C2C SVN Changelog

Update
Fix to commerce caching: Invalidating the city commerce now also invalidates the player commerce (but not the other cities). Updating player commerce due to dirty state only updates dirty cities. This should fix the frequent OOS in multiplayer game.
 
Update
Fix to commerce caching: Invalidating the city commerce now also invalidates the player commerce (but not the other cities). Updating player commerce due to dirty state only updates dirty cities. This should fix the frequent OOS in multiplayer game.

You must have triggered something, because it is having "Less" turn time now, not much but "better", thx.;)
 
Update

- Define a religion found movie for all the religions that don't currently have one. I am using the same one for all five. Any artists out there who can do the "simple" change to give a simple unique movie for each please look at the religion thread where I have posted a link to the documentation.
 
Update
- Redid the generic religion cut scene so there is now one for each religion. This means that an artist can now update the cut scene without me needing to redo the religion XML.
 
Update
Changed City Best Unit AI cache to not being changed from async context (values calculated in async context are not added to the cache). This hopefully fixes some OOS issues.
 
Updates

- Changed Bark Gatherer, Berry Bushes, Bug Catcher, Child Birthing Hut, Clay Pit, Counter's Hut, Dog Breeder, Knowledge Inheritance, Lumber Camp, Native Culture, Nut Cracking Stone, Percussion Instrument Maker, Rock Gatherer, Root Tubers, Sand Pit (Beach), Sand Pit (Desert), Seed Camp, Storage Pit, Trails, Wild Herbs and Wild Mushrooms to be given for free on Ancient Era starts.

- Changed Hunting Instruction and Tumulus to be given for free on Ancient Era starts.
 
Update

- Partial fix for the Foreign Advisor Info screen. It should work for those using a higher resolution but not those like me who use a lower screen resolution.

Edit
- Update my FPK file.
- Finish setting free start start buildings fr Subdue Animals/Ancient era start.
 
Update

Fixed issue with CombatClassProductionCostModifier tag on buildings. It is now called CombatClassProdModifier and operates as any other Production Modifier. All schemas that included this tag and Vokarya's info file that utilized it have been properly updated. Texts dealing with the tag now read as other Production Modifier texts.
 
Update

Fixed issue with CombatClassProductionCostModifier tag on buildings. It is now called CombatClassProdModifier and operates as any other Production Modifier. All schemas that included this tag and Vokarya's info file that utilized it have been properly updated. Texts dealing with the tag now read as other Production Modifier texts.

Did this impact any AI valuation code or was it just a name change at XML level?
 
Because I wanted to try the game speed settings I now have my first download running via Tortoise.
How big is the total download I will have to do?
 
Neanders are perfect. But animals... we need about 250% more of them.
Agree on the Neanderthals but this is a typical amount of animals all over the map for me:
View attachment 333855View attachment 333856View attachment 333857

That scout was stuck for around 40 turns before I got him out of that desert.

Because I wanted to try the game speed settings I now have my first download running via Tortoise.
How big is the total download I will have to do?
5.1GB; don't forget to export to a different folder to play from when using SVN.
 
5.1GB; don't forget to export to a different folder to play from when using SVN.

Thanks so I now can estimdate how long the download will take. For the directory thats absolut no problem as I store it there where I have the backup 7z,rar ect. off all the mod files I have for CIV IV whats on a complet different partition then my game folder.
 
Why not just give the Homo Sapians Sapians a combat Strength of 1 with a huge bonus vs. animals? That way they don't have to worry about animals next to them and hunting with them doesn't make any sense as you don't have a city to gain the benefits.
 
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