strategyonly
C2C Supreme Commander
haha thats awesome well done!
What are you talking about you CAN'T even see anything in it??
haha thats awesome well done!
WARNING - my last change has broken something that I didn't pick up in testing. Saves from the latest SVN probably will NOT load correctly. I'm working on it. Recommend NOT updating until later today.
What are you talking about you CAN'T even see anything in it??
Is that the problem I'm getting with stack overloads in setCommerceDirty? Or is that another problem that I'm facing of my own design?
It works for me - pretty cool visualization in fact.
UPDATE ON TRE WARNING EARLIER - false alarm. My machine had crashed so I was reloading the last autosave, but I guess it must have crashed while writing it so it really was corrupt (for non-C2C reasons). All other autosaves are fine, and all the load/save testing I have done since I found this has also been fine.
Don't you have SVN access yet RtS?
@Koshling & SO: RidetheSpiral is helping me a lot with a number of things, much like SilentConfusion. I'd like to request we give them both modders access to the SVN since they are helping us with some much needed analytics and grunt work. RtS is helping me on the Developing Leaders and Dynamic Culture side of things while SC is helping with the Combat Mod and I know they both stand ready to take requests of the rest of us as well. Both have already been enormously helpful!
Updates
- More German translations by Pin.
- Unit naming fix for Sea Workers
- More art for Captives missions and buildings (mostly Human Sacrifice which is not in this release).
I would rather wait till after 2 weeks of stuff they have actually done, sorry. I just dont want anything going into the SVN to mess things up to much is all. So after you think they have done a 2 week (more or less) tutorial of stuff to be in C2C itself, let me know again THEN, OK, sorry.
Updates
- Fixed Forum to require the civic to be active.
- Fixed Garbage civic buildings to have the <bRequiresActiveCivics> tag.
- Fixed Agriculture civic buildings to have the <bRequiresActiveCivics> tag.
- Fixed Religious civic buildings to have the <bRequiresActiveCivics> tag.
- Fixed Education civic buildings to have the <bRequiresActiveCivics> tag.
- Fixed Grand Manor.
- Fixed Smugglers Shanty and Pirates Cove.
- Fixed Cryogenic Prison.
I would rather wait till after 2 weeks of stuff they have actually done, sorry. I just dont want anything going into the SVN to mess things up to much is all. So after you think they have done a 2 week (more or less) tutorial of stuff to be in C2C itself, let me know again THEN, OK, sorry.