Add optional mod - missionaries may be captured. (Turn on the experimental folder in my mods. See my modmods for more details)
 
One way or another it should now be on the end of the GamespeedInfos file.
Since the order in the XML file influences in what order the game speeds are displayed and eons is supposed to be faster than eternity, I suggest you move it to before eternity.
 
OK, it's back to the way it was before.

Actually this is better - I hadn't realized that game speeds were already translated entity types in the save format, but thy are, so existing games should be fine.
 
Updates

- Adjust combat strength of the Manta Ray as suggested.
- Change text for the animal jaguar.
- Change the hurry modifier for the "Captive - Civilian" so that a full population of slaves does more work than just a captured military unit.
 
Minor Update

- Fix the Hunter promotions removing (+1 firststrike) from and using existing other languages. Removed "our" version and now use the one in the Stone Age mod which is where it comes from in the first place.
 
Just pushed to SVN (3981):
  • Fixed viewport crash with great wall (Shenryyr's latest savegame)
  • Extensive bug fixes and tweaks to AI civic evaluation, after a few days intensive debugging and testing to try to figure out what its doing in cases where it switches back and forth
  • Added some 'civic switch resistance' which drops off the longer ago it last switched, in order to promote further stability (the above might not have found all the problems, so this is a fallback)
  • Added full civic switch history to the stats dumps in the BBAI logs for better future diagnostic visibility

The addition of the switch history to the logs really brings I home that there is definitely still more to be done here, so I expect I'll be spending a few more days in this area - really want to get it sorted out properly before V27.
 
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