C2C SVN Changelog

@SO when i come around i will make up a list of wrong heroes and their Appropriate UnitCombat can't promise anything as it is my birthday Sunday so the next few days will be clogged with that
 
Rev 5008 - pushed a text file change that should have been with yesterday's code changes, but which I had forgotten.

Note - hover txt for individual specialists themselves (in city screen) is displaying an out-by-100-times number currently, which I'll address later today.

Edit - Fix to the 100-times-too-large displayed commerce on specialist hover text also pushed now (rev 5009)

Note - specialists that ACTUALLY produce fractional commerce will be rounded down in this hover, but if you have several in a city then the rounding ACTUALLY takes place when they are totaled. So, for example priests produce 1.75 gold per turn with 'State Church' active, and this will be displayed as '1' in this over, but if you have 2 of them you'll get (2 * 1.75) = 3.5, then rounded own = 3.

At some point I'll update the hover texts to have fractional displays, but it's actually quite a large modification, so I'm not going to do it now.
 
Just pushed to SVN (5010):
  • Fixed reported CTD
  • Corrected paradrop AI problem

@TB - this (the second item above) is the issue I brought to your attention shortly after you merged it in. I got fed up of the assertion failure so I fixed it for you.
 
Updates

- Moved latest improvements into core. Added the geoglyph improvement for barren terrain from thehiredgun mod Ancient Astronauts Civ4 MOD although no one can build it yet.
- Fixed the Improvement pedia page by removing trait yield changes
- updated strength of subdued moose to match wild one.
- Added mouthwash's text for barbarian city names. (Not sure if I was supposed to do that or if I was supposed to add the map also)

@anyone know where the code for Machu Picchu is. I want to use similar code to put the geoglyphs on the barren terrain around the city that builds the Nazca Lines.
 
gotten started on the list SO asked for my poor hand is tired now from writing down all the names to paper :) Sunday or next week i'll have time for more writing and hero hunting ;)

just from A to Gladiator in the heroes tab at the Civ pedia
 
Updates

- Change captive Slavery Active building to allow unlimited (100) slaves and Slave market to give 5 free slaves.
- Italian Text by Hale_9204
- New Standard Earth map by RidetheSpiral23

Edit @ls612 I had a conflict when I updated my version of your promotions text (with Italian text) with your version. I think I did the merge properly but could you check to make sure. thanks.

I'm not certain. SO was reporting somewhere yesterday that the promotionline display was giving TXT errors, but in my local copy it looks fine. :confused:
 
@anyone know where the code for Machu Picchu is. I want to use similar code to put the geoglyphs on the barren terrain around the city that builds the Nazca Lines.

See attached, but i believe the code is wrong because i cant get it to work?? Unless thats like Spartacus and the Event is not working correctly??

gotten started on the list SO asked for my poor hand is tired now from writing down all the names to paper :) Sunday or next week i'll have time for more writing and hero hunting ;)

just from A to Gladiator in the heroes tab at the Civ pedia


Thx, i got the PM, much appreciated;)
 
Update

- Cannibalism of captives now works. New buttons are needed.
- I also did a small event change that may fix the Immigrant bug reported but I forgot to test it :(
 
Just pushed to SVN (5010):
  • Fixed reported CTD
  • Corrected paradrop AI problem

@TB - this (the second item above) is the issue I brought to your attention shortly after you merged it in. I got fed up of the assertion failure so I fixed it for you.

dang... since I've addressed it in my next update it'll make it harder to merge in now. I should've told you I'd gotten to that :(
 
Nevermind, its hot here;). The list of city names you are providing is much shorter that the list that is currently there, is this intended? I have seen games where all the current names get used.
 
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