C2C SVN Changelog

Just pushed to SVN (4300):
  • Fixes to city selection with viewports active

Hopefully this should fix crashes due to switching to cities off the viewport in some contexts. It should also fix incorrect plot highlighting as the selected city changes. The only fly in the ointment (that I am aware of at least), is that if the city screen is up I have to now close it for the viewport shift then re-open it once it's shifted. This all happens automatically, but it's slightly disconcerting because when you use the selection arrows inside the city screen what you see is the city screen going away, then a pause, then the viewport focuses on the next city, then another pause, then the city screen re-opens on the new city. I cannot do anything about the pauses and transient disappearance of the city screen however, within the confines of the Civ4 graphics engine.
 
Updates: (4301)

-Fixed display issues with new Gamespeed gold modifiers
-Tweaked some of the aforementioned modifiers.

Edit:

-New Trait tweaks
-Fixed Maintenance issue reported by Damgo (4303)
 
Updates
- Added Rocket Fuel resource.
- Added Rocket Fuel Refinery.
- Made the Commercial and Military Satellites normal buildings.
- Removed some redundant buildings from Project Hades.
- Removed NASA from Project Hades.
- Tweaked NASA national wonder. Moved from Rocketry to Advanced Rocketry tech, Changed to require Rocket Fuel and added Project Hades tweaks. Also tweaked the name to "National Aerospace Agency (NAA)" instead of "Aerospacial National Agency" (ANA).
- Added Commercial Spaceport, Military Spaceport, Orbital Labs, Propaganda Satellites and Zero G Medical Lab.
- Tweaked Commercial Satellites, Military Satellites, Zero G Arena, Orbital Hotel, Solar Power Satellite, Space Laboratory, Orbital Factory and Interstellar Speedway.
- Changed button/icon for Commercial Satellite and Military Satellite.
- Fixed some building that should have been normal buildings instead of national wonders in Project Hades.
- Fixed some Orbital building bugs.
 
Update:

-Reverted most of yesterday's Trait changes (except for the upkeep modifiers, I've explained why on those).
Edit: Put those back at SO's suggestion. Discussion is welcome on the Trait thread.

-Fixed the No Expenses bug on faster Gamespeeds. (rev 4317)
 
How about we HOLD off on the pushing of SVN stuff for now, TILL someone can figure out what the heck is going on with the Re-Calculating Modifier, because each addition even if it just ONE entry takes around 30 minutes to be adjusted for now :mad:
 
How about we HOLD off on the pushing of SVN stuff for now, TILL someone can figure out what the heck is going on with the Re-Calculating Modifier, because each addition even if it just ONE entry takes around 30 minutes to be adjusted for now :mad:

It is EXTREMELY unlikely I will have ANY modding time before the weekend. Work is madly busy right now, and then it's into Thanksgiving.
 
Is it possible to profile the modifier recalc? If so, how?

Yes easy. You'll find the recalc routines already has the profiling start and stop calls (commented out currently). I will look into it as soon as I have any modding time though so don't worry about it too much.
 
Yes easy. You'll find the recalc routines already has the profiling start and stop calls (commented out currently). I will look into it as soon as I have any modding time though so don't worry about it too much.

:whew::thanx::whew:
 
Okay, what the heck, the download for the SVN died, and now I can't start it up again, there's no option. A SVN update is an option ,but it keeps telling me it's locked. :(
No matter what I do.
I want to try this SVN, but I can't, because it paused, and now apparently broke. And I can't keep downloading the same files over and over and over again, only to have it stop working randomly, and lock the folder magically? :(
 
Okay, what the heck, the download for the SVN died, and now I can't start it up again, there's no option. A SVN update is an option ,but it keeps telling me it's locked. :(
No matter what I do.
I want to try this SVN, but I can't, because it paused, and now apparently broke. And I can't keep downloading the same files over and over and over again, only to have it stop working randomly, and lock the folder magically? :(

Right click to get the SVN Update option etc but select Tortoise SVN then Clean Up I think that should remove any locks and let you do the update. Update only copies files you are missing or that have changed since your last update.
 
Okay good. I thought I was doing something horribly horribly wrong. Sorry for failing all the time. :(
 
@DH

It is possible to add text to this thread title "for C2C modders ONLY"

its a bit annoying that now is hard to find recent svn changes in this thread.
Thank you
 
Updates
- Minor bug fix to UtilUtil.py in BUG - now reports an error rather than crashing.
- Minor changes to slave/captive units.
- Civic changes for Buracracy and Matiarchy.
- Copy Civ concepts control file to C2C. So we can merge the concepts into two rather than 4 catagories.

@DH

It is possible to add text to this thread title "for C2C modders ONLY"

its a bit annoying that now is hard to find recent svn changes in this thread.
Thank you

It is also about helping people use the SVN. However most of the recent comments ave been by modders!
 
Playing as Leonidas in the Greek Empire now in the SVN.
Going to check how things play out.

Also, not to be that guy, but I wouldn't call Leonidas Cruel.
Historically, no one in Greek history would ever be considered a Cruel Tyrant. :)

Besides, if Vlad Trepes Dracul was in this mod, he deserves that more, and he only killed bad people. :) No, really, he really didn't kill innocent people.

So, yeah, putting people's heads on spikes, much worse than what Sparta ever did under Leonidas.

Also, are you ever ever going to fix the bug with show resources on the map not working on all resources, and only some of them? Why marble and stone, and bison, and horses, etc don't get highlighted, and silk/plantation ones do, I'll never know.

Also, Auto hunt no longer works for some reason. :( They completely ignore all animals.
 
Also, are you ever ever going to fix the bug with show resources on the map not working on all resources, and only some of them? Why marble and stone, and bison, and horses, etc don't get highlighted, and silk/plantation ones do, I'll never know.
I don't think this is a bug but a user error in misusing the filter settings - just a suspicion as I haven't seen this bug in action myself. I believe the option to view only certain 'types' of bonus classes are able to be set somewhere in the UI where I rarely ever mess with but if it were somehow accidentally set to something other than showing all resources, it might be a bit difficult to identify where that setting can be changed back. Nevertheless, I believe this is probably the issue but I could indeed be wrong.
 
Yay! I fixed it!
It somehow got set wrong on the zoom out map. :) The globe one.

Also, I will add my thoughts on things as I find them in this thread. Also, who's the voice actor for the techs? What accent does he have?
 
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