C2C SVN Changelog

Nevermind, its hot here;). The list of city names you are providing is much shorter that the list that is currently there, is this intended? I have seen games where all the current names get used.

I didn't feel like doing that much. Besides, on most maps you're virtually guaranteed to not run out of names even with this amount. I don't know what size you play on- immense? Still, it's better than having "Phoenician" or "Gaul" as city names.
 
I didn't feel like doing that much. Besides, on most maps you're virtually guaranteed to not run out of names even with this amount. I don't know what size you play on- immense? Still, it's better than having "Phoenician" or "Gaul" as city names.

Just append the old ones to the end of the new ones as a fallback
 
Just pushed to SVN (5018):
  • Fixed displayed civic costs (they were not showing the game speed adjustment, though it was being applied in actuality)
 
Just pushed a couple of small performance tweaks to SVN (5022):
  • Reduced costs associated with calculating vicinity bonuses
  • Optimization to game load and save processing (mostly aimed at reducing overhead of autosave a little)
 
Um... why can my city build Bands of Homo Sapiens after researching Nomadic Lifestyle?
 
Um... why can my city build Bands of Homo Sapiens after researching Nomadic Lifestyle?

Please ask questions in the ideas/suggestions thread thx. This has nothing to do with adding to the SVN??
 
Changed Revolutions.py files so i can read them.
Please don't delete and readd folders in the SVN. It loses the history of the files.

Edit: And if you would finally start using a proper editor instead of the joke that is Notepad you would not need to mess around with files.
 
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